Commit Graph

187 Commits

Author SHA1 Message Date
Triang3l
b6006dc4b2 [D3D12] ROV: Fix 32-bit storing 2018-10-21 14:16:23 +03:00
Triang3l
24bf39e942 [D3D12] ROV: Don't clamp during blending for floats 2018-10-21 13:44:35 +03:00
Triang3l
eb185ab64c [D3D12] ROV: Clamp float16 to 65504 to prevent Infinity 2018-10-20 21:50:57 +03:00
Triang3l
24ebe6b1a7 [D3D12] ROV: Non-IEEE multiplication in blending 2018-10-20 17:58:02 +03:00
Triang3l
1d97fe7d53 [D3D12] ROV: Declare SV_IsFrontFace in the depth-only shader 2018-10-19 12:30:09 +03:00
Triang3l
c1e78f6953 [D3D12] ROV: Broken stencil test 2018-10-19 11:33:50 +03:00
Triang3l
ea2864d21e [D3D12] ROV: Stencil constant declarations 2018-10-18 23:02:25 +03:00
Triang3l
d214c62c78 [D3D12] ROV: Fix write mask source 2018-10-18 20:59:24 +03:00
Triang3l
f48ea20880 [D3D12] ROV: Track which RTs and components have been actually written 2018-10-18 14:54:33 +03:00
Triang3l
f5a90faeab [D3D12] ROV: Separate depth and stencil discard/writing 2018-10-17 16:22:24 +03:00
Triang3l
1c6d753e55 [D3D12] ROV: Depth test refactoring 2018-10-17 15:23:58 +03:00
Triang3l
6c0ffe881a [D3D12] ROV: Min/max blend operations 2018-10-17 13:04:03 +03:00
Triang3l
37fe120fe0 [D3D12] ROV: Write mask, write in ascending RT number order 2018-10-16 20:50:01 +03:00
Triang3l
5f2c4500d6 [D3D12] ROV: Clamp values participating in blending 2018-10-16 15:02:08 +03:00
Triang3l
2d56c9ae30 [D3D12] ROV: Empty pixel shader for depth-only drawing 2018-10-16 14:02:43 +03:00
Triang3l
6e9964b43e [D3D12] ROV: Fix depth testing 2018-10-15 23:16:34 +03:00
Triang3l
e455467c32 [D3D12] ROV: Non-working depth testing code 2018-10-15 22:13:06 +03:00
Triang3l
fa968a9ecd [D3D12] ROV: Fix 7e3 denormal read 2018-10-14 16:05:11 +03:00
Triang3l
5395183d98 [D3D12] ROV: 64bpp load/store 2018-10-14 14:38:04 +03:00
Triang3l
eb8596d72a [D3D12] ROV: Cleanup format system constants 2018-10-14 12:04:39 +03:00
Triang3l
518535bbd3 [D3D12] ROV 7e3 reading 2018-10-13 20:19:42 +03:00
Triang3l
148a713280 [D3D12] ROV 7e3 writing 2018-10-13 19:10:25 +03:00
Triang3l
c8a48f9c1c [D3D12] ROV: Blending fixes 2018-10-13 17:44:04 +03:00
Triang3l
efc7f794ed [D3D12] DXBC: Fix position/color use after free, fix ROV color load/store 2018-10-13 15:38:49 +03:00
Triang3l
f98a4d11ea [D3D12] ROV: A bit of non-working blending code 2018-10-13 14:33:22 +03:00
Triang3l
60c7f11fe0 [D3D12] Blend constant values 2018-10-12 23:56:49 +03:00
Triang3l
5f108246b6 [D3D12] ROV: Blending constant declaration 2018-10-12 22:28:07 +03:00
Triang3l
10a3dc6d94 [D3D12] ROV: 32-bit loading, except for 7e3 2018-10-12 20:07:00 +03:00
Triang3l
3dc15dbb44 [D3D12] ROV: 32bpp storing (except for 7e3) 2018-10-12 09:59:31 +03:00
Triang3l
615fade64e [D3D12] ROV: Fix EDRAM pitch shader constant size 2018-10-11 19:59:35 +03:00
Triang3l
197b1d8114 [D3D12] ROV: EDRAM offset calculation 2018-10-11 10:16:36 +03:00
Triang3l
8cde541596 [D3D12] ROV: Binding 2018-10-10 18:33:39 +03:00
Triang3l
67e5cb8681 [D3D12] ROV: Disable RTs when using ROV 2018-10-10 16:37:35 +03:00
Triang3l
6d2e74325c [D3D12] ROV: Check if supported 2018-10-10 14:30:29 +03:00
Triang3l
7603de218b [D3D12] DXBC part of signed textures 2018-10-09 08:31:09 +03:00
Triang3l
16dc6e4100 [D3D12] DXBC: In getWeights, apply the offset for unnormalized coordinates only when needed 2018-10-07 21:51:18 +03:00
Triang3l
3de2b5e692 [D3D12] Code style fixes 2018-10-07 17:30:12 +03:00
Triang3l
b77ffe3df6 [D3D12] Output gamma ramp 2018-10-03 14:36:17 +03:00
Triang3l
c624bf8c49 [D3D12] DXBC: Use a0 for maxas scratch because ps must not be modified without a write mask 2018-10-02 21:24:50 +03:00
Triang3l
2588aab89d [GPU/D3D12] Float constant remapping fixes 2018-10-01 20:15:00 +03:00
Triang3l
c4599ff211 [D3D12] Compact float constants and don't split them into pages 2018-09-30 20:17:26 +03:00
Triang3l
eb50ebd885 [D3D12] Write to 8_8_8_8_GAMMA in gamma space 2018-09-29 13:30:05 +03:00
Triang3l
400747bf7c [D3D12] Point sprite size 2018-09-29 11:25:03 +03:00
Triang3l
ea7d9e9060 [D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia 2018-09-26 20:46:24 +03:00
Triang3l
55f96c0f83 [D3D12] DXBC: Apply exp bias after alpha test 2018-09-26 16:20:04 +03:00
Triang3l
4d1b3caf8c [D3D12] DXBC: Fix max4 instruction length 2018-09-22 13:36:04 +03:00
Triang3l
1f248572ac [D3D12] Better explanation of dxbc_switch 2018-09-19 23:26:45 +03:00
Triang3l
cbd36218bf [D3D12] DXBC: Use switch instead of if for flow control (experimentally) 2018-09-19 21:25:58 +03:00
Triang3l
377b2da2d5 [D3D12] DXBC: Use eq, not lt, to check for zero operands in mul 2018-09-18 21:44:39 +03:00
Triang3l
7b450e9cec [D3D12] DXBC: SM3 zero handling in all multiplication instructions 2018-09-18 17:00:52 +03:00