Draw logger (command_processor.cc): also key each record on the index-buffer guest base so distinct static index buffers (ship body vs hangar vs weapons) no longer collapse to one record; dump the first decoded index VALUES + raw index bytes (8-in-16/32 endian-corrected) and the stream-base hex, to pin an index buffer's exact .xpr file offset and validate a mesh decode against ground truth. File-I/O log (xboxkrnl_io.cc): --log_file_io cvar writes each distinct NtReadFile as 'READ <name> off=.. len=.. -> guest=..' to xenia_re_files.log, giving the file->guest-memory mapping. Cross-referenced with the draw log's buffer guest addresses this resolves which .xpr (and where inside it) a mesh loaded from. De-duped by (offset, guest), capped at 65536 entries. Also ignore build-cross/ (Wine cross-build output). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Xenia Canary - Xbox 360 Emulator
Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.
Come chat with us about emulator-related topics on Discord.
For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged!
Please check the FAQ page before asking questions.
We've got jobs/lives/etc, so don't expect instant answers.
Discussing illegal activities will get you banned.
Status
| Buildbot | Status | Releases |
|---|---|---|
| Canary (🪟, 🐧) | Latest ◦ All ◦ Old |
Experimental Netplay
| Buildbot | Status | Releases |
|---|---|---|
| Windows | Latest |
Quickstart
See the Quickstart page.
FAQ
See the frequently asked questions page.
Game Compatibility
See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.
Building
See building.md for setup and information about the
xb script. When writing code, check the style guide
and be sure to run clang-format!
Contributors Wanted!
Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.
For general rules and guidelines please see CONTRIBUTING.md.
Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:
- Help work through missing functionality/bugs in games
- Reduce the size of Xenia's huge log files
- Skilled with Linux? A strong contributor is needed to help with porting
See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.
Disclaimer
The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).