DrChat
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e6524aa497
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[GPU] Disassemble memexport exports
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2018-04-08 18:02:39 -05:00 |
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DrChat
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77da785d70
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[Vulkan] Use locally generated texture binding indices instead of GPU indices
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2018-02-22 21:00:54 -06:00 |
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DrChat
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11f8da9092
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[GPU] Whoops, accidentally flipped is_integer around.
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2017-12-18 18:11:24 -06:00 |
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DrChat
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55d2c03943
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[GPU] Rename a few misnamed vfetch fields
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2017-12-18 17:24:52 -06:00 |
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DrChat
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8bfe22bbd7
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GPU Shader Translator: Add cases for memexport registers
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2017-08-07 21:40:24 -05:00 |
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DrChat
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cfc65a0197
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GPU: Rewrite/rephrase some confusing shader translator code
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2017-08-07 21:08:01 -05:00 |
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Dr. Chat
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300d1c57ba
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SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement
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2016-09-05 16:57:02 -05:00 |
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Dr. Chat
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d94ff6eb25
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Shaders: Track the register count from the program control register (if available)
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2016-05-22 19:58:50 -05:00 |
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Dr. Chat
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1faf5a813a
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Fix ALU scalar swizzles (Possibly)
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2016-05-22 19:57:05 -05:00 |
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Dr. Chat
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9b2e2a7275
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SPIR-V: Hack in OpSelectionMerge as hints to NVidia's shader compiler (TODO: Make a Shader Compiler)
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2016-04-13 23:17:03 -05:00 |
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Dr. Chat
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b7f2c93d73
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SPIR-V: Batch predicated instructions together into a single block.
Add Post-Translation validation.
Fix a couple of type-related typos.
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2016-04-09 21:03:44 -05:00 |
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Dr. Chat
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38094ac819
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Updated local clang-format.
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2016-03-02 21:17:34 -06:00 |
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Dr. Chat
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4aff1c19a7
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(WIP) SPIR-V Shader Translator
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2016-02-20 18:44:37 -06:00 |
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Ben Vanik
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35e08d9428
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Switching from fork to main glslang spirv builder.
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2016-02-18 16:43:41 -08:00 |
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Ben Vanik
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618ca80011
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Count packed bytes used by a constant map.
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2016-02-18 16:43:41 -08:00 |
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Ben Vanik
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5ab0af9e6d
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Implementing shader constant register map construction.
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2016-02-18 16:43:41 -08:00 |
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Dr. Chat
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1066362ada
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ShaderTranslator::GatherAllBindingInformation
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2016-02-05 16:00:50 -06:00 |
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Dr. Chat
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34e03294ef
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Fix vfetch_mini instructions using stale data when following a vfetch_full that doesn't fetch anything
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2016-01-16 22:39:00 -06:00 |
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sephiroth99
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f5d4941716
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shader_translator: Remove always true expression
vector_dest() returns an unsigned value, it will always be >= 0.
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2015-12-30 18:43:24 -05:00 |
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sephiroth99
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962d8215da
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shader_translator: Handle all enum values in switch-cases
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2015-12-30 17:42:18 -05:00 |
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Ben Vanik
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1f773f14b3
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Fixing vfetch_mini use.
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2015-12-07 19:16:32 -08:00 |
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Ben Vanik
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280c0b35f6
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Basic control flow skeleton and jumps implemented.
A-train's trees draw right now!
Helps a bit with #473 but still need to implement loops.
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2015-12-06 11:44:22 -08:00 |
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Ben Vanik
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934b0d5bbc
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Marking unimplemented translations as non-fatal.
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2015-12-06 11:01:04 -08:00 |
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Ben Vanik
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c86e479214
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Replacing old Shader with TranslatedShader.
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2015-12-06 10:36:07 -08:00 |
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Ben Vanik
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51a8002629
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Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things.
Cleanup to follow.
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2015-12-06 00:48:41 -08:00 |
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Ben Vanik
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0058cae901
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Adding pseudo code for all ucode ops from AMD docs.
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2015-12-05 03:10:45 -08:00 |
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Ben Vanik
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cd50aac6d2
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Skeleton SPIRV translator.
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2015-11-29 19:45:55 -08:00 |
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Ben Vanik
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d2f7cc1602
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Reworking translator code to be pretty sexy.
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2015-11-29 16:55:42 -08:00 |
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Ben Vanik
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65130edaa1
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First pass ShaderTranslator base type, able to disasm in msft style.
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2015-11-28 16:19:04 -08:00 |
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Ben Vanik
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71b9995448
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Skeleton SPIRV shader translator.
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2015-11-28 16:10:26 -08:00 |
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Ben Vanik
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6a546ebe4d
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Shuffling spirv code so it's not tied to xe::gpu.
Will make it easier to use in standalone apps.
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2015-11-24 19:49:05 -08:00 |
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