Triang3l
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9d36c257b0
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[D3D12] Non-adaptive triangle tessellation
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2020-04-07 18:55:43 +03:00 |
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Triang3l
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283c3ab59b
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[D3D12/DXBC] Fix a couple of tessellation-related comments
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2020-04-06 00:19:29 +03:00 |
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Triang3l
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4b9f63cdf1
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[GPU] Shader::HostVertexShaderType enum for domain shader types
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2020-04-06 00:03:23 +03:00 |
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Triang3l
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8da8044771
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[DXBC] Move cvars from D3D12 to GPU
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2020-04-05 17:23:38 +03:00 |
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Triang3l
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e82d05c687
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[D3D12] Pass adaptive tessellation factors via index buffer like on the guest
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2020-04-05 17:22:49 +03:00 |
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Triang3l
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5d6fe38e6f
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[DXBC] Vertex shader prologue and gamma to new DXBC code
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2020-04-05 13:13:55 +03:00 |
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Triang3l
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a4ffcd5175
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[D3D12] Update DXBC contribution notes
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2020-03-23 00:13:54 +03:00 |
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Triang3l
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1336316139
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[D3D12] Vertex kill and multipass vertex exports
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2020-02-20 08:56:16 +03:00 |
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Triang3l
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d18e63e6e2
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[D3D12] Always write original shader source in DXBC if PIX is attached
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2020-02-16 18:09:22 +03:00 |
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Triang3l
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b59ae30ec3
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[D3D12] DXBC: Fix two uninitialized register usages in ROV code, better comments
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2020-02-13 08:31:01 +03:00 |
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Triang3l
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014d03193e
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[D3D12] Convert dxbc_shader_translator_om.cc to new DXBC emission code
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2020-02-10 23:50:26 +03:00 |
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Triang3l
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85fb028faa
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[D3D12] Cleaner DXBC emission code, port ROV prologue to it
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2020-02-07 09:42:43 +03:00 |
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Triang3l
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4061445087
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[GPU] Remove unused kConstantInt/Bool shader operands
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2020-02-02 21:05:00 +03:00 |
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Triang3l
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f83269cf8c
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[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
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2019-10-19 23:32:38 +03:00 |
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Triang3l
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352f12f92e
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[D3D12] Switch from gflags to cvars
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2019-08-03 16:53:23 +03:00 |
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Triang3l
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7a88789ebd
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[D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup
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2019-07-14 23:49:30 +03:00 |
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Triang3l
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4825e69fda
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[D3D12] Cleanup primitive types and front/back facing
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2019-07-13 22:25:03 +03:00 |
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Triang3l
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6672997108
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[D3D12] ROV early Z and full rewrite, shader scalar optimizations
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2019-07-11 09:31:58 +03:00 |
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Triang3l
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5e30f3a947
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[D3D12] User clip planes and constant/signature refactoring
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2019-04-10 16:37:06 +03:00 |
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Triang3l
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0367e1a536
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[D3D12] Fix ps_param_gen rounding ignored with ROV
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2019-04-05 23:57:29 +03:00 |
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Triang3l
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189ffca234
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[D3D12] DXBC: Fix aL incrementing
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2019-01-25 22:43:16 +03:00 |
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Triang3l
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a1a1110784
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[D3D12] Non-indexed line loops
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2019-01-15 14:19:59 +03:00 |
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Triang3l
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17dfd84f71
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[D3D12] Free two alphatest-related system constant dwords
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2019-01-15 12:58:36 +03:00 |
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Triang3l
