Commit Graph

561 Commits

Author SHA1 Message Date
Herman S.
90c48e1d21 [GPU] 3d-to-d2 texture implementation
Adds vulkan version of mode 1 and 2 and fixes related crashes by keeping
the 2d texture views from the texture cache.
2026-02-26 14:22:46 +09:00
Herman S.
9c37af4621 [Vulkan] Add proper tracking to swap gamma correction render pass 2026-02-25 12:31:18 +09:00
Herman S.
067641668f [GPU] Fix min/max blend operations to properly apply factors
Applies factors before the MIN/MAX operation - in FSI/ROV via runtime
blending, in FBO/RTV by pre-multiplying shader output when dstFactor is
ONE only, as we don't have access to dest to provide full support as we
do in the FSI/ROV paths.
2026-02-25 09:39:03 +09:00
Herman S.
1e23aaf4fc Improve error handling in graphics memory init 2026-02-25 09:10:48 +09:00
Herman S.
83d776fa39 [Vulkan] Add tesselation support
Pretty much just following the D3D12 implementation
2026-02-18 00:02:21 +09:00
Herman S.
3e3aee1ef2 [App] Update title to show apu and remove vulkan incomplete warning 2026-02-17 23:50:40 +09:00
Herman S.
48c13be2d5 [Vulkan] Add gamma_render_target_as_srgb support 2026-02-17 23:35:59 +09:00
Herman S.
cba315cf38 [Vulkan] Implement alpha to coverage (FBO)
Fixes the foliage rendering in places like Red Dead Redemption menu
2026-02-17 22:43:27 +09:00
Herman S.
75589de0a4 [Vulkan] Ensure descriptor sets always initialized for user_clip_planes 2026-02-17 22:18:21 +09:00
Herman S.
f13ee6ec38 [Vulkan] Add support for user clip planes 2026-02-17 22:18:02 +09:00
Herman S.
0b7abf0241 [Vulkan] Add resolution scaling mips support 2026-02-17 21:46:50 +09:00
Herman S.
cd7b47235d [GPU] Properly handle scaled textures and weights
Fix d3d12 logic wrt scaling weights, add vulkan impelementation for using
scaled texture offsets and fix resolution-scaled texture detection
2026-02-17 21:44:18 +09:00
Herman S.
55f0333182 [Vulkan] Fix incorrect scaling EDRAM tile span parameters
These parameters are EDRAM tile coordinates in guest space and shouldn't
be scaled. Fixes visual issues in certain games when upscaling.
2026-02-17 21:43:05 +09:00
Herman S.
5897de3eaf [Vulkan] Implement tiled_shared_memory for resolution scaling
Adds support for >3x resolution scaling to vulkan by implementing
sparse scaled resolve similar to the d3d12 implementation.
2026-02-17 21:31:25 +09:00
Herman S.
a092551735 [Vulkan/D3D12] Validate upload range bounds before vastcpy
The D3D12 backend's existing check only validated the last page of the
range. The Vulkan backend had no check at all and did not respect the
gpu_allow_invalid_upload_range cvar. Both now verify start and
end pages are mapped before copying, preventing access violations when
games reference unmapped guest physical memory during transitions.
2026-02-17 21:22:48 +09:00
Herman S.
3e1b0c715a [Vulkan] Vertex buffer residency caching
Cache vertex buffer address/size per fetch constant, invalidate on fetch
constant write, reset at frame boundaries
2026-02-17 21:22:00 +09:00
Herman S.
2ad412a141 [Vulkan] Add support for vkPipelineCache 2026-02-17 21:21:56 +09:00
Herman S.
6057b0a7c7 [Vulkan] Implement ClearCache to clear upload_buffer_pool 2026-02-17 21:10:38 +09:00
Herman S.
4d15f0afea [Vulkan] Implement same vastcpy upload_buffer optimization as d3d12 2026-02-17 21:10:13 +09:00
Herman S.
ef505fbe3d [Vulkan] add no_discard_stencil_in_transfer_pipelines support 2026-02-17 17:54:01 +09:00
Herman S.
24f90c0efc [Vulkan] Fix stencil bit transfer shaders not discarding pixels
"packed" was never set because source_depth_texture isn't created for
stencil bit output. This caused the discard logic to be skipped
resulting in stencil being incorrectly incremented on every transfer
draw until it saturated at 0xFF.

