Triang3l
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8ff03bcfa0
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[D3D12] Allow different loading modes for unsigned and signed textures
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2018-11-14 13:52:16 +03:00 |
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Triang3l
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4ad1c2c538
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[D3D12] R11G11B10 unorm textures
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2018-11-13 19:00:01 +03:00 |
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Triang3l
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251f078baf
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[D3D12] Fix mipmapped cubemaps and stacked textures
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2018-10-29 22:40:29 +03:00 |
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Triang3l
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83c99bc811
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[D3D12] Fix resolve region handling
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2018-10-28 14:36:41 +03:00 |
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Triang3l
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f4844207ad
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[D3D12] Mark 8_8_8_8_GAMMA_EDRAM as non-texture in the texture format list
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2018-10-25 09:45:10 +03:00 |
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Triang3l
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fb5030171e
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[D3D12] RGBA32F resolve
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2018-10-25 09:32:19 +03:00 |
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Triang3l
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43f34d804a
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[D3D12] Load D3D dynamically
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2018-10-23 19:21:01 +03:00 |
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Triang3l
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b81bb4d68c
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[D3D12] Code cleanup
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2018-10-23 16:42:53 +03:00 |
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Triang3l
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90f700c785
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[D3D12] Analysis: Display fetch constant contents if type is wrong
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2018-10-10 12:44:02 +03:00 |
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Triang3l
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7bc79cbd01
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[D3D12] Signed texture SRVs
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2018-10-09 21:44:18 +03:00 |
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Triang3l
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685d3074f4
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[D3D12] Hash sampler bindings and refactor names in UpdateBindings
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2018-10-07 20:21:18 +03:00 |
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Triang3l
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9194c3f8b0
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[D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release
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2018-10-06 20:27:48 +03:00 |
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Triang3l
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128ac2a3f9
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[D3D12] Align mipmap storage size to power of 2 when untiling
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2018-10-05 20:48:11 +03:00 |
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Triang3l
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9dc7dfab02
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[D3D12] Fix currently bound textures not reloaded if not needed immediately
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2018-10-05 09:20:51 +03:00 |
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Triang3l
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d827bbeb6c
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[D3D12] Fix texture binding hashing
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2018-10-04 23:57:08 +03:00 |
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Triang3l
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131525e44d
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[D3D12] Don't create SRVs if textures not changed
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2018-10-04 14:36:48 +03:00 |
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Triang3l
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b77ffe3df6
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[D3D12] Output gamma ramp
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2018-10-03 14:36:17 +03:00 |
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Triang3l
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d9538e6cc2
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[D3D12] Log unsupported texture formats and don't log texture invalidation
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2018-09-27 10:27:55 +03:00 |
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Triang3l
|
70103804c3
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[D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation
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2018-09-26 16:10:23 +03:00 |
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Triang3l
|
133604f249
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[D3D12] Decompress textures if their size is not 4x4-aligned
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2018-09-22 19:03:25 +03:00 |
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Triang3l
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bb24521c2b
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[D3D12] DXT5 decompression shader (not used yet)
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2018-09-22 15:52:07 +03:00 |
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Triang3l
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17e3f09c1e
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[D3D12] DXT1 decompression shader
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2018-09-21 08:55:55 +03:00 |
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Triang3l
|
ed66694319
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[D3D12] Slightly better logging
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2018-09-19 16:50:13 +03:00 |
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Triang3l
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a27740a41f
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[D3D12] Set binding texture to null if the key is not valid
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2018-09-17 08:08:45 +03:00 |
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Triang3l
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be2d522e19
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[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
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2018-09-16 20:35:10 +03:00 |
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Triang3l
|
5997ec6668
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[D3D12] 64bpp resolve and clear - GTA IV ingame
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2018-09-16 17:14:21 +03:00 |
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Triang3l
|
5be78ab369
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[D3D12] Non-indexed triangle fans and resource creation refactoring
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2018-09-15 23:41:16 +03:00 |
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Triang3l
|
2a98d29eda
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[D3D12] DXBC: Most of tfetch
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2018-09-11 22:57:08 +03:00 |
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Triang3l
|
d4334312f3
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[D3D12] DXBC samplers
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2018-09-11 12:37:47 +03:00 |
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Triang3l
|
4212d2296a
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[D3D12] Remove 6_5_5 textures temporarily because they need custom untililng
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2018-09-06 23:14:35 +03:00 |
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Triang3l
|
b3650a4b66
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[D3D12] 6_5_5 texture format
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2018-08-28 16:22:31 +03:00 |
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Triang3l
|
c2a5b65f8d
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[D3D12] Packed texture format swizzles
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2018-08-28 16:10:26 +03:00 |
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Triang3l
|
2c24622bdb
|
[D3D12] Align size given by GetCopyableFootprints, fix device loss in Halo: Reach
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2018-08-26 19:04:28 +03:00 |
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Triang3l
|
91ef453534
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[D3D12] Try to reload textures when a watch is triggered
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2018-08-26 14:52:18 +03:00 |
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Triang3l
|
227268ef65
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[D3D12] Cleanup raw buffer view creation
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2018-08-26 13:09:47 +03:00 |
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Triang3l
|
79d43bb943
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[D3D12] Refactor compute pipeline creation
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2018-08-26 00:56:41 +03:00 |
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Triang3l
|
791c275fab
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[D3D12] Cleanup object destruction in Shutdown functions
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2018-08-26 00:24:25 +03:00 |
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Triang3l
|
ff014d47d4
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[D3D12] Refactor root signature creation
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2018-08-25 23:37:11 +03:00 |
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Triang3l
|
dba8ab4eed
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[D3D12] Refactor descriptors and resolve logging
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2018-08-25 22:42:18 +03:00 |
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Triang3l
|
961c7e1198
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[D3D12] Set 32bpp tile mode for all 32bpp formats
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2018-08-25 10:29:52 +03:00 |
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Triang3l
|
2c6224ad37
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[D3D12] 32bpp tiling shader
|
2018-08-25 01:16:35 +03:00 |
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Triang3l
|
4a747b3b81
|
[D3D12] Resolve shader and draw
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2018-08-24 22:40:22 +03:00 |
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Triang3l
|
2e79eac976
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[D3D12] Window output
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2018-08-23 19:50:11 +03:00 |
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Triang3l
|
bc4125584c
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[D3D12] Shorten and batch barriers
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2018-08-22 23:00:56 +03:00 |
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Triang3l
|
c4f80aac0d
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[D3D12] EDRAM layout of a rectangle and other resolve stuff
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2018-08-22 17:33:43 +03:00 |
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Triang3l
|
ddc8f17fa5
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[D3D12] Depth untiling, update depth resolve documentation
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2018-08-21 23:05:41 +03:00 |
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Triang3l
|
bfb781d293
|
[D3D12] Texture invalidation (incomplete)
|
2018-08-18 15:24:02 +03:00 |
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Triang3l
|
8d6b75418d
|
[D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory
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2018-08-17 17:35:33 +03:00 |
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Triang3l
|
e572f65d11
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[D3D12] DXT5A swizzle
|
2018-08-16 17:36:03 +03:00 |
|
Triang3l
|
c547851626
|
[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
|
2018-08-16 12:07:53 +03:00 |
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