Commit Graph

102 Commits

Author SHA1 Message Date
Triang3l
352f12f92e [D3D12] Switch from gflags to cvars 2019-08-03 16:53:23 +03:00
Triang3l
7a88789ebd [D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup 2019-07-14 23:49:30 +03:00
Triang3l
4825e69fda [D3D12] Cleanup primitive types and front/back facing 2019-07-13 22:25:03 +03:00
Triang3l
6672997108 [D3D12] ROV early Z and full rewrite, shader scalar optimizations 2019-07-11 09:31:58 +03:00
Triang3l
66a9c9d812 [GPU] Store ALU result after both vector and scalar instructions 2019-04-20 20:30:01 +03:00
Triang3l
5e30f3a947 [D3D12] User clip planes and constant/signature refactoring 2019-04-10 16:37:06 +03:00
Triang3l
9dd62c1e15 [D3D12] Alpha to coverage (w/o dithering) with RTV, tiny AtoC fixes 2019-01-21 23:41:47 +03:00
Triang3l
0a9feb5eca [D3D12] ROV: Alpha to coverage (without dithering) 2019-01-21 21:28:26 +03:00
Triang3l
a1a1110784 [D3D12] Non-indexed line loops 2019-01-15 14:19:59 +03:00
Triang3l
17dfd84f71 [D3D12] Free two alphatest-related system constant dwords 2019-01-15 12:58:36 +03:00
Triang3l
ef523823d5 [D3D12] Force early Z with DSV, fix blend disabled flag in rb_colorcontrol ignored 2019-01-11 17:07:33 +03:00
Triang3l
928e46c8b2 [D3D12] Adaptive tessellation of triangle patches 2018-12-29 20:53:41 +03:00
Triang3l
ed09cac440 [D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes 2018-12-28 08:11:34 +03:00
Triang3l
ec7667ce1b [D3D12] Broken memexport shader code 2018-12-27 20:43:17 +03:00
Triang3l
bd9aae016f [D3D12] DXBC: eA and eM registers 2018-12-22 19:51:12 +03:00
Triang3l
e803ee84d5 [D3D12] Bind shared memory as UAV with memexport 2018-12-22 15:39:47 +03:00
Triang3l
645f450321 [D3D12] DXBC: Fix UAV and sampler operands 2018-12-22 14:26:18 +03:00
Triang3l
0aeff797e5 [D3D12] DXBC: Allocate multiple registers with PushSystemTemp 2018-12-21 22:54:26 +03:00
Triang3l
cbba86fcf0 [D3D12] Split DXBC shader translator into multiple files 2018-12-19 14:24:16 +03:00
Triang3l
2de0e26606 [D3D12] DXBC: Remove ugly useless indexable temp fallback 2018-12-16 13:03:03 +03:00
Triang3l
574f85cc15 [D3D12] Refactoring: DXBC -> Dxbc 2018-12-14 13:25:07 +03:00
Triang3l
2b646ff425 [D3D12] Fake per-edge tessellation with continuous 2018-12-12 22:12:32 +03:00
Triang3l
9427667a27 [D3D12] Experimental 2x resolution scale 2018-12-06 10:38:13 +03:00
Triang3l
bb53d722f9 [D3D12] Don't use switch in shaders on Intel, log GPU name 2018-12-03 16:31:49 +03:00
Triang3l
9a58841219 [D3D12] ROV: Use MSAA instead of SSAA 2018-11-25 16:37:38 +03:00
Triang3l
6a8a080703 [D3D12] DXBC: Source map comment output 2018-11-10 19:01:05 +03:00
Triang3l
de141e0ee3 [D3D12] DXBC: Rewrite conditional execution 2018-10-30 21:31:59 +03:00
Triang3l
b81bb4d68c [D3D12] Code cleanup 2018-10-23 16:42:53 +03:00
Triang3l
729406dee2 [D3D12] ROV: Blend in linear color space 2018-10-22 15:54:41 +03:00
Triang3l
6b09c02c42 [D3D12] ROV: Alpha saturate blending factor 2018-10-22 07:45:59 +03:00
Triang3l
24bf39e942 [D3D12] ROV: Don't clamp during blending for floats 2018-10-21 13:44:35 +03:00
Triang3l
24ebe6b1a7 [D3D12] ROV: Non-IEEE multiplication in blending 2018-10-20 17:58:02 +03:00
Triang3l
c1e78f6953 [D3D12] ROV: Broken stencil test 2018-10-19 11:33:50 +03:00
Triang3l
ea2864d21e [D3D12] ROV: Stencil constant declarations 2018-10-18 23:02:25 +03:00
Triang3l
f48ea20880 [D3D12] ROV: Track which RTs and components have been actually written 2018-10-18 14:54:33 +03:00
Triang3l
1c6d753e55 [D3D12] ROV: Depth test refactoring 2018-10-17 15:23:58 +03:00
Triang3l
37fe120fe0 [D3D12] ROV: Write mask, write in ascending RT number order 2018-10-16 20:50:01 +03:00
Triang3l
5f2c4500d6 [D3D12] ROV: Clamp values participating in blending 2018-10-16 15:02:08 +03:00
Triang3l
2d56c9ae30 [D3D12] ROV: Empty pixel shader for depth-only drawing 2018-10-16 14:02:43 +03:00
Triang3l
e455467c32 [D3D12] ROV: Non-working depth testing code 2018-10-15 22:13:06 +03:00
Triang3l
eb8596d72a [D3D12] ROV: Cleanup format system constants 2018-10-14 12:04:39 +03:00
Triang3l
efc7f794ed [D3D12] DXBC: Fix position/color use after free, fix ROV color load/store 2018-10-13 15:38:49 +03:00
Triang3l
f98a4d11ea [D3D12] ROV: A bit of non-working blending code 2018-10-13 14:33:22 +03:00
Triang3l
60c7f11fe0 [D3D12] Blend constant values 2018-10-12 23:56:49 +03:00
Triang3l
5f108246b6 [D3D12] ROV: Blending constant declaration 2018-10-12 22:28:07 +03:00
Triang3l
10a3dc6d94 [D3D12] ROV: 32-bit loading, except for 7e3 2018-10-12 20:07:00 +03:00
Triang3l
3dc15dbb44 [D3D12] ROV: 32bpp storing (except for 7e3) 2018-10-12 09:59:31 +03:00
Triang3l
197b1d8114 [D3D12] ROV: EDRAM offset calculation 2018-10-11 10:16:36 +03:00
Triang3l
8cde541596 [D3D12] ROV: Binding 2018-10-10 18:33:39 +03:00
Triang3l
67e5cb8681 [D3D12] ROV: Disable RTs when using ROV 2018-10-10 16:37:35 +03:00