Triang3l
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1cec143810
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[D3D12] DXT3A textures
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2018-08-15 16:59:43 +03:00 |
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Triang3l
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428095f62a
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[D3D12] CTX1 texture loading shader
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2018-08-15 16:27:13 +03:00 |
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Triang3l
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1200eaae24
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[GPU/D3D12] Correct EDRAM texture format names
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2018-08-13 19:50:38 +03:00 |
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Triang3l
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01a3bc32f7
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[D3D12] More texture formats, rename blend map
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2018-08-12 22:58:45 +03:00 |
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Triang3l
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ebc5911634
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[D3D12] Samplers and fix blending not enabled
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2018-08-12 21:03:57 +03:00 |
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Triang3l
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9b303c64ba
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[D3D12] EDRAM storing and random cleanup
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2018-08-11 20:33:33 +03:00 |
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Triang3l
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52a1a80200
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[D3D12] Rough outline of render target architecture
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2018-08-07 22:40:24 +03:00 |
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Triang3l
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83cf482a50
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[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
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2018-08-06 23:31:09 +03:00 |
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Triang3l
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cfd3821b83
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[D3D12] DXT1 untiling
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2018-08-06 20:10:53 +03:00 |
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Triang3l
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265d6eb9df
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[D3D12] Fix texture size calculation and add texture creation logging
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2018-08-05 18:45:57 +03:00 |
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Triang3l
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b50d6d844f
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[D3D12] Texture object creation
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2018-08-05 17:43:00 +03:00 |
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Triang3l
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35aaa72722
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[D3D12] SRV and sampler bindings
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2018-08-03 16:39:13 +03:00 |
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