Commit Graph

  • 9e21f5ab67 [D3D12] SHM watch creation Triang3l 2018-08-18 00:16:55 +03:00
  • 005040e885 [D3D12] Shared memory watch structures Triang3l 2018-08-17 21:41:18 +03:00
  • e6ec390a04 [D3D12] Profile UpdateRenderTargets Triang3l 2018-08-17 17:53:01 +03:00
  • 8d6b75418d [D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory Triang3l 2018-08-17 17:35:33 +03:00
  • bf0f20df9b [D3D12] Immediate drawer Triang3l 2018-08-17 16:55:31 +03:00
  • e572f65d11 [D3D12] DXT5A swizzle Triang3l 2018-08-16 17:36:03 +03:00
  • ed7f4ec4be [D3D12] Fix a typo in HLSL sqrt Triang3l 2018-08-16 16:19:45 +03:00
  • 14523145a2 [D3D12] ps_param_gen in HLSL Triang3l 2018-08-16 15:53:55 +03:00
  • bb518407a2 [D3D12] Disable blending if it's 1*S+0*D Triang3l 2018-08-16 14:16:56 +03:00
  • 7ced7c932c [D3D12] Fix a typo in a blending register name Triang3l 2018-08-16 14:02:53 +03:00
  • d94ebaf580 [D3D12] HLSL alphatest Triang3l 2018-08-16 13:44:48 +03:00
  • 8d2bfd4b88 [D3D12] Fix 16.16.16.16 vertex fetch Triang3l 2018-08-16 12:20:27 +03:00
  • c547851626 [D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4) Triang3l 2018-08-16 12:07:53 +03:00
  • 1cec143810 [D3D12] DXT3A textures Triang3l 2018-08-15 16:59:43 +03:00
  • 428095f62a [D3D12] CTX1 texture loading shader Triang3l 2018-08-15 16:27:13 +03:00
  • 17fb60a97a [D3D12] Rectangle list geometry shader and viewport fixes Triang3l 2018-08-14 17:21:18 +03:00
  • 1200eaae24 [GPU/D3D12] Correct EDRAM texture format names Triang3l 2018-08-13 19:50:38 +03:00
  • 24c3bac898 [D3D12] Fix cubemap coordinates Triang3l 2018-08-13 00:19:29 +03:00
  • 01a3bc32f7 [D3D12] More texture formats, rename blend map Triang3l 2018-08-12 22:58:45 +03:00
  • 34a1846859 [D3D12] 3D and cube texture HLSL compilation fixes Triang3l 2018-08-12 21:12:34 +03:00
  • ebc5911634 [D3D12] Samplers and fix blending not enabled Triang3l 2018-08-12 21:03:57 +03:00
  • de70451ac8 [D3D12] Partially implement tfetch in HLSL Triang3l 2018-08-12 19:37:03 +03:00
  • b0993fa3f0 [D3D12] Tiny HLSL control flow cleanup Triang3l 2018-08-12 01:15:38 +03:00
  • 0900036795 [D3D12] HLSL control flow fixes (still broken) Triang3l 2018-08-12 01:08:19 +03:00
  • ede9055ca5 [D3D12] Fix RT formats and log their creation Triang3l 2018-08-12 00:18:15 +03:00
  • 19401f03d0 [D3D12] EDRAM load, fix EDRAM depth encoding Triang3l 2018-08-11 23:39:27 +03:00
  • c7da5f0572 [D3D12] Count dirty RT rows rather than tiles Triang3l 2018-08-11 21:04:14 +03:00
  • 9b303c64ba [D3D12] EDRAM storing and random cleanup Triang3l 2018-08-11 20:33:33 +03:00
  • a4b98cda31 [D3D12] Add a missing component count to HLSL vfetch Triang3l 2018-08-10 22:34:42 +03:00
  • e5eb6636a7 [D3D12] Add a missing new line to the shader translator Triang3l 2018-08-10 19:21:18 +03:00
  • fe5ec61b51 [D3D12] Render target allocation fixes Triang3l 2018-08-10 19:11:03 +03:00
  • 6b9717c7f7 [D3D12] Fix retarded render target allocation bugs Triang3l 2018-08-10 18:44:38 +03:00
  • 952bb91c3f [D3D12] Render target binding Triang3l 2018-08-10 18:06:21 +03:00
  • c0c0ca263d [D3D12] Overlap detection when adding RTs Triang3l 2018-08-08 19:59:48 +03:00