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27a8e4259e
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[D3D12] DXBC: Fix 0*anything check with negated operands
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2019-01-12 18:52:06 +03:00 |
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Triang3l
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ef523823d5
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[D3D12] Force early Z with DSV, fix blend disabled flag in rb_colorcontrol ignored
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2019-01-11 17:07:33 +03:00 |
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Triang3l
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75ec48d225
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[D3D12] DXBC: Don't declare shared memory SRV in the depth-only pixel shader
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2019-01-06 18:41:54 +03:00 |
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Triang3l
|
928e46c8b2
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[D3D12] Adaptive tessellation of triangle patches
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2018-12-29 20:53:41 +03:00 |
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Triang3l
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ed09cac440
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[D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes
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2018-12-28 08:11:34 +03:00 |
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Triang3l
|
ec7667ce1b
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[D3D12] Broken memexport shader code
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2018-12-27 20:43:17 +03:00 |
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Triang3l
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bd9aae016f
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[D3D12] DXBC: eA and eM registers
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2018-12-22 19:51:12 +03:00 |
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Triang3l
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e803ee84d5
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[D3D12] Bind shared memory as UAV with memexport
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2018-12-22 15:39:47 +03:00 |
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Triang3l
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645f450321
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[D3D12] DXBC: Fix UAV and sampler operands
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2018-12-22 14:26:18 +03:00 |
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Triang3l
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0aeff797e5
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[D3D12] DXBC: Allocate multiple registers with PushSystemTemp
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2018-12-21 22:54:26 +03:00 |
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Triang3l
|
c84511a5f1
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[GPU/D3D12] Update tessellation enums
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2018-12-19 18:23:54 +03:00 |
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Triang3l
|
cbba86fcf0
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[D3D12] Split DXBC shader translator into multiple files
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2018-12-19 14:24:16 +03:00 |
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Triang3l
|
2de0e26606
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[D3D12] DXBC: Remove ugly useless indexable temp fallback
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2018-12-16 13:03:03 +03:00 |
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Triang3l
|
574f85cc15
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[D3D12] Refactoring: DXBC -> Dxbc
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2018-12-14 13:25:07 +03:00 |
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Triang3l
|
2b646ff425
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[D3D12] Fake per-edge tessellation with continuous
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2018-12-12 22:12:32 +03:00 |
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Triang3l
|
1ee3ed03fd
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[D3D12] DXBC: Skip loading and some ALU ops for identical operands
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2018-12-09 00:20:13 +03:00 |
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Triang3l
|
352a443c67
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[D3D12] DXBC: Small cleanup of something ugly in subs_prev
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2018-12-08 19:18:56 +03:00 |
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Triang3l
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e1f0e9c84a
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[D3D12] DXBC: Slightly shorten SM3 mul behavior emulation
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2018-12-08 16:42:30 +03:00 |
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Triang3l
|
9427667a27
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[D3D12] Experimental 2x resolution scale
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2018-12-06 10:38:13 +03:00 |
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Triang3l
|
132af3e266
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[D3D12] DXBC: Don't skip invariant driver optimizations
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2018-12-04 12:29:27 +03:00 |
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Triang3l
|
bb53d722f9
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[D3D12] Don't use switch in shaders on Intel, log GPU name
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2018-12-03 16:31:49 +03:00 |
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Triang3l
|
f634e94227
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[D3D12] ROV: Don't mark Z of PS SV_Position as used in dcl
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2018-11-26 20:53:34 +03:00 |
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Triang3l
|
9a58841219
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[D3D12] ROV: Use MSAA instead of SSAA
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2018-11-25 16:37:38 +03:00 |
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Triang3l
|
66a37c0cc3
|
[D3D12] ROV: Aliasing and bounds checking, retc instead of discard
|
2018-11-17 17:15:15 +03:00 |
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Triang3l
|
6901c3ea17
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[D3D12] DXBC: Fix operands in scalar multiplication zero check
|
2018-11-16 19:25:24 +03:00 |
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Triang3l
|
6a8a080703
|
[D3D12] DXBC: Source map comment output
|
2018-11-10 19:01:05 +03:00 |
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Triang3l
|
fd12302108
|
[D3D12] DXBC: Fix setp_inv output when the predicate is set
|
2018-10-31 16:18:19 +03:00 |
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