Triang3l
|
85fb028faa
|
[D3D12] Cleaner DXBC emission code, port ROV prologue to it
|
2020-02-07 09:42:43 +03:00 |
|
Triang3l
|
4061445087
|
[GPU] Remove unused kConstantInt/Bool shader operands
|
2020-02-02 21:05:00 +03:00 |
|
Triang3l
|
f83269cf8c
|
[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
|
2019-10-19 23:32:38 +03:00 |
|
Triang3l
|
352f12f92e
|
[D3D12] Switch from gflags to cvars
|
2019-08-03 16:53:23 +03:00 |
|
Triang3l
|
7a88789ebd
|
[D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup
|
2019-07-14 23:49:30 +03:00 |
|
Triang3l
|
4825e69fda
|
[D3D12] Cleanup primitive types and front/back facing
|
2019-07-13 22:25:03 +03:00 |
|
Triang3l
|
6672997108
|
[D3D12] ROV early Z and full rewrite, shader scalar optimizations
|
2019-07-11 09:31:58 +03:00 |
|
Triang3l
|
5e30f3a947
|
[D3D12] User clip planes and constant/signature refactoring
|
2019-04-10 16:37:06 +03:00 |
|
Triang3l
|
0367e1a536
|
[D3D12] Fix ps_param_gen rounding ignored with ROV
|
2019-04-05 23:57:29 +03:00 |
|
Triang3l
|
189ffca234
|
[D3D12] DXBC: Fix aL incrementing
|
2019-01-25 22:43:16 +03:00 |
|
Triang3l
|
a1a1110784
|
[D3D12] Non-indexed line loops
|
2019-01-15 14:19:59 +03:00 |
|
Triang3l
|
17dfd84f71
|
[D3D12] Free two alphatest-related system constant dwords
|
2019-01-15 12:58:36 +03:00 |
|
Triang3l
|
27a8e4259e
|
[D3D12] DXBC: Fix 0*anything check with negated operands
|
2019-01-12 18:52:06 +03:00 |
|
Triang3l
|
ef523823d5
|
[D3D12] Force early Z with DSV, fix blend disabled flag in rb_colorcontrol ignored
|
2019-01-11 17:07:33 +03:00 |
|
Triang3l
|
75ec48d225
|
[D3D12] DXBC: Don't declare shared memory SRV in the depth-only pixel shader
|
2019-01-06 18:41:54 +03:00 |
|
Triang3l
|
928e46c8b2
|
[D3D12] Adaptive tessellation of triangle patches
|
2018-12-29 20:53:41 +03:00 |
|
Triang3l
|
ed09cac440
|
[D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes
|
2018-12-28 08:11:34 +03:00 |
|
Triang3l
|
ec7667ce1b
|
[D3D12] Broken memexport shader code
|
2018-12-27 20:43:17 +03:00 |
|
Triang3l
|
bd9aae016f
|
[D3D12] DXBC: eA and eM registers
|
2018-12-22 19:51:12 +03:00 |
|
Triang3l
|
e803ee84d5
|
[D3D12] Bind shared memory as UAV with memexport
|
2018-12-22 15:39:47 +03:00 |
|
Triang3l
|
645f450321
|
[D3D12] DXBC: Fix UAV and sampler operands
|
2018-12-22 14:26:18 +03:00 |
|
Triang3l
|
0aeff797e5
|
[D3D12] DXBC: Allocate multiple registers with PushSystemTemp
|
2018-12-21 22:54:26 +03:00 |
|
Triang3l
|
c84511a5f1
|
[GPU/D3D12] Update tessellation enums
|
2018-12-19 18:23:54 +03:00 |
|
Triang3l
|
cbba86fcf0
|
[D3D12] Split DXBC shader translator into multiple files
|
2018-12-19 14:24:16 +03:00 |
|
Triang3l
|
2de0e26606
|
[D3D12] DXBC: Remove ugly useless indexable temp fallback
|
2018-12-16 13:03:03 +03:00 |
