Ben Vanik
abf50b477e
Making shutdown clean.
2015-07-25 12:56:37 -07:00
Ben Vanik
a98fa47081
Merge pull request #361 from DrChat/misc_fixes
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Misc fixes
2015-07-21 20:22:00 -07:00
Dr. Chat
e6eb21f6ac
%s
2015-07-21 22:20:54 -05:00
Dr. Chat
dda00b604b
Don't try to use an invalid file!
2015-07-21 22:14:28 -05:00
Ben Vanik
8126b12340
Plumbing frontbuffer_ptr around (but not using it yet).
2015-07-21 19:43:36 -07:00
Ben Vanik
7df2692822
Manual merge of part of #336 .
2015-07-21 19:43:16 -07:00
Ben Vanik
2215d4707d
Manual merge of #330 .
2015-07-21 19:42:54 -07:00
Ben Vanik
2f1d49aa32
xenia-gpu mostly clang clean.
2015-07-19 21:48:47 -07:00
Ben Vanik
5bd7833e87
More clang fixes. xenia-kernel is clean.
2015-07-19 21:29:06 -07:00
Ben Vanik
91d7acf59e
Fixing some particularly bad /W4.
2015-07-18 23:04:21 -07:00
Ben Vanik
e0eb85bbbc
Switching to premake. Probably with disasterous consequences.
2015-07-18 16:00:01 -07:00
Ben Vanik
756d414386
Prep for split libraries.
2015-07-16 22:26:34 -07:00
Sinoxan
0cdff21582
Removing unnecessary unsigned checks.
2015-07-16 19:01:11 +01:00
Ben Vanik
ecd4af10c9
Fixing some clang warnings/errors.
2015-07-15 23:26:58 -07:00
Ben Vanik
f520d3a2a4
Run with latest clang-format.
2015-07-15 22:44:30 -07:00
Ben Vanik
fefaa31cd8
Switching a few types to their platform-agnostic versions.
2015-07-15 22:09:19 -07:00
Ben Vanik
d89bad7380
Removing uses of Sleep/SwitchToThread/etc.
2015-07-13 21:54:24 -07:00
Ben Vanik
15c17459be
Massive refactoring of xenia::ui and GL swap behavior.
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This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
2015-07-12 22:04:17 -07:00
raven02
0f7f2f2491
gl4: swap high and low 16 bits within a 32 bit word using SSE intrinsics
2015-07-04 00:35:48 +08:00
Ben Vanik
9efccc5f4a
Removing dependencies on MainWindow.
2015-07-01 08:02:22 -07:00
Ben Vanik
4732378ba9
Removing NV command list path, as it's unused and untested.
2015-07-01 07:36:12 -07:00
Ben Vanik
0ebee76bfe
Moving common GL code out of gpu/.
2015-07-01 07:29:14 -07:00
Ben Vanik
d6136c6f3f
Skeleton debugger project.
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Progress on #316 .
2015-06-30 15:50:52 -07:00
Ben Vanik
6c571ccfc5
Change rect lists to tri lists instead of strips.
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Progress on #304 .
2015-06-30 07:35:08 -07:00
Ben Vanik
e80c149492
Fixing button repeat in trace viewer.
2015-06-29 13:16:32 -07:00
Ben Vanik
1106029afc
_wfopen -> xe::filesystem::OpenFile.
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Progress on #305 .
2015-06-28 17:33:46 -07:00
Ben Vanik
0716cf84c0
Renaming xe::fs to xe::filesystem and xe::kernel::fs to xe::vfs.
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Progress on #294 .
2015-06-27 13:31:21 -07:00
Ben Vanik
74a710e8d4
Reverting interlaced types until we know what they are.
2015-06-27 12:17:37 -07:00
Ben Vanik
8c69a4df09
Cleaning up apu/ and renaming -private files to _flags.
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Part of #296 .
2015-06-27 11:25:56 -07:00
sephiroth99
3cac71322c
gl4: fix glsl version detection when there is no vendor specific info
2015-06-27 13:19:50 -04:00
Ben Vanik
883126d497
Simplifying GPU creation.
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Part of #296 .
2015-06-27 09:11:03 -07:00
Ben Vanik
dd41f01c41
Latest imgui.
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Fixes #286 .
2015-06-26 19:32:08 -07:00
Ben Vanik
3b42b7b694
Verifying GLSL version and ARB_bindless_texture support.
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Fixes #289 .
2015-06-26 17:22:13 -07:00
Ben Vanik
4ffaac6d6f
--gl_debug flag.
2015-06-26 17:22:13 -07:00
raven02
3a2e7bce97
Typo fix
2015-06-27 08:00:35 +08:00
raven02
767f796306
gl4: more texture formats
2015-06-27 07:37:38 +08:00
Ben Vanik
2785124d1d
Cleanup.
2015-06-26 07:56:06 -07:00
Ben Vanik
55f6ab4f38
Merge pull request #281 from raven02/master
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gl4: implement texture max anisotropy
2015-06-26 07:52:18 -07:00
raven02
f41c500c43
gl4: minor read format fix
2015-06-26 22:27:59 +08:00
raven02
d7dfb681aa
gl4: implement texture max anisotropy
2015-06-25 00:13:49 -07:00
Ben Vanik
fb1f4906d9
xb format --all (we are now format clean). Buildbot will yell at you.
2015-06-22 22:26:51 -07:00
Ben Vanik
b46406ee4b
More descriptive OpenGL error.
2015-06-22 21:49:57 -07:00
raven02
1fb2ccb552
Add back the comment and we can check it again in future
2015-06-22 09:22:31 -07:00
raven02
68e12a4664
typo fix
2015-06-22 09:07:55 -07:00
raven02
d2de2bf652
gl4 : clear depth and stencil seperately using the DSA version
2015-06-22 09:04:34 -07:00
dariosamo
e5727e7e2a
GL4 Translator: ADDs/MULs/SUBs changed to XZ instead of XY. Basic implementation of loops for FLOW_CONTROL.
2015-06-21 14:09:41 -03:00
raven02
abda769c45
gl4: more color formats
2015-06-19 06:11:42 -07:00
sephiroth99
d708e2899f
gl4: command_processor: fix locations in geometry shader header
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The vertex shader outputs VertexData at location 1. Similarly, the pixel
shader's VertexData input is at location 1.
The geometry shader has both its input and output of VertexData at
location 0. Change it to location 1 so it matches the interface of
the other two shaders.
2015-06-18 02:01:36 -04:00
Drew DeVault
a064ba053e
Add missing includes for cstring
2015-06-16 23:16:18 -06:00
Ben Vanik
cabf9d6261
Adding some GPU docs and creating output directories automatically.
2015-06-10 19:20:14 -07:00