Commit Graph

708 Commits

Author SHA1 Message Date
Dr. Chat
abdf071c7d SPIR-V: Smear one-component scalars 2016-06-28 11:43:03 -05:00
Dr. Chat
14a6fd838a SPIR-V: Fix a few improper usages of pointers
Change StoreToResult conversion
2016-06-28 09:18:08 -05:00
Dr. Chat
75908a9865 SPIR-V: Fix a couple of errors in translation 2016-06-27 11:08:45 -05:00
Dr. Chat
212cd6ee3d GPU: Log a warning on writes to unknown registers. 2016-06-25 10:32:48 -05:00
Dr. Chat
b31705c543 Registers 0x5000-0x5002 2016-06-25 10:26:39 -05:00
Dr. Chat
70b2d09834 PA_CL_UCP_* registers 2016-06-24 14:44:51 -05:00
Dr. Chat
ab4245c6af VGT_INDX_OFFSET actually means index/vertex offset
Fixup depth resolves
2016-06-24 14:35:24 -05:00
Dr. Chat
036df2ce12 SPIR-V: Remove GenericPointer capability requirement 2016-06-24 07:48:02 -05:00
Dr. Chat
35d8bfeb82 Merge branch 'dump' of git://github.com/sephiroth99/xenia into seph-dump 2016-06-23 17:58:02 -05:00
Dr. Chat
076c73be9a SPIR-V: GetTextureWeights and Cube op 2016-06-22 19:34:05 -05:00
sephiroth99
7bf2f23bef Dump shaders in binary mode
Use binary mode when writing shaders to file, so that 0x0a is not
considered a LF and then converted to CRLF.
2016-06-21 23:05:19 -04:00
Dr. Chat
6729ec182b These clears are redundant. 2016-06-19 21:32:31 -05:00
Dr. Chat
f194d261b1 TextureCache: Speed up descriptor writes (no more vector usage)
WIP TextureCube uploading skeleton
2016-06-19 21:27:30 -05:00
Dr. Chat
6bd19518eb GL4: Fix incorrectly calculating the base offset for IssueCopy 2016-06-18 21:16:10 -05:00
Nukem
d5dd96d626 Invalid iterator in control_flow_simplification_pass 2016-06-18 16:34:46 -04:00
Dr. Chat
d526d2febf GPU: In auto-indexed draws, VGT_INDX_OFFSET appears to be reused as a vertex offset. 2016-06-17 20:19:38 -05:00
Dr. Chat
27c16b1936 GPU: Fix incorrectly calculating the primary ringbuffer's size 2016-06-16 21:30:06 -05:00
Dr. Chat
af870999fa SPIR-V: Clear shader interface IDs between invocations. 2016-06-13 18:15:59 -05:00
Dr. Chat
5937e603d7 SPIR-V: Fix vec4 Dst 2016-06-13 15:29:07 -05:00
Dr. Chat
7ef7cc39f5 SPIR-V: Declare all inputs/outputs in OpEntryPoint 2016-06-12 11:18:00 -05:00
Dr. Chat
841f6fe239 Merge branch 'vulkan' 2016-06-11 19:23:23 -05:00
Dr. Chat
b01903ccc7 Set basePipelineIndex to -1 instead of 0 to indicate invalid. 2016-06-05 12:55:19 -05:00
Dr. Chat
6f5f3534c4 Rebuild shaders with the latest compiler 2016-06-04 15:17:31 -05:00
Dr. Chat
254acf2a67 RenderCache: Hardcode surface height to 2560
Fix a couple of other things
2016-06-03 20:01:49 -05:00
Dr. Chat
2a924d2b05 Pass vertex buffer endianness into the BufferCache
IssueCopy: Actually issue the pipeline barrier to transition the image
2016-06-03 20:00:28 -05:00
Dr. Chat
f8d9472872 TextureCache: Fix trying to erase a resolve texture that isn't in the resolve textures list. 2016-05-26 14:46:18 -05:00
Dr. Chat
c85756981b TextureCache: Fix a few null pointer bugs
Ordering of in-flight descriptor sets
Change staging buffer size
Free all samplers on exit
2016-05-25 19:55:50 -05:00
Dr. Chat