  • 46dc640209 [D3D12] Ignore draws not writing to depth and fix a typo Triang3l 2018-08-07 22:57:12 +03:00
  • 52a1a80200 [D3D12] Rough outline of render target architecture Triang3l 2018-08-07 22:40:24 +03:00
  • 83cf482a50 [D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset Triang3l 2018-08-06 23:31:09 +03:00
  • cfd3821b83 [D3D12] DXT1 untiling Triang3l 2018-08-06 20:10:53 +03:00
  • 265d6eb9df [D3D12] Fix texture size calculation and add texture creation logging Triang3l 2018-08-05 18:45:57 +03:00
  • b50d6d844f [D3D12] Texture object creation Triang3l 2018-08-05 17:43:00 +03:00
  • d75a372780 [GPU] Add info about unknown texture formats Triang3l 2018-08-05 14:02:58 +03:00
  • 620aa664e4 [D3D12] Apply exponent bias to vertex fetches Triang3l 2018-08-04 20:48:45 +03:00
  • 6d9225e84c [D3D12] Increase shared memory tile heap size to 16 MB so we don't allocate too many of them Triang3l 2018-08-04 19:11:46 +03:00
  • 7d80b5ae0d [D3D12] Fetch constants in PS for exp bias and 3D/stacked Triang3l 2018-08-04 17:08:27 +03:00
  • 991b120454 [D3D12] Fix one comment regarding descriptors in d3d12_command_processor Triang3l 2018-08-03 23:12:13 +03:00
  • 8a24ff5078 [D3D12] Texture utility functions, all block sizes and bpp Triang3l 2018-08-03 23:07:24 +03:00
  • 35aaa72722 [D3D12] SRV and sampler bindings Triang3l 2018-08-03 16:39:13 +03:00
  • 471ff6f157 [D3D12] Remove 20e4 depth range comment because it's used for 0-1 depth Triang3l 2018-08-02 19:21:06 +03:00
  • 034eb66968 [D3D12] Scratch GPU-side buffer (for untiled texture data) Triang3l 2018-08-01 21:38:38 +03:00
  • 6d2441a9ee [D3D12] Remove context_ from PipelineCache Triang3l 2018-08-01 18:41:07 +03:00
  • a627ef3d66 [D3D12] Immediate drawer pixel shader and root signature Triang3l 2018-08-01 18:15:17 +03:00
  • 1ae30e5775 [D3D12] Don't add .xyzw swizzle to stores Triang3l 2018-08-01 16:17:48 +03:00
  • 2b482352d0 [D3D12] Don't crash if failed to compile a shader Triang3l 2018-08-01 14:02:32 +03:00
  • 235799eecd [D3D12] Half-pixel offset improvement Triang3l 2018-08-01 13:26:39 +03:00
  • 6d6e803c7d [D3D12] Flip the viewport Triang3l 2018-08-01 13:12:06 +03:00
  • dea463f79b [D3D12] Fixes to make things drawn Triang3l 2018-08-01 12:52:22 +03:00
  • 2cedd61009 [D3D12] Fix HLSL fetch cbuffer usage Triang3l 2018-08-01 01:23:38 +03:00
  • db625892ea [D3D12] Shared memory typo fix and improvements Triang3l 2018-08-01 01:09:33 +03:00
  • 8fadd7a242 [D3D12] Fix vertex address in fetch range usage Triang3l 2018-07-31 19:57:12 +03:00
  • 5d0ad2e465 [D3D12] Draw calls Triang3l 2018-07-31 19:23:43 +03:00
  • bb045cae70 [D3D12] Restore W and apply half-pixel offset in VS Triang3l 2018-07-31 17:13:44 +03:00
  • fb1051b610 [D3D12] System constant setting and some cleanup Triang3l 2018-07-31 16:17:51 +03:00
  • 2183a969af [D3D12] Make tiled resource toggleable, disable debug layer by default Triang3l 2018-07-30 20:18:52 +03:00
  • e0eede73b9 [D3D12] Constant buffer binding Triang3l 2018-07-30 15:59:43 +03:00
  • 84e7ae16e7 [D3D12] Enable independent blending Triang3l 2018-07-29 17:30:08 +03:00
  • 8002de774a [D3D12] Descriptor heap pool Triang3l 2018-07-29 15:29:48 +03:00
