Triang3l
|
93a18a517b
|
[D3D12] Place UAV barriers for the EDRAM ROV when layout changes
|
2019-04-12 15:59:09 +03:00 |
|
Triang3l
|
45cee3f871
|
[D3D12] Don't create RT store pipelines with ROV
|
2019-04-11 12:05:13 +03:00 |
|
Triang3l
|
88c594ca3b
|
[D3D12] Fix RB_COPY_DEST_PITCH handling in ResolveCopy
|
2019-04-10 22:35:05 +03:00 |
|
Triang3l
|
8c56d5cb98
|
[D3D12] Fix lint failure in RenderTargetCache::BeginFrame
|
2019-04-09 23:04:13 +03:00 |
|
Triang3l
|
4e8e75c549
|
[D3D12] Remove TODO for initial EDRAM clear since Windows clears allocations anyway
|
2019-04-09 19:45:35 +03:00 |
|
Triang3l
|
5582e63ef1
|
[D3D12] Resolve 16-bit RTs to unorm textures, not snorm
|
2019-03-07 11:21:39 +03:00 |
|
Triang3l
|
57e8f05234
|
[D3D12] Make RG16/RGBA16 RTVs range switchable
|
2019-01-29 14:39:04 +03:00 |
|
Triang3l
|
b7bcdf3e8b
|
[D3D12] Pre-create EDRAM and shared memory buffer descriptors
|
2019-01-17 16:39:51 +03:00 |
|
Triang3l
|
364cae6cc8
|
[D3D12] Use deferred command list
|
2019-01-03 15:08:49 +03:00 |
|
Triang3l
|
317e5c3ce2
|
[D3D12] Some stats in the profiler, tweak tiled buffer heap sizes
|
2018-12-30 15:09:58 +03:00 |
|
Triang3l
|
14476e5453
|
[D3D12] Rename 2_10_10_10 AS_16 RT format to AS_10
|
2018-12-29 14:59:10 +03:00 |
|
Triang3l
|
952819ed87
|
[D3D12] Don't 4KB-align sizes of resolve destinations
|
2018-12-13 15:22:16 +03:00 |
|
Triang3l
|
9427667a27
|
[D3D12] Experimental 2x resolution scale
|
2018-12-06 10:38:13 +03:00 |
|
Triang3l
|
70fae20072
|
[D3D12] Apply scissor to resolve regions
|
2018-11-21 17:15:09 +03:00 |
|
Triang3l
|
b0b1e684f7
|
[D3D12] Fix UAV binding in EDRAM clear root signature
|
2018-11-20 21:29:04 +03:00 |
|
Triang3l
|
38f421e89f
|
[D3D12] GPUTEXTUREFORMAT_6_5_5 as RBG
|
2018-11-16 12:56:19 +03:00 |
|
Triang3l
|
ae48b3ffa8
|
[D3D12] Disable placed resources for RTV/DSV because of Nvidia
|
2018-11-10 22:45:55 +03:00 |
|
Triang3l
|
3b57c82fe4
|
[D3D12] ROV: Don't use the D24FS8-specific clear shader with ROV
|
2018-11-03 20:55:50 +03:00 |
|
Triang3l
|
5a79f675bd
|
[D3D12] ROV: Unbind resolve RT after using
|
2018-11-01 22:13:45 +03:00 |
|
Triang3l
|
251f078baf
|
[D3D12] Fix mipmapped cubemaps and stacked textures
|
2018-10-29 22:40:29 +03:00 |
|
Triang3l
|
83c99bc811
|
[D3D12] Fix resolve region handling
|
2018-10-28 14:36:41 +03:00 |
|
Triang3l
|
43f34d804a
|
[D3D12] Load D3D dynamically
|
2018-10-23 19:21:01 +03:00 |
|
Triang3l
|
b81bb4d68c
|
[D3D12] Code cleanup
|
2018-10-23 16:42:53 +03:00 |
|
Triang3l
|
8cfff36ec1
|
[D3D12] ROV: UAV barrier in Resolve
|
2018-10-21 14:53:29 +03:00 |
|
Triang3l
|
1860bc6a59
|
[D3D12] Display whether ROV is actually used in the title
|
2018-10-17 17:53:37 +03:00 |
|
