Commit Graph

21 Commits

Author SHA1 Message Date
Ben Vanik
1608878437 Trying to figure out shader flow control; not going so well :/ 2015-03-15 16:55:20 -07:00
Ben Vanik
41174b0e64 Hacktastic GPU trace viewer; textures, shaders, state, etc. 2015-03-01 12:26:11 -08:00
Ben Vanik
00e4a4fe1b Fix #include format. 2015-01-31 22:49:47 -08:00
Ben Vanik
eda38a7428 Misc tweaks. 2015-01-04 04:59:26 -08:00
Ben Vanik
8869d4620f Fixing clears. 2014-12-31 19:27:01 -08:00
Ben Vanik
5b2672a1b8 GLSL shaders translating (modulo texture fetches). 2014-12-31 19:27:01 -08:00
Ben Vanik
58cff84550 Copying over the shader translator - generating d3d shaders now. 2014-12-31 19:27:00 -08:00
Ben Vanik
14ee211ea9 Experimenting with vertex pipeline. 2014-12-31 19:26:59 -08:00
Ben Vanik
e8de42d9ea Copying in generic shader code. 2014-12-31 19:26:56 -08:00
Ben Vanik
295910c3d8 Initial refactoring of gpu/.
Runs too fast - now there are ringbuffer wrapping issues.
2014-06-08 11:23:55 -07:00
Ben Vanik
4de33a6e2d Making texture fetching split from samplers. 2014-01-20 15:36:33 -08:00
Ben Vanik
af223b2067 Textures part 1: uploading. 2014-01-20 13:57:22 -08:00
Ben Vanik
e469d87678 Detect write to psize and include conditionally. 2014-01-20 11:07:14 -08:00
Ben Vanik
99c72f24f2 Better vertex buffer construction, supporting packed data. 2014-01-18 00:12:57 -08:00
Ben Vanik
889e586cab Skeleton for new draw type and texture fetching. 2013-10-19 21:49:25 -07:00
Ben Vanik
96a857e892 Massively disgusting and incomplete shader translator. 2013-10-12 22:14:23 -07:00
Ben Vanik
0ef278325f Hacking to get first triangle drawn. 2013-10-12 15:07:34 -07:00
Ben Vanik
8e01e2d945 Vertex fetching. 2013-10-12 02:29:01 -07:00
Ben Vanik
04aad708c9 Shader type read for translation. 2013-10-11 22:04:34 -07:00
Ben Vanik
1378fad3c0 Basic shader cache. 2013-10-11 21:45:20 -07:00
Ben Vanik
6e4fb87992 D3D11 window up and spinning. 2013-10-11 20:23:58 -07:00