Commit Graph

4901 Commits

Author SHA1 Message Date
Triang3l
a3e1dde8c9 Merge branch 'master' of github.com:xenia-project/xenia into d3d12 2018-11-18 20:32:23 +03:00
Dr. Chat
dc6b592d79 [CI] Oops 2018-11-18 11:23:19 -06:00
Dr. Chat
ba7f6986a4 [CI] Only build master branch (and pull requests) 2018-11-18 11:21:39 -06:00
Triang3l
0c1431df46 Merge branch 'master' into d3d12 2018-11-18 17:17:45 +03:00
gibbed
4436616e6d [x64] Use constant a bit earlier in VECTOR_SHL_V128. 2018-11-18 08:17:04 -06:00
Triang3l
44e8b1c91b Merge branch 'master' into d3d12 2018-11-18 17:16:16 +03:00
gibbed
44f194be35 [x64] Fix constant access in VECTOR_SHL_V128. 2018-11-18 08:13:37 -06:00
gibbed
3ced6c5cf2 [CPU] Add constant VectorAverage. 2018-11-18 08:13:37 -06:00
Triang3l
251ce2af6b Merge branch 'master' into d3d12 2018-11-18 12:13:26 +03:00
Rick Gibbed
21b8620bf5 Merge pull request #1264 from bmzhao/fix-failing-linux-build
Fix Linux build errors due to missing virtual destructors
2018-11-17 18:03:09 -06:00
NPCompete
da66c68bf6 [CPU] Made xe::cpu::StackWalker destructor virtual since it is an abstract class. 2018-11-17 14:50:30 -08:00
NPCompete
7c24f8e09f [Kernel] Made xe::kernel::App destructor virtual since it is an abstract class. 2018-11-17 14:50:00 -08:00
Rick Gibbed
b8b1775837 Merge pull request #1260 from alan-shaffer/thread-name-fix
[Kernel] Don't dereference null pointers in SetThreadName.
2018-11-17 16:40:23 -06:00
Dr. Chat
aa14741e74 [x64] Fix unwind info bug; Cleanup win code cache 2018-11-17 14:40:25 -06:00
Triang3l
55fa9e6917 Merge branch 'master' into d3d12 2018-11-17 20:06:55 +03:00
Dr. Chat
69af4a21ac [x64] Fill unwind reservation info bytes with 0xCC as well 2018-11-17 11:04:25 -06:00
Triang3l
66a37c0cc3 [D3D12] ROV: Aliasing and bounds checking, retc instead of discard 2018-11-17 17:15:15 +03:00
Triang3l
6901c3ea17 [D3D12] DXBC: Fix operands in scalar multiplication zero check 2018-11-16 19:25:24 +03:00
Triang3l
e46244a996 [D3D12] Put shared memory in PS resource state because vfetch seems allowed in PS 2018-11-16 13:12:51 +03:00
Triang3l
38f421e89f [D3D12] GPUTEXTUREFORMAT_6_5_5 as RBG 2018-11-16 12:56:19 +03:00
Triang3l
e1d771ab9c [D3D12] GPUTEXTUREFORMAT_11_11_10 support 2018-11-14 17:02:19 +03:00
Triang3l
5e51306660 [D3D12] Integer texture comment and UpdateSystemConstantValues cleanup 2018-11-14 16:45:31 +03:00
Triang3l
8ff03bcfa0 [D3D12] Allow different loading modes for unsigned and signed textures 2018-11-14 13:52:16 +03:00
Triang3l
b4706054d0 [D3D12] U11V11W10 texture loading shader 2018-11-13 22:00:10 +03:00
alan
bad8c4b0c5 [Kernel] Don't dereference null pointers in SetThreadName. 2018-11-13 11:10:21 -05:00
Triang3l
4ad1c2c538 [D3D12] R11G11B10 unorm textures 2018-11-13 19:00:01 +03:00
Triang3l
ae48b3ffa8 [D3D12] Disable placed resources for RTV/DSV because of Nvidia 2018-11-10 22:45:55 +03:00
Triang3l
6a8a080703 [D3D12] DXBC: Source map comment output 2018-11-10 19:01:05 +03:00
Triang3l
95ed3ea158 Merge branch 'master' into d3d12 2018-11-10 16:34:20 +03:00
Triang3l
c949ce3d9c [Base] StringBuffer: Clear the C string in Reset 2018-11-10 16:33:40 +03:00
Triang3l
1f33c221a2 Merge branch 'master' into d3d12 2018-11-10 11:47:13 +03:00
Rick Gibbed
128fb32698 Merge pull request #1253 from emoose/compressed-xex-fix
[CPU] Fix some compressed XEXs trying to decompress past the actual image size, causing errors
2018-11-09 20:27:01 -06:00
Triang3l
6274f664f9 Merge branch 'master' into d3d12 2018-11-08 19:45:56 +03:00
Rick Gibbed
dc3ae5c2cb Merge pull request #1256 from emoose/enumerate-fix
[Kernel] Remove item limit from enumerators, fixes #1255
2018-11-07 19:32:07 -06:00
emoose
7f479ffb79 [Kernel] Remove item limit from enumerators, fixes #1255
Like said in that issue, it seems the limit passed to XamContentCreateEnumerator is actually a limit on how many results XamEnumerate should return per call, not a limit on the number of enumeration items in total.
These changes fix Sonic Unleashed not loading more than 1 DLC (it passes 1 as the limit, but then loops over XamEnumerate to load in each DLC one at a time), and likely many other games.
2018-11-07 22:47:59 +00:00
emoose
ab53cf2a82 [CPU] Fix some compressed XEXs decompressing past the image size 2018-11-05 19:47:18 +00:00
Triang3l
3b57c82fe4 [D3D12] ROV: Don't use the D24FS8-specific clear shader with ROV 2018-11-03 20:55:50 +03:00
Triang3l
7935bcf49f [D3D12] Fix resolving of non-top-left sample 2018-11-02 20:21:33 +03:00
Triang3l
3af93e547a [D3D12] Fix triangle fan winding order 2018-11-02 09:57:35 +03:00
Triang3l
d55a2a586f Merge branch 'master' into d3d12 2018-11-02 09:30:53 +03:00
Rick Gibbed
3103ad8e16 Merge pull request #1249 from emoose/saverest-fix
[CPU] Fix XexModule::FindSaveRest not finding functions properly
2018-11-01 18:45:41 -05:00
Triang3l
5a79f675bd [D3D12] ROV: Unbind resolve RT after using 2018-11-01 22:13:45 +03:00
emoose
bbb5c938ec [CPU] Fix XexModule::FindSaveRest not finding functions properly 2018-11-01 15:50:56 +00:00
Triang3l
fd12302108 [D3D12] DXBC: Fix setp_inv output when the predicate is set 2018-10-31 16:18:19 +03:00
Triang3l
de141e0ee3 [D3D12] DXBC: Rewrite conditional execution 2018-10-30 21:31:59 +03:00
Triang3l
251f078baf [D3D12] Fix mipmapped cubemaps and stacked textures 2018-10-29 22:40:29 +03:00
Triang3l
e4a7d1dc5e Merge branch 'master' into d3d12 2018-10-29 11:22:26 +03:00
Triang3l
3b584a5f1c [Kernel] Clang-format user_module.cc 2018-10-29 11:21:26 +03:00
Triang3l
e39bb04875 [D3D12] ROV: Fix min/max blending operation 2018-10-29 10:24:49 +03:00
Triang3l
c7befee395 Merge branch 'master' into d3d12 2018-10-28 20:31:49 +03:00