|
Triang3l
|
574f85cc15
|
[D3D12] Refactoring: DXBC -> Dxbc
|
2018-12-14 13:25:07 +03:00 |
|
Triang3l
|
2b646ff425
|
[D3D12] Fake per-edge tessellation with continuous
|
2018-12-12 22:12:32 +03:00 |
|
Triang3l
|
1ee3ed03fd
|
[D3D12] DXBC: Skip loading and some ALU ops for identical operands
|
2018-12-09 00:20:13 +03:00 |
|
Triang3l
|
352a443c67
|
[D3D12] DXBC: Small cleanup of something ugly in subs_prev
|
2018-12-08 19:18:56 +03:00 |
|
Triang3l
|
e1f0e9c84a
|
[D3D12] DXBC: Slightly shorten SM3 mul behavior emulation
|
2018-12-08 16:42:30 +03:00 |
|
Triang3l
|
9427667a27
|
[D3D12] Experimental 2x resolution scale
|
2018-12-06 10:38:13 +03:00 |
|
Triang3l
|
132af3e266
|
[D3D12] DXBC: Don't skip invariant driver optimizations
|
2018-12-04 12:29:27 +03:00 |
|
Triang3l
|
bb53d722f9
|
[D3D12] Don't use switch in shaders on Intel, log GPU name
|
2018-12-03 16:31:49 +03:00 |
|
Triang3l
|
f634e94227
|
[D3D12] ROV: Don't mark Z of PS SV_Position as used in dcl
|
2018-11-26 20:53:34 +03:00 |
|
Triang3l
|
9a58841219
|
[D3D12] ROV: Use MSAA instead of SSAA
|
2018-11-25 16:37:38 +03:00 |
|
Triang3l
|
66a37c0cc3
|
[D3D12] ROV: Aliasing and bounds checking, retc instead of discard
|
2018-11-17 17:15:15 +03:00 |
|
Triang3l
|
6901c3ea17
|
[D3D12] DXBC: Fix operands in scalar multiplication zero check
|
2018-11-16 19:25:24 +03:00 |
|
Triang3l
|
6a8a080703
|
[D3D12] DXBC: Source map comment output
|
2018-11-10 19:01:05 +03:00 |
|
Triang3l
|
fd12302108
|
[D3D12] DXBC: Fix setp_inv output when the predicate is set
|
2018-10-31 16:18:19 +03:00 |
|
Triang3l
|
de141e0ee3
|
[D3D12] DXBC: Rewrite conditional execution
|
2018-10-30 21:31:59 +03:00 |
|
Triang3l
|
e39bb04875
|
[D3D12] ROV: Fix min/max blending operation
|
2018-10-29 10:24:49 +03:00 |
|
Triang3l
|
1d45a4f67e
|
[D3D12] Round to nearest when converting to fixed-point
|
2018-10-26 22:04:11 +03:00 |
|
Triang3l
|
64d5574023
|
[D3D12] Don't apply the epsilon offset to cubemap face
|
2018-10-24 17:30:28 +03:00 |
|
Triang3l
|
cabffea4d7
|
[D3D12] Write pixel, not sample, position to ps_param_gen
|
2018-10-24 17:08:15 +03:00 |
|
Triang3l
|
e68a0c37b9
|
[D3D12] Add epsilon to texture coordinates to resolve tie in nearest-neighbor filtering
|
2018-10-24 16:35:00 +03:00 |
|
Triang3l
|
b81bb4d68c
|
[D3D12] Code cleanup
|
2018-10-23 16:42:53 +03:00 |
|
Triang3l
|
729406dee2
|
[D3D12] ROV: Blend in linear color space
|
2018-10-22 15:54:41 +03:00 |
|
Triang3l
|
6b09c02c42
|
[D3D12] ROV: Alpha saturate blending factor
|
2018-10-22 07:45:59 +03:00 |
|
Triang3l
|
f8d3e0c82f
|
[D3D12] ROV: Small stencil-related cleanup
|
2018-10-21 22:14:48 +03:00 |
|
Triang3l
|
b183b13868
|
[D3D12] ROV: Fix 7e3 alpha converted twice
|
2018-10-21 15:33:51 +03:00 |
|