Fixes many remaining Vulkan rendering issues, e.g. Brothers, Orange Box,
Arkham Origins, many others.
2026-02-17 17:44:23 +09:00
Herman S.
878de4c352 [Vulkan] Fix sampler params 2026-02-17 17:44:08 +09:00
Herman S.
dc66d67a31 [Vulkan] Use VK_FORMAT_A2B10G10R10 for xenos::ColorRenderTargetFormat::k_2_10_10_10
Aligns with D3D12's DXGI_FORMAT_R10G10B10A2_UNORM
2026-02-17 17:43:55 +09:00
Herman S.
1a4b78e377 [Vulkan] Invalidate descriptor set bindings for incompatible sets
The code to do this was set up but it seems it was never implemented.
2026-02-17 17:43:45 +09:00
Herman S.
a716dc6fac [Vulkan] Fix kComputeWrite access mask
Access mask was incorrectly set to VK_ACCESS_SHADER_READ_BIT
2026-02-17 17:41:21 +09:00
Herman S.
5be503da77 [Vulkan] Don't try to create geometry shader for rectangle list 2026-02-17 17:40:59 +09:00
Herman S.
ec5816a278 [Vulkan] Use vertex_fetch_bitmap instead of vertex_bindings()
Avoids using cached/stale vertex binding indices
2026-02-17 17:40:26 +09:00
Herman S.
434644c301 Merge commit 'f2fabfdf0' into canary_experimental
Sync changes from master up to before the recent GPU changes, those will be
merged later
2026-02-17 16:59:38 +09:00
Herman S.
20b226dbdf [Vulkan] Update glslang to 16.0.0 and introduce compat layer 2026-02-17 15:34:23 +09:00
goldislead
1a9613705d Rework max anisotropy override to sampler creation (D3D12/Vulkan)
Revert ac6fd65 fetch additions and implement context-sensitive AF override.
2026-02-07 17:47:12 +01:00
Triang3l
0f23f05683 [GPU] Simplify local X offsetting with resolution scaling
Switch between even and odd 16-byte element sequences along X by simply
flipping a bit rather than going to a different resolution-scaled group of
pixels, by increasing the size of the group within the constraints imposed
by tiling.
2026-01-13 23:14:15 +03:00
Gliniak
c42aeacf25 [Vulkan] Ensure entire scaled range fits within the buffer.
Fixes devices lost errors when using resolution scaling

Co-authored-by: Herman S. <429230+has207@users.noreply.github.com>
2025-12-25 14:40:33 +01:00
Triang3l
fe1fd36137 [D3D12/Vulkan] Simplify host GPU fence management
Replace the `SubmissionTracker`s with new `GPUCompletionTimeline`s with a
more unified interface (using a base class), and without the internal logic
for queue ownership transfers since that idea was scrapped during the
development of the `Presenter`.

Also use this fence management logic for GPU emulation, though without
architectural reworks for now, just on the bottom level.

Still very messy, but can be cleaned up in further GPU command processor
and presenter reworks.
2025-12-14 21:24:38 +03:00
Herman S.
4cbcae5b64 [Vulkan] Properly scale rectangle coordinates 2025-12-10 16:17:20 +01:00
Herman S.
e2c33686cc [GPU] Double-buffer readback_resolve.
Introduce "fast" readback resolve that reads from previous frame's
resolve buffers, quick swap between buffers each frame to avoid
copies so minimal performance impact and mostly correct bahavior.
Checks if previous frame had a buffer for the current resolve and
falls through to the slow path, which also allows to support
"screenshot" features in the games that do that without stalling
on normal resolve operations.

Re-enabled readback_memexport as separate feature, was previously
bundled with readback_resolve (probably not intentionally) and
ensures destination address is writeable to avoid memory access
related crashes and unnecessary work.

readback_resolve cvar changes from bool to string ternary with
"none", "fast" and "full" options, defaulting to the new "fast"
mode.
2025-12-01 17:38:34 +01:00
Herman S.
4644657e83 [Vulkan] Implement readback_resolve for vulkan 2025-10-23 07:54:38 +02:00
Herman S.
d430342d93 [Vulkan] Add resolution scaling support to Vulkan backend.
Largely similar to D3D12 implementation but more simple buffer
management and no mips scaling. Includes both FBO and FSI
rendering paths.