8611417219 Initialize rasterDiscardEnable to VK_FALSE 2016-05-25 17:45:38 -05:00
Dr. Chat
008167fa66 VK: Enable full rotation / Set render_state to nullptr on failure / Fix format info in texture resolves 2016-05-25 13:49:36 -05:00
Dr. Chat
9d1e66ab16 Don't write to color targets in depth-only mode. 2016-05-24 21:58:02 -05:00
Dr. Chat
5f764730ae Vulkan CP: Override frame traces if renderdoc is attached 2016-05-23 13:16:13 -05:00
Dr. Chat
7004f83665 CP: Don't check for shader validity here
Fix a lousy typo in PrepareTextureSet
2016-05-22 20:08:35 -05:00
Dr. Chat
bd27835a3d Pipeline Cache: Translate shaders when program cntl register is available 2016-05-22 20:03:13 -05:00
Dr. Chat
d1b4d61b52 SPIR-V: Use the register count from the program control register
Workaround for broken OpBitFieldUExtract on NVIDIA drivers
kRcpc/kRcpf/kRsqc/kRsqf
Fix broken ps_ usage
2016-05-22 20:01:42 -05:00
Dr. Chat
d94ff6eb25 Shaders: Track the register count from the program control register (if available) 2016-05-22 19:58:50 -05:00
Dr. Chat
1faf5a813a Fix ALU scalar swizzles (Possibly) 2016-05-22 19:57:05 -05:00
Dr. Chat
b025790207 Disable Vulkan native MSAA by default for now. 2016-05-17 05:58:52 -05:00
Dr. Chat
2bb52ef86b SPIR-V: WIP shader compiler / optimizations / alpha test implementation 2016-05-15 12:01:38 -05:00
Dr. Chat
79f1193130 Vulkan CP: Fix calculating an invalid copy destination base address when sizeof(texel) != 4 2016-05-06 00:12:47 -05:00
Dr. Chat
7c5042add7 Vulkan CP: Add in separate swap-chain images
Some other changes I can't remember
2016-05-03 14:12:05 -05:00
Dr. Chat
f2af28c322 TextureCache: Fix up some synchronization flaws (deleting in-use textures/etc)
Fix texture binding IDs not matching fetch instruction IDs.
Fix some bad texture format matching.
Add access watches
2016-05-03 14:10:15 -05:00
Dr. Chat
8e8df2e778 PipelineCache: Support shader disasm dumps for nvidia cards.
Fix MSAA 2X multiplier.
2016-05-03 14:07:20 -05:00
Dr. Chat
d18c99aab6 RenderCache: Account for MSAA when calculating tile sizes.
Add a new flag to enable native MSAA (this does not work properly at the moment)
2016-05-03 14:05:34 -05:00
Dr. Chat
aa038fbf23 Skip the wrapping packet end after parsing IB end (to avoid false draws appearing) 2016-05-01 15:48:31 -05:00
Dr. Chat
720f8b0dc2 GL4: Track the internal format of render targets and match them based on that. 2016-05-01 11:23:54 -05:00
Dr. Chat
cbccc785cc TraceViewer: Build a tree of all command buffers and display that instead of a flat list. 2016-05-01 10:15:33 -05:00
Dr. Chat
9b2e2a7275 SPIR-V: Hack in OpSelectionMerge as hints to NVidia's shader compiler (TODO: Make a Shader Compiler) 2016-04-13 23:17:03 -05:00
Dr. Chat
4811ebc2ce BufferCache: Use a CircularBuffer as the transient buffer. 2016-04-09 21:27:32 -05:00
Dr. Chat
b7f2c93d73 SPIR-V: Batch predicated instructions together into a single block.
Add Post-Translation validation.
Fix a couple of type-related typos.
2016-04-09 21:03:44 -05:00
Dr. Chat
3726064af5 Can't use CmdCopyBufferToImage or vice versa for depth and stencil. 2016-04-01 22:03:29 -05:00