  • 2d59231993 [D3D12] Pipeline cache and command processor formatting Triang3l 2018-07-29 00:57:25 +03:00
  • b567b9e9cc [D3D12] Upload buffer pool class Triang3l 2018-07-29 00:56:26 +03:00
  • ae7ff58f81 [D3D12] Pipeline cache Triang3l 2018-07-28 16:30:47 +03:00
  • 4f7edff19d [D3D12] SHM: Watches prototype, some uploading Triang3l 2018-07-26 22:52:26 +03:00
  • 812a35caff [D3D12] SHM: Range fixes, logging, testing Triang3l 2018-07-26 01:01:48 +03:00
  • bd54e905b2 [D3D12] SHM: Mark outdated pages for upload when using them Triang3l 2018-07-25 21:36:39 +03:00
  • 2be5f2cfa2 [D3D12] SHM uploading Triang3l 2018-07-25 20:24:39 +03:00
  • bbabbc2439 [D3D12] SHM - mark pages as modified in the beginning of a frame Triang3l 2018-07-25 15:04:14 +03:00
  • ae1196f29d [D3D12] Shared memory - heap creation Triang3l 2018-07-25 00:47:02 +03:00
  • 82f2abed0d [D3D12] Command processor command lists Triang3l 2018-07-24 17:07:38 +03:00
  • 3a90f7a246 [D3D12] Enable instruction numbers and offsets in DXBC disassembly Triang3l 2018-07-24 16:47:55 +03:00
  • 49e9ebce50 [D3D12] Don't require typed UAV loads Triang3l 2018-07-24 16:08:30 +03:00
  • ea922bb3ab [D3D12] Temporarily disable shader optimization Triang3l 2018-07-24 16:07:00 +03:00
  • c0ff73a588 [D3D12] Build and code format fixes Triang3l 2018-07-24 15:14:16 +03:00
  • 87aecfa1b8 [D3D12] Shaders (not all compiling yet) Triang3l 2018-07-24 14:57:21 +03:00
  • b0421de496 [D3D12] Cube instructions Triang3l 2018-07-23 18:37:55 +03:00
  • f237f7e8eb [D3D12] Shader translator CompleteTranslation Triang3l 2018-07-23 17:23:35 +03:00
  • 60706077a3 [D3D12] Shader translator scalar ALU Triang3l 2018-07-23 16:55:40 +03:00
  • 40806c1b67 [D3D12] Shader compiler vector ALU Triang3l 2018-07-23 11:22:43 +03:00
  • 3101930526 [D3D12] Shader translator vertex fetch Triang3l 2018-07-22 23:10:12 +03:00
  • 67f88ff59c [D3D12] HLSL shader translator stores Triang3l 2018-07-22 14:28:33 +03:00
  • 11e4ae3f90 [D3D12] HLSL shader translator loads Triang3l 2018-07-22 13:35:40 +03:00
  • d60c8b29ca [D3D12] Convert GlslShaderTranslator flow control to HLSL Triang3l 2018-07-21 23:37:28 +03:00
  • 7afc40820b [D3D12] Require tiled resources for virtual memory Triang3l 2018-07-21 21:52:20 +03:00
  • 00d5bd48da [D3D12] A bit of HLSL shader translator Triang3l 2018-07-21 21:45:33 +03:00
  • 550caf4a72 [D3D12] Use shader model 5_1 because of dynamic indexing Triang3l 2018-07-20 20:46:01 +03:00
  • 5629a8248e [D3D12] Use a single command list for all composition Triang3l 2018-07-20 17:18:57 +03:00
  • cd1cf3a857 [D3D12] Make something buildable Triang3l 2018-07-20 15:18:02 +03:00
  • 0ded51f894 [D3D12] Context Begin/EndSwap Triang3l 2018-07-19 18:28:07 +03:00
  • 14bfac3ebd [D3D12] Rename D3D12Provider getters Triang3l 2018-07-19 14:52:54 +03:00
  • f5e91ba97c [D3D12] Command list, fence cleanup Triang3l 2018-07-19 14:51:07 +03:00
  • ffcf18f193 [D3D12] Move fences to a separate class, get rid of Vulkan provider Triang3l 2018-07-19 14:03:52 +03:00
  • d7701ae86b [D3D12] D3D12Context initialization Triang3l 2018-07-19 12:48:11 +03:00
  • 03682e81d1 [D3D12] ID3D12Device creation Triang3l 2018-07-18 20:30:49 +03:00