Triang3l
|
8cde541596
|
[D3D12] ROV: Binding
|
2018-10-10 18:33:39 +03:00 |
|
Triang3l
|
67e5cb8681
|
[D3D12] ROV: Disable RTs when using ROV
|
2018-10-10 16:37:35 +03:00 |
|
Triang3l
|
6d2e74325c
|
[D3D12] ROV: Check if supported
|
2018-10-10 14:30:29 +03:00 |
|
Triang3l
|
7bc79cbd01
|
[D3D12] Signed texture SRVs
|
2018-10-09 21:44:18 +03:00 |
|
Triang3l
|
70103804c3
|
[D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation
|
2018-09-26 16:10:23 +03:00 |
|
Triang3l
|
ecfa70284e
|
[D3D12] Treat gamma/as_16 EDRAM formats the same as their base formats
|
2018-09-22 19:22:57 +03:00 |
|
Triang3l
|
fdd536f572
|
[D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM
|
2018-09-19 11:40:28 +03:00 |
|
Triang3l
|
be2d522e19
|
[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
|
2018-09-16 20:35:10 +03:00 |
|
Triang3l
|
ae3d0bbb57
|
[D3D12] Clear both color and depth in resolves
|
2018-09-16 19:49:01 +03:00 |
|
Triang3l
|
5997ec6668
|
[D3D12] 64bpp resolve and clear - GTA IV ingame
|
2018-09-16 17:14:21 +03:00 |
|
Triang3l
|
c9ffe98d21
|
[D3D12] 64bpp raw resolve and EDRAM refactoring
|
2018-09-16 15:11:11 +03:00 |
|
Triang3l
|
5be78ab369
|
[D3D12] Non-indexed triangle fans and resource creation refactoring
|
2018-09-15 23:41:16 +03:00 |
|
Triang3l
|
df22ef2e6a
|
[D3D12] EDRAM store sorting fix and RT base logging
|
2018-08-28 14:58:52 +03:00 |
|
Triang3l
|
660a606f5e
|
[D3D12] Make depth buffers less important than color in case of EDRAM aliasing
|
2018-08-26 20:26:49 +03:00 |
|
Triang3l
|
2c24622bdb
|
[D3D12] Align size given by GetCopyableFootprints, fix device loss in Halo: Reach
|
2018-08-26 19:04:28 +03:00 |
|
Triang3l
|
e819a41300
|
[D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie)
|
2018-08-26 16:45:21 +03:00 |
|
Triang3l
|
227268ef65
|
[D3D12] Cleanup raw buffer view creation
|
2018-08-26 13:09:47 +03:00 |
|
Triang3l
|
79d43bb943
|
[D3D12] Refactor compute pipeline creation
|
2018-08-26 00:56:41 +03:00 |
|
Triang3l
|
791c275fab
|
[D3D12] Cleanup object destruction in Shutdown functions
|
2018-08-26 00:24:25 +03:00 |
|
Triang3l
|
ff014d47d4
|
[D3D12] Refactor root signature creation
|
2018-08-25 23:37:11 +03:00 |
|
Triang3l
|
dba8ab4eed
|
[D3D12] Refactor descriptors and resolve logging
|
2018-08-25 22:42:18 +03:00 |
|
Triang3l
|
50470d67a8
|
[D3D12] 32bpp and 20e4 clearing in resolves
|
2018-08-25 17:03:06 +03:00 |
|
Triang3l
|
66510b2e6f
|
[D3D12] Experimental incomplete custom sample positions, disabled by default
|
2018-08-25 14:38:55 +03:00 |
|
Triang3l
|
2c6224ad37
|
[D3D12] 32bpp tiling shader
|
2018-08-25 01:16:35 +03:00 |
|
Triang3l
|
4a747b3b81
|
[D3D12] Resolve shader and draw
|
2018-08-24 22:40:22 +03:00 |
|