Commit Graph

13 Commits

Author SHA1 Message Date
Ben Vanik
c86e479214 Replacing old Shader with TranslatedShader. 2015-12-06 10:36:07 -08:00
Ben Vanik
51a8002629 Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
89172da4b7 Unplumbing program_cntl and simplifying shader loading. 2015-11-24 20:24:35 -08:00
Ben Vanik
0ebee76bfe Moving common GL code out of gpu/. 2015-07-01 07:29:14 -07:00
Ben Vanik
a446d9c64a No need for thread-local shader translator as all reqs come from GPU CP. 2015-06-07 16:13:04 -07:00
Ben Vanik
30f7effa73 Code cleanup: removing common.h 2015-05-02 01:25:59 -07:00
Ben Vanik
b392afbfae Basic cubemap support, though the sampling code is wrong. 2015-03-22 19:15:22 -07:00
Ben Vanik
00e4a4fe1b Fix #include format. 2015-01-31 22:49:47 -08:00
Ben Vanik
4fcf9c6229 MultiDrawIndirect draw batching - now down to <20us per draw. 2015-01-04 11:20:42 -08:00
Ben Vanik
5b2672a1b8 GLSL shaders translating (modulo texture fetches). 2014-12-31 19:27:01 -08:00
Ben Vanik
14ee211ea9 Experimenting with vertex pipeline. 2014-12-31 19:26:59 -08:00
Ben Vanik
39541aaaac Playing with buffers. 2014-12-31 19:26:58 -08:00
Ben Vanik
e8de42d9ea Copying in generic shader code. 2014-12-31 19:26:56 -08:00