Triang3l
|
6d48b856b9
|
[D3D12] Point sprites and color exponent bias
|
2018-08-27 12:36:09 +03:00 |
|
Triang3l
|
36cc19017a
|
[D3D12] HLSL compilation fixes (still can't map one Halo 3 shader to vs_5_1)
|
2018-08-18 21:53:14 +03:00 |
|
Triang3l
|
7ba2526fa8
|
[D3D12] Move interpolators above position because it's more important for pixel shaders
|
2018-08-18 18:47:13 +03:00 |
|
Triang3l
|
ed7f4ec4be
|
[D3D12] Fix a typo in HLSL sqrt
|
2018-08-16 16:19:45 +03:00 |
|
Triang3l
|
14523145a2
|
[D3D12] ps_param_gen in HLSL
|
2018-08-16 15:53:55 +03:00 |
|
Triang3l
|
d94ebaf580
|
[D3D12] HLSL alphatest
|
2018-08-16 13:44:48 +03:00 |
|
Triang3l
|
8d2bfd4b88
|
[D3D12] Fix 16.16.16.16 vertex fetch
|
2018-08-16 12:20:27 +03:00 |
|
Triang3l
|
24c3bac898
|
[D3D12] Fix cubemap coordinates
|
2018-08-13 00:30:20 +03:00 |
|
Triang3l
|
34a1846859
|
[D3D12] 3D and cube texture HLSL compilation fixes
|
2018-08-12 21:12:34 +03:00 |
|
Triang3l
|
de70451ac8
|
[D3D12] Partially implement tfetch in HLSL
|
2018-08-12 19:37:03 +03:00 |
|
Triang3l
|
b0993fa3f0
|
[D3D12] Tiny HLSL control flow cleanup
|
2018-08-12 01:15:38 +03:00 |
|
Triang3l
|
0900036795
|
[D3D12] HLSL control flow fixes (still broken)
|
2018-08-12 01:08:19 +03:00 |
|
Triang3l
|
a4b98cda31
|
[D3D12] Add a missing component count to HLSL vfetch
|
2018-08-10 22:34:42 +03:00 |
|
Triang3l
|
e5eb6636a7
|
[D3D12] Add a missing new line to the shader translator
|
2018-08-10 19:21:18 +03:00 |
|
Triang3l
|
952bb91c3f
|
[D3D12] Render target binding
|
2018-08-10 18:06:21 +03:00 |
|
Triang3l
|
620aa664e4
|
[D3D12] Apply exponent bias to vertex fetches
|
2018-08-04 20:48:45 +03:00 |
|
Triang3l
|
7d80b5ae0d
|
[D3D12] Fetch constants in PS for exp bias and 3D/stacked
|
2018-08-04 17:08:27 +03:00 |
|
Triang3l
|
35aaa72722
|
[D3D12] SRV and sampler bindings
|
2018-08-03 16:39:13 +03:00 |
|
Triang3l
|
1ae30e5775
|
[D3D12] Don't add .xyzw swizzle to stores
|
2018-08-01 16:17:48 +03:00 |
|
Triang3l
|
dea463f79b
|
[D3D12] Fixes to make things drawn
|
2018-08-01 12:52:22 +03:00 |
|
Triang3l
|
2cedd61009
|
[D3D12] Fix HLSL fetch cbuffer usage
|
2018-08-01 01:23:38 +03:00 |
|
Triang3l
|
5d0ad2e465
|
[D3D12] Draw calls
|
2018-07-31 19:23:43 +03:00 |
|
Triang3l
|
bb045cae70
|
[D3D12] Restore W and apply half-pixel offset in VS
|
2018-07-31 17:13:44 +03:00 |
|
Triang3l
|
fb1051b610
|
[D3D12] System constant setting and some cleanup
|
2018-07-31 16:17:51 +03:00 |
|
Triang3l
|
e0eede73b9
|
[D3D12] Constant buffer binding
|
2018-07-30 15:59:43 +03:00 |
|
Triang3l
|
ae7ff58f81
|
[D3D12] Pipeline cache
|
2018-07-28 16:30:47 +03:00 |
|
Triang3l
|
c0ff73a588
|
[D3D12] Build and code format fixes
|
2018-07-24 15:14:16 +03:00 |
|
Triang3l
|
87aecfa1b8
|
[D3D12] Shaders (not all compiling yet)
|
2018-07-24 14:57:21 +03:00 |
|
Triang3l
|
b0421de496
|
[D3D12] Cube instructions
|
2018-07-23 18:37:55 +03:00 |
|
Triang3l
|
f237f7e8eb
|
[D3D12] Shader translator CompleteTranslation
|
2018-07-23 17:23:35 +03:00 |
|
Triang3l
|
60706077a3
|
[D3D12] Shader translator scalar ALU
|
2018-07-23 16:55:40 +03:00 |
|
Triang3l
|
40806c1b67
|
[D3D12] Shader compiler vector ALU
|
2018-07-23 11:22:43 +03:00 |
|
Triang3l
|
3101930526
|
[D3D12] Shader translator vertex fetch
|
2018-07-22 23:15:36 +03:00 |
|
Triang3l
|
67f88ff59c
|
[D3D12] HLSL shader translator stores
|
2018-07-22 14:28:33 +03:00 |
|
Triang3l
|
11e4ae3f90
|
[D3D12] HLSL shader translator loads
|
2018-07-22 13:35:40 +03:00 |
|
Triang3l
|
d60c8b29ca
|
[D3D12] Convert GlslShaderTranslator flow control to HLSL
|
2018-07-21 23:37:28 +03:00 |
|
Triang3l
|
00d5bd48da
|
[D3D12] A bit of HLSL shader translator
|
2018-07-21 21:45:33 +03:00 |
|