Commit Graph

477 Commits

Author SHA1 Message Date
Dr. Chat
7a1d7bd652 Display a progress bar while the command processor is playing a trace
- Masks a race condition in the texture cache b/t the UI thread and the GL4 command processor
2015-11-21 21:44:35 -06:00
Dr. Chat
7640448509 TracePlayer: Allow seeking forward more than one command 2015-11-21 21:42:24 -06:00
Dr. Chat
2a88225500 TracePlayer - Expose internal playback pointers 2015-11-21 21:41:41 -06:00
Ben Vanik
b750875e9d Fixing style. 2015-11-21 19:07:07 -08:00
Robert Dupuis
bdec7a063f Implemented REG_TO_MEM GPU opcode 2015-11-21 21:20:34 -05:00
Ben Vanik
add68c3743 spirv headers and compiler skeleton. 2015-11-21 11:22:24 -08:00
Dr. Chat
0f2f4ab9b6 Compress/decompress memory automatically in trace files 2015-11-20 17:12:13 -06:00
John Godgames
bcec142d3e Fixes DXT1 Alpha issues in certain games
https://www.opengl.org/wiki/S3_Texture_Compression#DXT1_with_1-bit_Alpha
2015-11-20 05:10:28 +01:00
Dr. Chat
9ff8aa96e7 Disable GL_CULL_FACES when drawing rectangle lists. 2015-11-17 22:20:43 -06:00
Dr. Chat
f50e2ab10c Trace Viewer: Display a file picker if the user doesn't supply a file on the command line. 2015-11-15 09:15:20 -06:00
Ben Vanik
b970b970f0 Removing another scalar component swap from #273. 2015-11-12 15:53:16 -08:00
Ben Vanik
3d2a5b2495 Reverting depth clear restriction in #330.
The comment is still true: games seem to need more clears.
2015-11-12 14:15:59 -08:00
Ben Vanik
e858f87e3e Reverting component changes from #273. 2015-11-12 14:14:37 -08:00
Ben Vanik
b6b685aa72 Fixing lint error. 2015-11-11 15:44:24 -08:00
Dan Weatherford
dca0ab38d5 Show relative constant fetch in the microcode disassembler 2015-11-11 17:13:58 -06:00
Dan Weatherford
2fda17cf3c Fix relative constant fetch on second source operand of shader instruction
The sense for this test was backwards, causing AppendSrcReg to read the wrong
const_n_rel_abs flag if the first operand was not a constant fetch.
2015-11-11 17:13:48 -06:00
Ben Vanik
6c95ca1cdb Moving graphics context creation around to hide actual creation.
Makes it easier to support APIs that don't have a concept of sharing.
2015-11-10 17:38:57 -08:00
Ben Vanik
d8fa54ffc4 Fixing super class call in gl4 cp. 2015-11-09 20:28:09 -08:00
Ben Vanik
5834a42ef3 Dependency injection for apu/gpu/hid. 2015-11-08 15:02:24 -08:00
Ben Vanik
9a6c5c5c74 95% of trace viewer now gpu backend agnostic. 2015-11-08 14:05:37 -08:00
Ben Vanik
b5a18b5462 Factoring out a lot of reusable GPU code from gl4/. 2015-11-08 11:54:36 -08:00
Ben Vanik
b26f4a5719 Moving imgui input to a shared place. 2015-11-07 12:42:44 -08:00
Ben Vanik
4af6c41740 Moving profiling.h to base - UI could be separated for cleanliness. 2015-11-07 12:31:07 -08:00
Ben Vanik
f065872241 Adding window demo. 2015-11-07 10:37:46 -08:00
Ben Vanik
4c2257a29d Moving imgui to the new ImmediateDrawer. 2015-11-05 23:03:02 -08:00
Ben Vanik
c631b965d7 Adding generic immediate mode drawing API and migrating microprofile.
Future changes will move elemental-forms and imgui to the common API as
well.
2015-11-05 21:36:05 -08:00
Dr. Chat
9baeef02e0 Allow rect lists to fall through if they don't match the expected format 2015-11-04 05:51:34 -06:00
Dr. Chat
c4165a235c Fix rectangle list fragment shader for right-aligned vertices. 2015-11-03 21:32:25 -06:00
Dr. Chat
22629c3ef5 Use a slightly better flag name for drawing all framebuffers 2015-09-25 18:54:28 -05:00
Dr. Chat
9f2cf96f8a Add a flag to copy color targets and depth targets to the screen on swap 2015-09-25 18:30:39 -05:00
Ben Vanik
3fc1d02a09 Suspend some host threads that make guest callbacks. 2015-09-21 21:24:26 -07:00
Ben Vanik
5d033f9cb3 A new debugger.
Lots of bugs/rough edges/etc - issues will be filed.
Old-style debugging still works (just use --emit_source_annotations to get
the helpful movs back and --break_on_instruction will still fire).
2015-09-20 21:31:05 -07:00
Ben Vanik
e5fbf840d2 Shuffling kernel/. 2015-09-06 18:07:52 -07:00
Ben Vanik
790ce8aee1 Switch back to std:: muteces. mutices. mutexen. 2015-09-06 13:34:08 -07:00
Ben Vanik
3c96b6fa0a DANGER DANGER. Switching to global critical region.
This changes almost all locks held by guest threads to use a single global
critical region. This emulates the behavior on the PPC of disabling
interrupts (by calls like KeRaiseIrqlToDpcLevel or masking interrupts),
and prevents deadlocks from occuring when threads are suspended or
otherwise blocked.
This has performance implications and a pass is needed to ensure the
locking is as granular as possible. It could also break everything
because it's fundamentally unsound. We'll see.
2015-09-06 09:30:54 -07:00
Ben Vanik
a478658b2c Re-disabling GPU interrupt log. 2015-09-01 20:24:19 -07:00
Ben Vanik
f5e374f9b5 Changing the way the global lock works. Some things are better, I think.
Regressions are likely.
2015-09-01 09:45:32 -07:00
Ben Vanik
b1afab5bb7 Switching to old depth buffer clear style. 2015-08-29 22:13:19 -07:00
Dr. Chat
3d684ac304 Fixup the premake files 2015-08-29 22:04:12 -05:00
Dr. Chat
f2b2a22687 Add gflags to projects that need it only 2015-08-29 21:16:57 -05:00
Ben Vanik
b7203c2989 Logging to with a ringbuffer. Much faster. 2015-08-29 18:06:30 -07:00
Ben Vanik
8b0d4fb51c Linux tweaks. 2015-08-18 14:18:00 -07:00
Ben Vanik
ad090a40eb Fixing misuse of std::chrono. 2015-08-18 10:18:30 -07:00
Ben Vanik
a92566dfc5 More style. 2015-08-07 21:29:03 -07:00
Ben Vanik
5e08889d93 More style cleanup. 2015-08-06 20:17:01 -07:00
Ben Vanik
e6461f326c Some xb style cleanup. 2015-08-05 22:06:20 -07:00
Ben Vanik
ec326119cf Replacing beaengine in mmio handler with custom decoder.
Fixes #358.
2015-08-04 08:25:42 -07:00
Ben Vanik
cb701fcb7c Latest linter. 2015-08-01 04:08:59 -07:00
Ben Vanik
abf50b477e Making shutdown clean. 2015-07-25 12:56:37 -07:00
Ben Vanik
a98fa47081 Merge pull request #361 from DrChat/misc_fixes
Misc fixes
2015-07-21 20:22:00 -07:00