sephiroth99
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7bf2f23bef
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Dump shaders in binary mode
Use binary mode when writing shaders to file, so that 0x0a is not
considered a LF and then converted to CRLF.
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2016-06-21 23:05:19 -04:00 |
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Dr. Chat
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ccb6a9146c
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Expose microcode data hash in Shader
Return paths to files that were dumped from Dump
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2016-02-05 15:59:07 -06:00 |
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sephiroth99
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f3fc50c8db
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shader: Fix print format for hash
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2015-12-30 18:43:24 -05:00 |
|
Ben Vanik
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c86e479214
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Replacing old Shader with TranslatedShader.
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2015-12-06 10:36:07 -08:00 |
|
Ben Vanik
|
51a8002629
|
Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
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2015-12-06 00:48:41 -08:00 |
|
Ben Vanik
|
bea8870700
|
Shuffling old-style ucode.h under gl4.
|
2015-11-28 16:10:27 -08:00 |
|
Ben Vanik
|
89172da4b7
|
Unplumbing program_cntl and simplifying shader loading.
|
2015-11-24 20:24:35 -08:00 |
|
Ben Vanik
|
2f1d49aa32
|
xenia-gpu mostly clang clean.
|
2015-07-19 21:48:47 -07:00 |
|
Drew DeVault
|
a064ba053e
|
Add missing includes for cstring
|
2015-06-16 23:16:18 -06:00 |
|
Ben Vanik
|
e3220f7ae6
|
Code cleanup: moving poly/ into xenia/base/
|
2015-05-02 03:42:51 -07:00 |
|
Ben Vanik
|
30f7effa73
|
Code cleanup: removing common.h
|
2015-05-02 01:25:59 -07:00 |
|
Ben Vanik
|
1608878437
|
Trying to figure out shader flow control; not going so well :/
|
2015-03-15 16:55:20 -07:00 |
|
Ben Vanik
|
94b8abd816
|
Fixing bad assert.
|
2015-02-10 22:04:16 -08:00 |
|
Ben Vanik
|
00e4a4fe1b
|
Fix #include format.
|
2015-01-31 22:49:47 -08:00 |
|
Ben Vanik
|
eda38a7428
|
Misc tweaks.
|
2015-01-04 04:59:26 -08:00 |
|
Ben Vanik
|
8a70316275
|
Tweaking.
|
2014-12-31 19:27:02 -08:00 |
|
Ben Vanik
|
8869d4620f
|
Fixing clears.
|
2014-12-31 19:27:01 -08:00 |
|
Ben Vanik
|
dfc260b86e
|
Textures and such.
|
2014-12-31 19:27:01 -08:00 |
|
Ben Vanik
|
14ee211ea9
|
Experimenting with vertex pipeline.
|
2014-12-31 19:26:59 -08:00 |
|
Ben Vanik
|
3dffc72e59
|
Basic render target/framebuffer setup.
|
2014-12-31 19:26:56 -08:00 |
|
Ben Vanik
|
02d52167d3
|
GL context on command processor.
|
2014-12-31 19:26:56 -08:00 |
|
Ben Vanik
|
e8de42d9ea
|
Copying in generic shader code.
|
2014-12-31 19:26:56 -08:00 |
|
Ben Vanik
|
295910c3d8
|
Initial refactoring of gpu/.
Runs too fast - now there are ringbuffer wrapping issues.
|
2014-06-08 11:23:55 -07:00 |
|
Ben Vanik
|
4de33a6e2d
|
Making texture fetching split from samplers.
|
2014-01-20 15:36:33 -08:00 |
|
Ben Vanik
|
af223b2067
|
Textures part 1: uploading.
|
2014-01-20 13:57:22 -08:00 |
|
Ben Vanik
|
e469d87678
|
Detect write to psize and include conditionally.
|
2014-01-20 11:07:14 -08:00 |
|
Ben Vanik
|
cb3f2308af
|
Fixing shaders that fetch constants.
|
2014-01-19 10:29:34 -08:00 |
|
Ben Vanik
|
99c72f24f2
|
Better vertex buffer construction, supporting packed data.
|
2014-01-18 00:12:57 -08:00 |
|
Ben Vanik
|
889e586cab
|
Skeleton for new draw type and texture fetching.
|
2013-10-19 21:49:25 -07:00 |
|
Ben Vanik
|
96a857e892
|
Massively disgusting and incomplete shader translator.
|
2013-10-12 22:14:23 -07:00 |
|
Ben Vanik
|
0ef278325f
|
Hacking to get first triangle drawn.
|
2013-10-12 15:07:34 -07:00 |
|
Ben Vanik
|
51b79cb399
|
Minor fixes.
|
2013-10-12 03:02:39 -07:00 |
|
Ben Vanik
|
8e01e2d945
|
Vertex fetching.
|
2013-10-12 02:29:01 -07:00 |
|
Ben Vanik
|
04aad708c9
|
Shader type read for translation.
|
2013-10-11 22:04:34 -07:00 |
|
Ben Vanik
|
1378fad3c0
|
Basic shader cache.
|
2013-10-11 21:45:20 -07:00 |
|
Ben Vanik
|
6e4fb87992
|
D3D11 window up and spinning.
|
2013-10-11 20:23:58 -07:00 |
|