Ben Vanik
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b6728ce23e
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Removing additional varargs trampoline in shader translator.
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2015-06-03 22:34:58 -07:00 |
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Ben Vanik
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e3220f7ae6
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Code cleanup: moving poly/ into xenia/base/
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2015-05-02 03:42:51 -07:00 |
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Ben Vanik
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30f7effa73
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Code cleanup: removing common.h
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2015-05-02 01:25:59 -07:00 |
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Ben Vanik
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59395318f3
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Moving some util types into poly.
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2015-03-22 22:12:37 -07:00 |
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Ben Vanik
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b392afbfae
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Basic cubemap support, though the sampling code is wrong.
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2015-03-22 19:15:22 -07:00 |
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Ben Vanik
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1608878437
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Trying to figure out shader flow control; not going so well :/
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2015-03-15 16:55:20 -07:00 |
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Ben Vanik
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35513ceea0
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Constant slot pairing... maybe.
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2015-03-15 14:21:09 -07:00 |
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Ben Vanik
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795df80687
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Possibly right const addressing and more shader instructions.
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2015-03-15 11:20:19 -07:00 |
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Ben Vanik
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7192728fe0
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Playing more with viewport stuff.
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2015-03-14 16:11:55 -07:00 |
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Ben Vanik
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5c33925995
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Massive reworking of shader translator; for ALU ops only.
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2015-03-08 22:08:53 -07:00 |
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Ben Vanik
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4915837c35
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Fixes #163: scalar dest export regs. No more rainbow sky!
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2015-02-13 10:12:19 -08:00 |
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Ben Vanik
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3567cbc2cc
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ADD/MUL/SUBs.
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2015-02-05 22:40:52 -08:00 |
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Ben Vanik
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00e4a4fe1b
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Fix #include format.
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2015-01-31 22:49:47 -08:00 |
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Ben Vanik
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be05ab6ffe
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New shader instrs.
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2015-01-02 00:26:52 -08:00 |
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Ben Vanik
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8b8d692f06
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Partial shader instr predication.
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2015-01-01 22:55:10 -08:00 |
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Ben Vanik
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2241795713
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exp/sqrt shader ops, retain_prev hack.
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2015-01-01 16:47:19 -08:00 |
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Ben Vanik
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dfc260b86e
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Textures and such.
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2014-12-31 19:27:01 -08:00 |
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Ben Vanik
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5b2672a1b8
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GLSL shaders translating (modulo texture fetches).
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2014-12-31 19:27:01 -08:00 |
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Ben Vanik
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58cff84550
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Copying over the shader translator - generating d3d shaders now.
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2014-12-31 19:27:00 -08:00 |
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