Files
Xenia-Canary/src/xenia/ui/graphics_context.cc

49 lines
1.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/graphics_context.h"
#include <cstdlib>
#include "xenia/base/cvar.h"
#include "xenia/ui/graphics_provider.h"
DEFINE_bool(random_clear_color, false, "Randomize window clear color.", "UI");
namespace xe {
namespace ui {
GraphicsContext::GraphicsContext(GraphicsProvider* provider,
Window* target_window)
: provider_(provider), target_window_(target_window) {}
GraphicsContext::~GraphicsContext() = default;
bool GraphicsContext::is_current() { return true; }
bool GraphicsContext::MakeCurrent() { return true; }
void GraphicsContext::ClearCurrent() {}
void GraphicsContext::GetClearColor(float* rgba) {
if (cvars::random_clear_color) {
rgba[0] = rand() / float(RAND_MAX); // NOLINT(runtime/threadsafe_fn)
rgba[1] = 1.0f;
rgba[2] = 0.0f;
} else {
rgba[0] = 0.0f;
rgba[1] = 0.0f;
rgba[2] = 0.0f;
}
rgba[3] = 1.0f;
}
} // namespace ui
} // namespace xe