Commit Graph

8658 Commits

Author SHA1 Message Date
Adrian
8c98ef0280 [XAM] Cleanup XamUserCreateTitlesPlayedEnumerator 2026-08-11 19:27:27 +02:00
The-Little-Wolf
367d22d269 [XBOXKNRL/MISC] - Stub MicDeviceRequest
- Stub MicDeviceRequest
- Games:
  - Rock Band 2 now exits game instead of being stuck on boot when mic set to false
  - Guitar Hero World Tour now properly responds when you tell it mic is connected
2026-08-11 11:53:40 +02:00
NicknineTheEagle
12f5084b93 [XAM] Allow deleting titles with achievements earned from profiles 2026-08-11 07:21:55 +02:00
bomabomabomaboma
052cb95f24 [GPU] Give integer scales the channel width that feeds each lane 2026-08-10 22:42:38 +02:00
The-Little-Wolf
7d8db5a2cd [XBOXKRNL] - Replace lpvoid_t with pointer_t
- Replace lpvoid_t with pointer_t
- Use TypedGuestPointer for X_DEVICE_OBJECT struct
2026-08-10 08:54:54 +02:00
goldislead
2b3f0cb456 [GPU] Select alpha for A8 resolves
Treat k_8 + LOW_BLUE as alpha selection. 5451080D uses this to resolve its opacity plane, and 4D530808 does the same for a fog lighting pass. Their blue channels are black, so treating LOW_BLUE as an R/B exchange drops data.

Informed by XGCopySurface decompilation, which combines source and inverse dest swizzle, plus notcing how L8 and A8 share the same texture format.
2026-08-10 07:43:43 +02:00
Gliniak
b98037bed2 [CI] Disable running pipeline for draft PRs
There is no need to run them on main repo, when PR is not ready.
They still should be functional on personal fork.
2026-08-07 17:12:04 +02:00
bomabomabomaboma
6a45452087 [GPU] Walk the guest swizzle for integer scales; update comments
Fixed integer fetches are updated to look widths up through the guest swizzle, so every output channel is scaled by the width it came from.

Previously, host swizzle was being walked, and it was causing some 6 bit channels to be scaled as 5 bits and vice versa.

Co-authored-by: philtimmes <5494151+philtimmes@users.noreply.github.com>
2026-08-06 06:41:21 +02:00
goldislead
25597a5465 [GPU] Allow depth clamping instead of clipping
For now, this adds a depth clamp override to both backends that's kept disabled by default.

494707EE needs this for its setup draws that feed its lighting passes. It could be that guest clipping / host near and flare Z planes aren't cleanly interchangeable at the edge of the clip volume.
2026-08-05 21:52:24 +02:00
Adrian
6ff2a56f6a [XAM] Fixed returning incorrect max property size 2026-08-04 19:37:53 +02:00
bomabomabomaboma
0f2980de44 [GPU] Apply gradient exponent bias during fetch that's per-axis
The fetch constant carries independent signed exponent biases in [-16, 15] for the horizontal and vertical LOD gradients. Scale the H and V gradients by exp2(lod + bias_h) and exp2(lod + bias_v) respectively in the computed LOD sample path. getCompTexLOD keeps returning the raw queried LOD, treating the adjustment like the fetch-constant LOD bias, which is also not folded into it. Zero, the common case, is a no-op.

On the cube implicit-LOD path, where no explicit gradients exist to scale, the greater of the two biases is added to the LOD bias instead - exact when both are equal, erring towards a blurrier mip otherwise.

Co-Authored-By: Herman S. <429230+has207@users.noreply.github.com>
2026-08-04 10:34:42 +02:00
bomabomabomaboma
090cecd1b8 [Vulkan] Implement vertex kill (oPts.z) in the translator
A non-zero value in bits 0:30 of the kill flag kills the vertex, tested on the integer bits rather than as a float comparison so denormal flushing can't affect the result, matching the DXBC translator. With PA_CL_CLIP_CNTL::vtx_kill_or, the position W is set to NaN, killing the whole primitive if any of its vertices requests the kill, with the "and" operator, a dedicated cull distance after the user clip plane cull distances is set to -1, culling the primitive only when all of its vertices request it.

Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
2026-08-04 10:34:42 +02:00
bomabomabomaboma
3254ac20f8 [Vulkan] Sample auto-LOD cube fetches with implicit LOD + bias
Explicit gradients of the direction reconstructed from the guest S/T/face coordinates pick the wrong mip on Vulkan, so sample cube fetches that use computed LOD without register gradients with implicit LOD and the accumulated LOD bias (fetch constant + register LOD + instruction bias) as the Bias image operand instead. This also makes tfetchCube consistent with getCompTexLOD, which already queries the implicit LOD. Register-gradient cube fetches keep explicit gradients in cube space, and other dimensions keep explicit gradients, matching the DXBC path. Gradient setup is skipped entirely on the implicit-LOD path.

Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
2026-08-04 10:34:42 +02:00
bomabomabomaboma
658cdbb5de [Vulkan] Disable anisotropy for ineligible texture formats
The check is moved after the anisotropy resolution (and the anisotropic override) so it sees, and can reset, the final filter state.

Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
2026-08-04 10:34:42 +02:00
bomabomabomaboma
1fdbe569e4 [Vulkan] Barrier consecutive uploads to the same image
Avoids a TRANSFER_WRITE -> TRANSFER_WRITE hazard identified by the Vulkan validation layer when a texture is reuploaded (after guest memory invalidation) without having been used for drawing in between, leaving it in the transfer destination usage with no layout transition to order the copies.

Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
2026-08-04 10:34:42 +02:00
bomabomabomaboma
cde5d85ec9 [GPU] Host RT polygon offset for Z-fighting decals 2026-08-04 10:34:42 +02:00
bomabomabomaboma
2a6e9f4e2a [Vulkan] Add depth_float24_convert_in_pixel_shader support
Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
2026-08-04 10:34:42 +02:00
bomabomabomaboma
947075f880 [GPU] Implement wide 1D texture support
Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
2026-08-04 10:34:42 +02:00
bomabomabomaboma
d0dd989238 [GPU] Honor force_bc_w_to_max: force sampler border color alpha to 1.0
Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
2026-08-04 10:34:42 +02:00
bomabomabomaboma
084f14ec41 [Vulkan] Use VK_EXT_custom_border_color for YCbCr texture border colors
Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
2026-08-04 10:34:42 +02:00
bomabomabomaboma
ac42250688 [GPU] Fix 20e4 bit span in Depth20e4To32 comments 2026-08-04 10:34:42 +02:00
bomabomabomaboma
e519d59e40 [Vulkan] Fix stacked-texture inter-layer lerp base in SampleTexture
Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
2026-08-04 10:34:42 +02:00
bomabomabomaboma
f3e42609a2 [GPU] Fix mantissa placement in CPU Float7e3To32
Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
2026-08-04 10:34:42 +02:00
goldislead
fbdb1f2817 [GPU] Handle two component tfetch1D coordinates
545407D4's UI shader uses tfetch1D with a nonreplicated source swizzle and a 2D constant. The way we have it set up is causing the translators to sample with Y set to 0.

