Transfers are functional on a D3D12-like level, but need additional work so fallbacks are used when multisampled integer sampled images are not supported, and to eliminate transfers between render targets within Vulkan format compatibility classes by using different views directly.
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
Rather than using `n * 1024 * 1024`, this adds a convenient `_MiB`/`_KiB` user-literal to the new `literals.h` header to concisely describe units of memory in a much more readable way. Any other useful literals can be added to this header. These literals exist in the `xe::literals` namespace so they are opt-in, similar to `std::chrono` literals, and require a `using namespace xe::literals` statement to utilize it within the current scope.
I've done a pass through the codebase to replace trivial instances of `1024 * 1024 * ...` expressions being used but avoided anything that added additional casting complexity from `size_t` to `uint32_t` and such to keep this commit concise.
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
- [GPU] Precalculate memory byte usage for base mip (and any additional mip levels).
- [GPU] Change TextureCache::WatchCallback so that if it's fired multiple times for the same texture it does not assert.
- [GPU] Add write watches for texture memory associated with additional mipmap levels.
[Vulkan] Track both texture block height and texture block vertical pitch.
[Vulkan] Only convert the necessary visible height on texture uploads.
[Vulkan] Fix write watch on texture data so it properly only covers mip 0 data.