Triang3l
8ccb00d03d
[SPIR-V] Store vfetch_full address in a variable
2022-02-07 23:00:23 +03:00
Triang3l
270469d4d4
[Vulkan] Basic framebuffer output
2021-06-19 14:16:24 +03:00
Triang3l
6cd9d42fd0
Merge branch 'master' into vulkan
2021-06-08 12:15:34 +03:00
Triang3l
913e1e949c
[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
...
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Triang3l
2bc0113dae
[GPU] Add missing override specifier to SPIR-V shader translator
2020-12-25 21:11:43 +03:00
Triang3l
e6fa0ad139
[GPU] Dynamic r# count via shader modifications + refactoring
2020-12-19 16:14:54 +03:00
Triang3l
4617dc5569
Merge branch 'master' into vulkan
2020-12-13 20:04:12 +03:00
Triang3l
9a4643d0f2
[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
2020-12-07 22:31:46 +03:00
Triang3l
a94301d967
[Vulkan] Viewport from draw_util and vtx_fmt
2020-11-18 12:48:12 +03:00
Triang3l
715d614f5e
[Vulkan] Float controls properties
2020-11-15 15:08:50 +03:00
Triang3l
65c8d2b28e
[Vulkan] Basic draw call architecture + [D3D12] Some cleanup
2020-11-14 14:16:04 +03:00
Triang3l
d7341f9873
[Vulkan] Internal descriptor set layouts
2020-11-07 14:03:31 +03:00
Triang3l
a82b85a8ac
[SPIR-V] vfetch: 32_* and 32_*_FLOAT formats
2020-11-04 23:56:12 +03:00
Triang3l
533bdf2114
[SPIR-V] Shared memory SSBOs
2020-11-04 18:57:08 +03:00
Triang3l
8665fa7517
[SPIR-V] Vertex index writing to r0.x
2020-11-03 23:31:52 +03:00
Triang3l
06b47d1df0
[SPIR-V] Scalar addition and multiplication
2020-11-01 20:42:59 +03:00
Triang3l
1acc5eff05
[SPIR-V] Vector mul, mad
2020-10-31 17:56:46 +03:00
Triang3l
52a8ed8e6d
[SPIR-V] Version, float controls
2020-10-31 16:22:15 +03:00
Triang3l
738cb0b847
[SPIR-V] Result storing
2020-10-29 22:07:02 +03:00
Triang3l
4dba2d8d89
[SPIR-V] Operand loading
2020-10-27 22:48:47 +03:00
Triang3l
1c83c8dcfa
[SPIR-V] Instruction predication
2020-10-26 22:12:01 +03:00
Triang3l
556c8de2ab
[SPIR-V] Loops
2020-10-25 20:24:48 +03:00
Triang3l
fdbed73463
[Vulkan/SPIR-V] Some pipeline layout parts + exec conditionals
2020-10-25 15:09:39 +03:00
Triang3l
7846245b66
[SPIR-V] Main program counter switch
2020-10-18 15:36:02 +03:00
Triang3l
1de144938c
[SPIR-V] Main loop blocks, validation
2020-10-16 19:55:41 +03:00
Triang3l
b3339d7e46
[SPIR-V] Some initial bits of the translator
2020-10-11 20:22:15 +03:00
Triang3l
7b93670dbd
[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend
2020-08-31 21:44:29 +03:00
Triang3l
66a9c9d812
[GPU] Store ALU result after both vector and scalar instructions
2019-04-20 20:30:01 +03:00
Triang3l
9a58841219
[D3D12] ROV: Use MSAA instead of SSAA
2018-11-25 16:37:38 +03:00
gibbed
8064926999
[Vulkan] Implement support for color_exp_bias.
2018-05-19 15:45:13 -05:00
gibbed
77b097098d
[GPU] Add color_exp_bias to push constants.
2018-05-19 14:39:32 -05:00
Dr. Chat
62bee78edd
[SPIR-V] Declare DepthReplacing if we replace depth
2018-04-29 18:43:31 -05:00
DrChat
86f387ed42
[SPIR-V] Fix 1D texture fetches. Fixes #1124
2018-04-20 15:25:07 -05:00
DrChat
6794b4975c
[SPIR-V] Use texture sample calls with constant offset
2018-04-13 21:06:45 -05:00
DrChat
d31db60a75
[SPIR-V] tfetch UseRegisterLOD support
2018-03-01 13:46:44 -06:00
DrChat
77da785d70
[Vulkan] Use locally generated texture binding indices instead of GPU indices
2018-02-22 21:00:54 -06:00
DrChat
fe9c83c15b
[Vulkan] First working version of dynamic vfetch!
2018-02-18 23:22:02 -06:00
DrChat
f3f1a7fe42
[SPIR-V] Update glslang
...
WIP new vertex fetching
2018-02-18 20:13:38 -06:00
DrChat
fb89973266
[SPIR-V] Add support for loops
2017-12-22 22:23:28 -06:00
gibbed
42533d39eb
Vulkan: Assume all 1D texture sampling is actually sampling a 2D texture.
2017-08-08 16:35:19 -05:00
Vlad Ivanov
bb9a26702d
gpu: spirv_shader_translator: xb format changes
2017-02-07 21:24:06 +03:00
Dan Weatherford
6f6e638f2f
[vulkan] Point list rendering improvements
...
Implement register and vertex-shader-written point size. Fix point size
computation in geometry shader (convert pixel size to NDC scale using
viewport size). Fix point sprite coordinate generation.
2016-11-12 18:03:03 -06:00
Dr. Chat
9457c63a64
SPIR-V: Handle conversion of integer vertex input
2016-09-07 11:13:53 -05:00
Dr. Chat
300d1c57ba
SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement
2016-09-05 16:57:02 -05:00
Dr. Chat
a547c79b51
SPIR-V: Use gl_VertexIndex rather than gl_VertexID
...
Rewrite bits of LoadFromOperand/StoreToResult
2016-07-29 11:28:19 -05:00
Dr. Chat
75908a9865
SPIR-V: Fix a couple of errors in translation
2016-06-27 11:08:45 -05:00
Dr. Chat
076c73be9a
SPIR-V: GetTextureWeights and Cube op
2016-06-22 19:34:05 -05:00
Dr. Chat
7ef7cc39f5
SPIR-V: Declare all inputs/outputs in OpEntryPoint
2016-06-12 11:18:00 -05:00
Dr. Chat
2bb52ef86b
SPIR-V: WIP shader compiler / optimizations / alpha test implementation
2016-05-15 12:01:38 -05:00
Dr. Chat
9b2e2a7275
SPIR-V: Hack in OpSelectionMerge as hints to NVidia's shader compiler (TODO: Make a Shader Compiler)
2016-04-13 23:17:03 -05:00