Triang3l
80e5c56340
Merge branch 'master' into d3d12
2019-01-25 20:44:51 +03:00
Triang3l
e706cf0d54
[GPU] Fix addsc/mulsc/subsc r# addressing mode not initialized
2019-01-25 20:43:53 +03:00
Triang3l
ef523823d5
[D3D12] Force early Z with DSV, fix blend disabled flag in rb_colorcontrol ignored
2019-01-11 17:07:33 +03:00
Triang3l
72e9ac5c28
[GPU] Shader translator: More memexport validation
2018-12-21 22:24:09 +03:00
Triang3l
73baaa8e89
[GPU] Gather eA/eM# writes in shader translator
2018-12-21 10:06:41 +03:00
Triang3l
adc0eb87f6
[GPU] Gather used memexport constants in shader translator
2018-12-20 10:14:18 +03:00
Triang3l
9a58841219
[D3D12] ROV: Use MSAA instead of SSAA
2018-11-25 16:37:38 +03:00
Triang3l
da280347c4
Merge branch 'master' into d3d12
2018-11-22 21:01:05 +03:00
Margen67
896ac4a682
Update documentation.
...
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
Triang3l
d35be635d6
Merge branch 'master' of github.com:xenia-project/xenia into d3d12
2018-11-18 22:21:32 +03:00
Triang3l
7fa453c813
[GPU] Fix 1-component ALU instruction swizzle (hopefully)
2018-11-18 22:20:43 +03:00
Triang3l
2b03a9e095
[GPU] Synchronize GPU frontend with the D3D12 branch
2018-10-22 23:28:52 +03:00
Triang3l
2588aab89d
[GPU/D3D12] Float constant remapping fixes
2018-10-01 20:15:00 +03:00
Triang3l
c4599ff211
[D3D12] Compact float constants and don't split them into pages
2018-09-30 20:17:26 +03:00
Triang3l
34fef0911c
[GPU] Fix dynamic GPR addressing check
2018-09-17 07:35:56 +03:00
Triang3l
2a98d29eda
[D3D12] DXBC: Most of tfetch
2018-09-11 22:57:08 +03:00
Triang3l
1413a7d206
[GPU] Rename uses_register_relative_addressing to uses_register_dynamic_addressing
2018-09-02 16:31:21 +03:00
Triang3l
dad10c30e9
[GPU] Detect dynamic temp indexing before translating shaders
2018-08-31 20:06:53 +03:00
DrChat
e6524aa497
[GPU] Disassemble memexport exports
2018-04-08 18:02:39 -05:00
DrChat
77da785d70
[Vulkan] Use locally generated texture binding indices instead of GPU indices
2018-02-22 21:00:54 -06:00
DrChat
11f8da9092
[GPU] Whoops, accidentally flipped is_integer around.
2017-12-18 18:11:24 -06:00
DrChat
55d2c03943
[GPU] Rename a few misnamed vfetch fields
2017-12-18 17:24:52 -06:00
DrChat
8bfe22bbd7
GPU Shader Translator: Add cases for memexport registers
2017-08-07 21:40:24 -05:00
DrChat
cfc65a0197
GPU: Rewrite/rephrase some confusing shader translator code
2017-08-07 21:08:01 -05:00
Dr. Chat
300d1c57ba
SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement
2016-09-05 16:57:02 -05:00
Dr. Chat
d94ff6eb25
Shaders: Track the register count from the program control register (if available)
2016-05-22 19:58:50 -05:00
Dr. Chat
1faf5a813a
Fix ALU scalar swizzles (Possibly)
2016-05-22 19:57:05 -05:00
Dr. Chat
9b2e2a7275
SPIR-V: Hack in OpSelectionMerge as hints to NVidia's shader compiler (TODO: Make a Shader Compiler)
2016-04-13 23:17:03 -05:00
Dr. Chat
b7f2c93d73
SPIR-V: Batch predicated instructions together into a single block.
...
Add Post-Translation validation.
Fix a couple of type-related typos.
2016-04-09 21:03:44 -05:00
Dr. Chat
38094ac819
Updated local clang-format.
2016-03-02 21:17:34 -06:00
Dr. Chat
4aff1c19a7
(WIP) SPIR-V Shader Translator
2016-02-20 18:44:37 -06:00
Ben Vanik
35e08d9428
Switching from fork to main glslang spirv builder.
2016-02-18 16:43:41 -08:00
Ben Vanik
618ca80011
Count packed bytes used by a constant map.
2016-02-18 16:43:41 -08:00
Ben Vanik
5ab0af9e6d
Implementing shader constant register map construction.
2016-02-18 16:43:41 -08:00
Dr. Chat
1066362ada
ShaderTranslator::GatherAllBindingInformation
2016-02-05 16:00:50 -06:00
Dr. Chat
34e03294ef
Fix vfetch_mini instructions using stale data when following a vfetch_full that doesn't fetch anything
2016-01-16 22:39:00 -06:00
sephiroth99
f5d4941716
shader_translator: Remove always true expression
...
vector_dest() returns an unsigned value, it will always be >= 0.
2015-12-30 18:43:24 -05:00
sephiroth99
962d8215da
shader_translator: Handle all enum values in switch-cases
2015-12-30 17:42:18 -05:00
Ben Vanik
1f773f14b3
Fixing vfetch_mini use.
2015-12-07 19:16:32 -08:00
Ben Vanik
280c0b35f6
Basic control flow skeleton and jumps implemented.
...
A-train's trees draw right now!
Helps a bit with #473 but still need to implement loops.
2015-12-06 11:44:22 -08:00
Ben Vanik
934b0d5bbc
Marking unimplemented translations as non-fatal.
2015-12-06 11:01:04 -08:00
Ben Vanik
c86e479214
Replacing old Shader with TranslatedShader.
2015-12-06 10:36:07 -08:00
Ben Vanik
51a8002629
Moving GL backend to new shader translator.
...
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
0058cae901
Adding pseudo code for all ucode ops from AMD docs.
2015-12-05 03:10:45 -08:00
Ben Vanik
cd50aac6d2
Skeleton SPIRV translator.
2015-11-29 19:45:55 -08:00
Ben Vanik
d2f7cc1602
Reworking translator code to be pretty sexy.
2015-11-29 16:55:42 -08:00
Ben Vanik
65130edaa1
First pass ShaderTranslator base type, able to disasm in msft style.
2015-11-28 16:19:04 -08:00
Ben Vanik
71b9995448
Skeleton SPIRV shader translator.
2015-11-28 16:10:26 -08:00
Ben Vanik
6a546ebe4d
Shuffling spirv code so it's not tied to xe::gpu.
...
Will make it easier to use in standalone apps.
2015-11-24 19:49:05 -08:00