Handle this as 2D in the translators. Normal scalar tfetch1D untouched.
2026-08-04 07:22:48 +02:00
Gliniak
fe40c0d68f [Kernel] Fixed regression related to X_OBJECT_HEADER struct 2026-08-03 21:07:14 +02:00
Gliniak
7ef873b0d5 [Audio] Added mutex for each audio client
This should prevent crashing when there is TOCTOU case in audio worker loop
2026-08-03 09:05:27 +02:00
Adrian
889d93e134 [Kernel] Fixed X_OBJECT_HEADER 2026-08-03 09:04:10 +02:00
The-Little-Wolf
a0e1ba8313 [XAM/INFO] - Stub XamQueryLiveHive & XamGetLiveHiveValue functions
- Stub XamQueryLiveHive & XamGetLiveHiveValue functions
- Stub XNetLogonGetMachineID
2026-08-03 09:03:15 +02:00
The-Little-Wolf
6d530a1ab9 [XBOXKRNL/IO] - Add missing structs for IoCreateDevice
- Add missing structs for IoCreateDevice
2026-08-03 08:42:12 +02:00
The-Little-Wolf
131503f68d [XEX] - add more file signatures
- Add older xex file signatures
- Add xex1 devkit key
- Add xex1 support
2026-08-02 22:00:14 +02:00
goldislead
8486e97a06 [GPU] Sample locked mip unnormalized fetches in the mip's grid
Fixes visibility popping in 555308B6 and 5553080B.

Unnormalized texture coordinates address texels of the mip level being sampled, not always the base level. The titles in question lock the fetch constant to one mip and address that mip's grid. The denominator was still the base level size, so each reduction after the first read garbage.

So the locked size is now used for 2D fetches (point filter, clamp-to-edge) with MipMinLevel == MipMaxLevel. Everything else keeps the base level denominator until a shared effective LOD model exists.
2026-08-02 20:53:25 +02:00
The-Little-Wolf
364dc1d770 [XBOXKRNL/IO] - add structs for NtDeviceIoControlFile
- Add structs for NtDeviceIoControlFile
2026-08-02 19:12:54 +02:00
goldislead
da47dfaacf [GPU/DXBC] Fix signed round bias breaking memexport
Write the bias into round_bias_temp as intended in both packed 8/16/32bpp path and 16_16_16_16.

The copysign rounding bias was targeted the eM register, and destroying the scaled value, then added round_bias_temp, which nothing had written.
2026-08-02 18:05:24 +02:00
Gliniak
7010c86fb1 Revert "[Kernel] Initial XMP Notifications"
This reverts commit 0c6dc9b628.
2026-07-30 20:02:22 +02:00
Adrian
e4f28f6984 [Kernel] Fixed object type 2026-07-30 16:55:27 +02:00
The-Little-Wolf
2585d3cd69 [XAM/NET] - Stub XampXAuth functions
- Stub XampXAuthStartup, XampXAuthShutdown, XampXAuthGetTitleBuffer
2026-07-30 09:52:59 +02:00
Adrian
1807da06db [Kernel] Added usage of X_DISPATCHER_FLAGS 2026-07-30 08:54:23 +02:00
bomabomabomaboma
2ddc5ef737 [GPU] 8_8_8_8_GAMMA resolve update; fix unsigned-biased fetch scaling
8_8_8_8_GAMMA resolve update:
This hopefully settles how safe resolves of gamma RTs are handled, because it's almost certainly not settled by destination.

It's now believed that gamma sources seen by resolve are always being decoded, and that's a decode that's keyed only on the source format, where every destination is fed linear values, and any encode is now just removed rather than conditional.

These sources are re-alised as plain before resolving, which is the same exact idea that preserves float 2_10_10_10 bits through a resolve too.

Integer texture fetch scaling update:
Unsigned-biased components were using the regular unsigned scale even though the conversion had remapped the sample [0, 1] to [-1, 1].

Scale bits data is now increased from 5 to 6 bits and use the new bit to mark unsigned-biased components. DXBC/SPIR-V use half of the unsigned scale and add a -0.5 offset.

This fixes post-processing in 415608B2 and will likely improve other titles w/ EDRAM transports through affected textures, but perhaps not so dramatically.
2026-07-30 07:34:28 +02:00
Adrian
888b9ad258 [Kernel] Added cvar for loading XDBM
XDBM triggers anti-cheat in BO2.
2026-07-27 21:44:26 +02:00
Adrian
0c6dc9b628 [Kernel] Initial XMP Notifications 2026-07-27 21:03:16 +02:00
The-Little-Wolf
7d8be7f17e [XEX] - Add missing xex2_system_flags_32 flags
-  Add missing xex2_system_flags_32 flags
2026-07-27 10:45:20 +02:00
goldislead
8f55b4abf7 [GPU] Store Vulkan gamma RTs as linear UNORM16
Roughly matching D3D12, R16G16B16A16_UNORM is used for gamma RTs when sampled and blendable color attachments are supported. The host target is kept linear for blending, and converted during ownership transfers, clears, and readbacks.