Tested on Linux with 2x2 and 3x3 running smoothly.
2025-10-14 19:08:06 +02:00
Triang3l
0b2ffa3148 [GPU] Change texture load cbuffer to push constants
Simplify the code, eliminating the need for supporting requesting cbuffers
for anything other than guest draw command execution.
2025-08-20 12:46:26 +03:00
Gliniak
c4bd676c5e Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2025-08-15 15:37:50 +02:00
Triang3l
b5432ab83f [Vulkan] Refactoring and fixes for VulkanProvider and related areas
Enable portability subset physical device enumeration.

Don't use Vulkan 1.1+ logical devices on Vulkan 1.0 instances due to the
VkApplicationInfo::apiVersion specification.

Make sure all extension dependencies are enabled when creating a device.

Prefer exposing feature support over extension support via the device
interface to avoid causing confusion with regard to promoted extensions
(especially those that required some features as extensions, but had those
features made optional when they were promoted).

Allow creating presentation-only devices, not demanding any optional
features beyond the basic Vulkan 1.0, for use cases such as internal tools
or CPU rendering.

Require the independentBlend feature for GPU emulation as working around is
complicated, while support is almost ubiquitous.

Move the graphics system initialization fatal error message to xenia_main
after attempting to initialize all implementations, for automatic fallback
to other implementations in the future.

Log Vulkan driver info.

Improve Vulkan debug message logging, enabled by default.

Refactor code, with simplified logic for enabling extensions and layers.
2025-08-14 23:44:21 +03:00
Triang3l
a06be03f1b [GPU] Cleanup definitions of some registers
VS/PS_NUM_REG is 6-bit on Adreno 200, and games aren't seen using the
bit 7 to indicate that no GPRs are used. It's not clear why Freedreno
configures it this way.

Some texture fetch fields were deprecated or moved during the development
of the Xenos, reflect that in the comments.

Add definitions of the registers configuring the conversion of vertex
positions to fixed-point. Although there isn't much that can be done with
it when emulating using PC GPU APIs, there are some places in Xenia that
wrongly (though sometimes deliberately, for results closer to the behavior
of the host GPU) assume that the conversion works like in Direct3D 10+,
however the Xenos supports only up to 4 subpixel bits rather than 8. The
effects of this difference are largely negligible, though.

Also add more detailed info about register references and differences from
other ATI/AMD GPUs for potential future contributors.
2025-08-06 13:21:19 +03:00
Margen67
3eef564ff8 [format] Require EOF newline 2025-07-19 14:42:21 -07:00
Margen67
4cb783bf22 Header cleanup 2025-07-19 14:42:21 -07:00
Gliniak
31d715d100 [Premake] Removed unused/unnecessary subprojects.
- Testing currently doesn't work
- VFS Dump is unused. You can use internal function for it
- Demos are only for fun
- Trace Dump & Trace Viewer (unsure, but ok)

You can re-enable them by changing values: enableTests and enableMiscSubprojects in main premake file.

In the future there should be xb command support to overwrite them
2025-04-15 09:04:16 +02:00
Gliniak
7298536d46 [HID] Added support for Xbox 360 Skylanders Portal
- This requires Zadig for installation of WinUSB driver for portal
2025-04-14 21:44:49 +02:00
Xphalnos
47f327e848 [Misc] Replaced const with constexpr where possible 2025-04-08 19:32:17 +02:00
Xphalnos
5f918ef28d [Misc] Replaced const with constexpr where possible 2025-03-25 19:50:37 +01:00
Gliniak
3ac98ebfba [Static Analysis] Resolved some issues mentioned in Alexandr-u report 2024-11-02 19:08:34 +01:00
NicknineTheEagle
c4e930ed4c Proper 4:3 support 2024-07-01 08:55:15 +02:00
Gliniak
b3f2ab0e96 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2024-05-31 22:43:59 +02:00