Commit Graph

36 Commits

Author SHA1 Message Date
sephiroth99
7bf2f23bef Dump shaders in binary mode
Use binary mode when writing shaders to file, so that 0x0a is not
considered a LF and then converted to CRLF.
2016-06-21 23:05:19 -04:00
Dr. Chat
ccb6a9146c Expose microcode data hash in Shader
Return paths to files that were dumped from Dump
2016-02-05 15:59:07 -06:00
sephiroth99
f3fc50c8db shader: Fix print format for hash 2015-12-30 18:43:24 -05:00
Ben Vanik
c86e479214 Replacing old Shader with TranslatedShader. 2015-12-06 10:36:07 -08:00
Ben Vanik
51a8002629 Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
bea8870700 Shuffling old-style ucode.h under gl4. 2015-11-28 16:10:27 -08:00
Ben Vanik
89172da4b7 Unplumbing program_cntl and simplifying shader loading. 2015-11-24 20:24:35 -08:00
Ben Vanik
2f1d49aa32 xenia-gpu mostly clang clean. 2015-07-19 21:48:47 -07:00
Drew DeVault
a064ba053e Add missing includes for cstring 2015-06-16 23:16:18 -06:00
Ben Vanik
e3220f7ae6 Code cleanup: moving poly/ into xenia/base/ 2015-05-02 03:42:51 -07:00
Ben Vanik
30f7effa73 Code cleanup: removing common.h 2015-05-02 01:25:59 -07:00
Ben Vanik
1608878437 Trying to figure out shader flow control; not going so well :/ 2015-03-15 16:55:20 -07:00
Ben Vanik
94b8abd816 Fixing bad assert. 2015-02-10 22:04:16 -08:00
Ben Vanik
00e4a4fe1b Fix #include format. 2015-01-31 22:49:47 -08:00
Ben Vanik
eda38a7428 Misc tweaks. 2015-01-04 04:59:26 -08:00
Ben Vanik
8a70316275 Tweaking. 2014-12-31 19:27:02 -08:00
Ben Vanik
8869d4620f Fixing clears. 2014-12-31 19:27:01 -08:00
Ben Vanik
dfc260b86e Textures and such. 2014-12-31 19:27:01 -08:00
Ben Vanik
14ee211ea9 Experimenting with vertex pipeline. 2014-12-31 19:26:59 -08:00
Ben Vanik
3dffc72e59 Basic render target/framebuffer setup. 2014-12-31 19:26:56 -08:00
Ben Vanik
02d52167d3 GL context on command processor. 2014-12-31 19:26:56 -08:00
Ben Vanik
e8de42d9ea Copying in generic shader code. 2014-12-31 19:26:56 -08:00
Ben Vanik
295910c3d8 Initial refactoring of gpu/.
Runs too fast - now there are ringbuffer wrapping issues.
2014-06-08 11:23:55 -07:00
Ben Vanik
4de33a6e2d Making texture fetching split from samplers. 2014-01-20 15:36:33 -08:00
Ben Vanik
af223b2067 Textures part 1: uploading. 2014-01-20 13:57:22 -08:00
Ben Vanik
e469d87678 Detect write to psize and include conditionally. 2014-01-20 11:07:14 -08:00
Ben Vanik
cb3f2308af Fixing shaders that fetch constants. 2014-01-19 10:29:34 -08:00
Ben Vanik
99c72f24f2 Better vertex buffer construction, supporting packed data. 2014-01-18 00:12:57 -08:00
Ben Vanik
889e586cab Skeleton for new draw type and texture fetching. 2013-10-19 21:49:25 -07:00
Ben Vanik
96a857e892 Massively disgusting and incomplete shader translator. 2013-10-12 22:14:23 -07:00
Ben Vanik
0ef278325f Hacking to get first triangle drawn. 2013-10-12 15:07:34 -07:00
Ben Vanik
51b79cb399 Minor fixes. 2013-10-12 03:02:39 -07:00
Ben Vanik
8e01e2d945 Vertex fetching. 2013-10-12 02:29:01 -07:00
Ben Vanik
04aad708c9 Shader type read for translation. 2013-10-11 22:04:34 -07:00
Ben Vanik
1378fad3c0 Basic shader cache. 2013-10-11 21:45:20 -07:00
Ben Vanik
6e4fb87992 D3D11 window up and spinning. 2013-10-11 20:23:58 -07:00