Triang3l
cf85bf2efd
Merge branch 'master' into vulkan
2021-09-14 22:29:51 +03:00
Triang3l
b77e6eb8e6
[D3D12] Fix syntax warnings reported by Clang
2021-09-12 17:12:33 +03:00
Triang3l
4f95e094e4
[GPU] Remove outdated forward declarations from trace_dump.h
2021-09-12 14:32:41 +03:00
Triang3l
ecccd02f8a
Merge branch 'master' into vulkan
2021-09-12 14:10:36 +03:00
Triang3l
e720e0a540
[Code] Remove game names from code comments (most of at least)
2021-09-05 21:27:40 +03:00
Triang3l
6ce5330f5f
[UI] Loop thread to main thread WindowedAppContext
2021-08-28 19:38:24 +03:00
Triang3l
7edfdc2672
Merge branch 'master' into linux_windowing
2021-08-26 22:58:14 +03:00
Triang3l
6412bb8910
[Vulkan] Remove a remaining Volk reference
2021-07-12 00:00:06 +03:00
Triang3l
692e329e9c
[Vulkan] Load Vulkan manually for more lifetime and extension control
2021-07-11 22:56:01 +03:00
Triang3l
9bb104b354
Merge branch 'master' into vulkan
2021-07-03 20:59:25 +03:00
Triang3l
458e4e1a31
[GPU] Official RB name from RDNA/GCN/TeraScale/Xenos docs/news
2021-07-01 23:43:01 +03:00
Triang3l
1cf12ec70b
[UI/HID] ui::VirtualKey enum
2021-07-01 23:32:26 +03:00
gibbed
c6259241a2
[GPU] Complain when command packet is 0xCDCDCDCD.
2021-06-28 20:32:52 -05:00
Sandy Carter
005e0e21c1
[linux graphics] Remove GLEW
...
OpenGL is not used in the whole stack.
All references are removed.
2021-06-19 13:08:12 -04:00
Sandy Carter
0380067105
[linux vulkan] Remove linking directly with vulkan
...
Using volk means vulkan linking is done at runtime with the dl library.
2021-06-19 13:08:12 -04:00
Sandy Carter
271c91e115
[ui gtk] Fix init, resize and destroy
...
Prevent Vulkan Swap before display context is assigned.
Prevent resize while fullscreen (like in windows impl).
Use superclass Resize implementation to reduce code duplication.
Remove recursive call to GTKWindow::Close().
Destroy xcb window after superclass Close().
Set hwnd to null after closing on windows implementation.
2021-06-19 13:08:12 -04:00
Triang3l
270469d4d4
[Vulkan] Basic framebuffer output
2021-06-19 14:16:24 +03:00
Triang3l
2c3141fc87
Merge branch 'master' into vulkan
2021-06-19 14:07:09 +03:00
Triang3l
3a2c7894d2
[D3D12] Remove unused D3D12RenderTargetCache ref from D3D12RenderTarget
2021-06-19 14:06:37 +03:00
Triang3l
0ebb3bd90e
Merge branch 'master' into vulkan
2021-06-19 13:58:50 +03:00
Triang3l
4a95f72fba
[GPU] RT size function adjustments for Vulkan convenience
2021-06-19 13:57:14 +03:00
Triang3l
962f7daeb2
Merge branch 'master' into vulkan
2021-06-14 19:13:15 +03:00
Triang3l
8e83042bdf
[GPU] Fix host_depth_store_2xmsaa CS after 2x MSAA sample swap
2021-06-14 19:12:12 +03:00
Triang3l
e48a678ac7
[GPU] Undo depth_and_color_formats_out renaming
2021-06-14 19:00:57 +03:00
Triang3l
eb8bd732d3
Merge branch 'master' into vulkan
2021-06-14 17:31:55 +03:00
Triang3l
357aa1cdd3
[GPU] Fix RT view and pipeline sRGB mismatch
2021-06-14 17:30:56 +03:00
Triang3l
bee95d9e63
[Vulkan] Remove remaining IndexBufferInfo references
2021-06-09 21:10:27 +03:00
Triang3l
2800f6180a
[Vulkan] Primitive processor
2021-06-09 20:54:31 +03:00
Triang3l
90432cd004
Merge branch 'master' into vulkan
2021-06-09 20:47:13 +03:00
Triang3l
50bb35b4b4
[GPU] Polygon offset scale factor in xenos.h
2021-06-09 20:46:24 +03:00
Triang3l
9e6aec4535
[D3D12] Tiny IssueDraw initialization cleanup
2021-06-09 20:23:02 +03:00
Triang3l
d00dd5a2bc
[GPU] Disable primitive reset for non-list types in primitive processor
2021-06-09 20:22:24 +03:00
Triang3l
0612901e9a
Merge branch 'master' into vulkan
2021-06-08 21:28:53 +03:00
Triang3l
70a3919f9f
[D3D12] Primitive processor frame_index_buffers_.clear() in shutdown for safety
2021-06-08 21:28:30 +03:00
Triang3l
6cd9d42fd0
Merge branch 'master' into vulkan
2021-06-08 12:15:34 +03:00
Triang3l
796eb0f430
[D3D12] Update shader bytecode .h path in premake5.lua
2021-06-07 21:28:39 +03:00
Triang3l
89ddf6456a
[GPU] Disable 3D slice pitch assertion for non-3D textures
2021-06-07 16:40:45 +03:00
Triang3l
22ee200f3e
[GPU] Use polygon mode only for DualMode, not non-Disabled
2021-06-07 16:40:01 +03:00
Triang3l
3f156f26c4
[D3D12] Take 0 being bottom-right sample with 2x MSAA in D3D12 into account
2021-06-06 20:58:50 +03:00
Triang3l
c4a5048e62
[GPU] More specific note about slope-scaled depth bias
2021-06-06 18:33:06 +03:00
Triang3l
dce6938827
[D3D12] ROV sample depth via ddxy(z), DSV depth bias cleanup
2021-06-06 18:27:43 +03:00
Triang3l
12a907bfa5
[GPU] Shaders to common, xb buildshaders instead of buildhlsl
2021-06-05 18:53:53 +03:00
Triang3l
3c20a83972
[Base] Float clamping cleanup
2021-06-05 14:55:55 +03:00
Triang3l
538aa91015
[GPU] Primitive processor with Vulkan 1.0 base cases, 24-bit indices and clamping
2021-06-04 23:57:46 +03:00
Joel Linn
806a33d625
[GPU] Use le<> type for depth sample counts
2021-06-02 22:28:43 -05:00
Joel Linn
6dfa36d1b8
[GPU] Misc GCC build fixes
2021-06-02 22:28:43 -05:00
Joel Linn
a86d7173e1
Refactor FourCC magic uses
...
- Use new fourcc_t type
- Improves compiler compatibility by removing multi chars
2021-06-02 22:28:43 -05:00
Gliniak
1a2282894a
[GPU] Improve fake occlusion query compatibility
...
- Older D3D implementation used different flags
2021-05-17 19:27:23 +03:00
Triang3l
3a5752fcb6
[D3D12] Split the tessellation VS into indexed and adaptive
2021-05-16 18:27:41 +03:00
Triang3l
9f8a432479
[DXBC] Cleanup: kSysConst_*_Vec/Comp > LoadSystemConstant
2021-05-16 17:43:18 +03:00