Shares the PWL conversion helpers between the translator and RT cache. Raw gamma bytes are decoded to safe linear midpoints so round trips preserve the original bytes.
2026-07-24 21:46:46 +02:00
The-Little-Wolf
6e9bac0dff [XAM/INFO] - Stub XamXStudioRequest
- Stub XamXStudioRequest to stop log spam
2026-07-24 08:53:26 +02:00
Herman S
ed4540a641 [XAM] Remove XMP polling throttle sleeps
Fixes audio in Tekken Tag 2 and Def Jam Icon. Improves framerates in
Radiant Silvergun and Split/Second.
2026-07-23 16:58:42 +02:00
Gliniak
913ec6b9b2 [XAM] Limit guest UI to only one instance
This fixes potential crashing in games that spam UI show calls
2026-07-23 16:49:33 +02:00
goldislead
74db632ab3 [GPU] draw_resolution_scale_threshold for host render targets
Implements resolution scale selection, per surface, for both backends.

Surfaces with pitches at or below the defined threshold render at 1x1 while everything else scales. This catches downscaled post-process chains that gain nothing from upscaling and often break from it. 0 leaves everything scaled.

Class is a function of pitch and MSAA samples, baked into RenderTargetKey, and the caches create, clear, transfer, and dump per that class. Transfer shaders carry separate dest and source scales. Pixel shaders get a modification bit so 1x1 draws translate with 1x addressing for param_gen and memexport, and per-draw viewports, point sizes, and divisors pull from RT cache instead of draw_resolution_scale_x/y.

1x1 resolves copy unscaled data straight into shared memory and unmark the range from scaled resolve page tracking, so textures pick up the correct copy. Readback resolves skip downscaling when appropriate. ZPD normalizes per segment so mixed reports don't undercount.

Host RT only. ROV/FSI EDRAM layout assumes a single global scale and, while implementing support for scale selection is probably doable, it's likely an enormous task.
2026-07-23 14:18:03 +02:00
Adrian
536900e76b [XAM] Cleanup XamGetCachedTitleName 2026-07-23 13:30:51 +02:00
goldislead
a635ac64f5 [GPU] Scaled resolve readback through downscale CS
Implements readback for resolution-scaled resolves in both D3D12 & Vulkan backends, mostly mirroring Xenia Edge's approach, with a few small adjustments.

The scaled resolve buffer stores each texel as a group aligned scale_x by scale_y block. A small CS now reverses that packing per 32x32 tile and writes 1x. So far, this is Edge's approach verbatim. This slightly diverges from Edge since now the source window is bound at the written extent, not the texture base & the tail after the last whole tile is no longer copied.

Dest format and texel size are the same ResolveInfo the written extent was calculated with rather than rereading RB_COPY_DEST_INFO, which probably matters for depth resolves where the register holds k_8. 128bpp dests, extents that aren't group-aligned, and extents outside the scaled range skip readback.
2026-07-19 10:13:00 +02:00
Adrian
23b79f2a97 [XAM] Removed returning error in XamUserCreateAchievementEnumerator 2026-07-18 19:24:08 +02:00
goldislead
16e1eb8e28 [GPU] Clarify 64bpp clear register order
This resolves the TODO in GetColorClearShaderConstants about which 32 bit portion is in which register.

For 64bpp formats, RB_COLOR_CLEAR_LO holds the lower 32 bits of the packed clear value, and RB_COLOR_CLEAR holds the upper 32 bits.
2026-07-17 08:18:56 +02:00