Triang3l
f39020700a
[GPU] Cleanup: XEPACKED -> static_assert_size/alignas
2021-05-16 14:03:36 +03:00
Triang3l
dd5ea87213
[GPU] Linear mip tail exact extent estimation
2021-05-15 18:19:26 +03:00
Triang3l
4eca2326c3
[GPU/D3D12] Support texture pitch, more precise texture extent/stride calculations
2021-05-13 23:02:11 +03:00
Triang3l
8a70ae5389
[GPU] Fix RT EDRAM range clamping when using both 32bpp and 64bpp
2021-05-12 20:17:12 +03:00
Triang3l
8f1f849a06
[D3D12] unordered_map instead of multimap in TextureCache
2021-05-05 21:40:00 +03:00
Triang3l
40ca4abc0b
[GPU] Small ring buffer setup function cleanup
2021-05-04 23:13:55 +03:00
Triang3l
330beaf552
[GPU] Screen scissor alongside window scissor
2021-05-04 22:54:05 +03:00
Triang3l
fb01ccaac6
[GPU] Viewport/clipping cleanup, don't clamp oDepth
2021-05-04 21:39:34 +03:00
Joel Linn
48bd08a11b
[GPU] Fix shader compiler build on Linux
2021-05-03 22:50:44 -05:00
Triang3l
bb55bb3e70
[D3D12] Make ROV the default RT path on Intel due to stencil
2021-04-28 20:53:07 +03:00
Triang3l
71fbfdb63e
[D3D12] Fix non-ROV clearing always giving 'failed in backend'
2021-04-28 17:27:57 +03:00
Triang3l
51c2c9e5f2
[D3D12] Fix render target reference leak
2021-04-27 19:55:29 +03:00
Triang3l
ec41dfc995
[D3D12] Fix bindless root signatures, ensure shaders are pre-translated
2021-04-27 18:29:23 +03:00
Triang3l
913e1e949c
[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
...
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Triang3l
99024aec32
[Vulkan] Fix primary_queue_mutex usage in vulkan_graphics_system.cc
2021-03-04 18:32:27 +03:00
Triang3l
5ae6c7eaf8
[Vulkan] Fix primary queue mutex locking in texture_cache.cc
2021-03-04 18:14:07 +03:00
Triang3l
87442b106c
[D3D12] Fix signed-only texture descriptor creation
2021-02-13 23:22:03 +03:00
Triang3l
9a74df491f
[DXBC] dxbc.h with non-translator-specific parts
2021-01-04 16:15:50 +03:00
Triang3l
e7cd2ffffa
[GPU] Clamp scissor to surface_pitch
2020-12-29 11:15:05 +03:00
Triang3l
56d802c323
[GPU] Slightly better shader_compiler_main variable name
2020-12-28 22:09:28 +03:00
Joel Linn
7943702618
Fix rvalue being passed as a reference.
2020-12-28 22:07:00 +03:00
Triang3l
9009cba90a
[GPU] Refactor shader dumps - bin and txt files for both ucode and host
2020-12-25 21:46:07 +03:00
Triang3l
2bc0113dae
[GPU] Add missing override specifier to SPIR-V shader translator
2020-12-25 21:11:43 +03:00
Triang3l
dcde08a493
[GPU] PS and rasterization disabling cleanup
2020-12-24 23:40:38 +03:00
Triang3l
733efa5ff8
[GPU] Add a missing default label to GatherAluResultInformation
2020-12-22 22:29:00 +03:00
Triang3l
c7fbe0e6d5
[GPU] Scale gradients by SSAA factor
2020-12-20 16:35:15 +03:00
Triang3l
e6fa0ad139
[GPU] Dynamic r# count via shader modifications + refactoring
2020-12-19 16:14:54 +03:00
Triang3l
4617dc5569
Merge branch 'master' into vulkan
2020-12-13 20:04:12 +03:00
Triang3l
b106aa88e6
[GPU] Complete some register bitfield declarations
2020-12-12 20:01:41 +03:00
Triang3l
da60649202
[D3D12] Fix texture_cache.cc formatting
2020-12-11 21:21:26 +03:00
Triang3l
040661f366
[D3D12] Fix a lint error in pipeline desc
2020-12-10 21:23:13 +03:00
Triang3l
34c5fc9c2f
[DXBC] ROV: Update a todo comment about early Z
2020-12-10 12:41:29 +03:00
Triang3l
8bcfcf6452
[GPU] Update v_mad_legacy_f32 comment
2020-12-10 12:39:02 +03:00
Triang3l
bc0c2040e2
[DXBC] ROV: Force late Z write with kill instructions
2020-12-10 12:36:37 +03:00
Triang3l
9349cf4ff4
[D3D12] Fix custom sample position reset
2020-12-08 22:43:15 +03:00
Triang3l
b7216f91f7
[D3D12] Re-add forgotten RenderTargetCache::EndFrame call
2020-12-08 22:36:47 +03:00
Triang3l
36a0bcec8b
[GPU] XXH3 hash instead of XXH64
2020-12-08 22:31:09 +03:00
Triang3l
9a4643d0f2
[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
2020-12-07 22:31:46 +03:00
Triang3l
cadc31c93f
[GPU] Fix uninitialized viewport_top when drawing without a viewport
2020-12-06 15:55:28 +03:00
Triang3l
ce51ee076d
Merge branch 'master' into vulkan
2020-11-26 23:07:12 +03:00
Triang3l
e3a82e1930
[D3D12] Remove leftovers of old resolve code
2020-11-26 23:06:46 +03:00
Triang3l
6288bced48
Merge branch 'master' into vulkan
2020-11-21 22:03:50 +03:00
Joel Linn
923678dad7
[GPU] Add performance counter registers.
...
v3: Document registers referenced by D3D in `gpu.md`.
2020-11-21 21:55:52 +03:00
Joel Linn
f6dc9ad517
[GPU] Skip viz-query geometry (if marked).
...
Document research about viz queries.
v2: Remove viz status unions and move comments to register definitions.
Add contributors to TODOs.
v3: Comment out unused variables.
Add TODO for correctly dropping draw calls with memexport.
Register comment formatting.
2020-11-21 21:55:52 +03:00
Triang3l
b06138b464
[GPU] Disable faceness for rectangles temporarily
2020-11-21 21:52:17 +03:00
Triang3l
6584a2421c
[Vulkan] Faceness-related rasterization state
2020-11-20 23:47:19 +03:00
Triang3l
8b4a52aeed
Merge branch 'master' into vulkan
2020-11-20 23:16:38 +03:00
Triang3l
00a7d1a067
[D3D12] Cleanup rasterizer state
2020-11-20 23:12:12 +03:00
Triang3l
4fab2cc4d3
Merge branch 'master' into vulkan
2020-11-19 23:56:08 +03:00
Triang3l
44a3f200c3
[GPU] Rename PrimitiveTwoFaced to PrimitivePolygonal, add rects to it and ignore fill modes for non-polygons
2020-11-19 23:55:49 +03:00