Ben Vanik
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c1812406f5
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Adding a bunch of profiling tracers.
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2014-05-28 19:19:39 -07:00 |
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Ben Vanik
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26a2ed4d75
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Fixing shaders.
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2014-01-20 17:45:26 -08:00 |
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Ben Vanik
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cd72bc33a3
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Texture sampling in shaders.
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2014-01-20 16:05:34 -08:00 |
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Ben Vanik
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e469d87678
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Detect write to psize and include conditionally.
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2014-01-20 11:07:14 -08:00 |
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Ben Vanik
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0efd7b4a62
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Moving viewport transform to vertex shaders.
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2014-01-20 10:46:43 -08:00 |
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Ben Vanik
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1cd518b19c
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Geometry shader work for rect lists and quad lists.
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2014-01-20 00:18:14 -08:00 |
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Ben Vanik
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bcea3e00f1
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Point size output from VS.
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2014-01-19 16:41:52 -08:00 |
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Ben Vanik
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55fe3aca05
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RECIP_IEEE.
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2014-01-19 11:07:12 -08:00 |
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Ben Vanik
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a7db0f0410
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Fixing component access on vfetch.
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2014-01-18 01:38:11 -08:00 |
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Ben Vanik
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7bdd973935
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Proper vertex format input type in shaders.
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2014-01-18 01:08:45 -08:00 |
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Ben Vanik
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99c72f24f2
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Better vertex buffer construction, supporting packed data.
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2014-01-18 00:12:57 -08:00 |
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Ben Vanik
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68b8737a58
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SETXXv, CNDXXv, SETXXs - may not be right.
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2013-11-17 15:20:50 -08:00 |
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Ben Vanik
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1f4795e7d4
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Fixing shader file names.
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2013-11-17 15:20:28 -08:00 |
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Ben Vanik
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9441fb8b7a
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Finally figured out MUL/ADD/SUB_CONST_*
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2013-11-16 18:27:17 -08:00 |
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Ben Vanik
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1592cf96f7
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MAX4v, MINs, MAXs
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2013-11-16 16:59:33 -08:00 |
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Ben Vanik
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798cad6f87
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DOT2ADDv
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2013-11-16 16:15:23 -08:00 |
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Ben Vanik
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8398ea4925
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I lied, MULADD was not that way.
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2013-11-16 05:16:11 -08:00 |
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Ben Vanik
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60f48bdd32
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Always write oPos.
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2013-11-16 04:39:26 -08:00 |
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Ben Vanik
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7491058ffd
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Adding --dump_shaders=path/.
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2013-11-16 04:39:16 -08:00 |
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Ben Vanik
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8440c9059a
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Fixing order of MULADDv.
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2013-11-16 04:35:08 -08:00 |
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Ben Vanik
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2de906f3d6
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Hacking around with shaders. Pretty sure this is all wrong.
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2013-10-27 18:33:50 -07:00 |
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Ben Vanik
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cddab7ffb0
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Fixing free.
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2013-10-20 15:28:00 -07:00 |
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Ben Vanik
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5a80c7b9c1
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Hacking shaders to get dummy texture colors and such.
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2013-10-20 00:20:36 -07:00 |
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Ben Vanik
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889e586cab
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Skeleton for new draw type and texture fetching.
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2013-10-19 21:49:25 -07:00 |
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Ben Vanik
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d3665cc2e6
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Support for VS2013 (and auto picking), a Win xb script, and readme updates.
This also removes the dependency on D3DX, which is only included in the
DXSDK, meaning that just the Win8+ SDK should be required now.
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2013-10-17 23:35:54 -07:00 |
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Ben Vanik
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96a857e892
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Massively disgusting and incomplete shader translator.
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2013-10-12 22:14:23 -07:00 |
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Ben Vanik
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0ef278325f
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Hacking to get first triangle drawn.
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2013-10-12 15:07:34 -07:00 |
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Ben Vanik
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51b79cb399
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Minor fixes.
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2013-10-12 03:02:39 -07:00 |
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Ben Vanik
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8e01e2d945
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Vertex fetching.
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2013-10-12 02:29:01 -07:00 |
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Ben Vanik
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04aad708c9
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Shader type read for translation.
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2013-10-11 22:04:34 -07:00 |
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Ben Vanik
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1378fad3c0
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Basic shader cache.
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2013-10-11 21:45:20 -07:00 |
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Ben Vanik
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6e4fb87992
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D3D11 window up and spinning.
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2013-10-11 20:23:58 -07:00 |
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