49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/ui/graphics_context.h"
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#include <cstdlib>
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#include "xenia/base/cvar.h"
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#include "xenia/ui/graphics_provider.h"
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DEFINE_bool(random_clear_color, false, "Randomize window clear color.", "UI");
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namespace xe {
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namespace ui {
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GraphicsContext::GraphicsContext(GraphicsProvider* provider,
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Window* target_window)
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: provider_(provider), target_window_(target_window) {}
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GraphicsContext::~GraphicsContext() = default;
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bool GraphicsContext::is_current() { return true; }
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bool GraphicsContext::MakeCurrent() { return true; }
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void GraphicsContext::ClearCurrent() {}
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void GraphicsContext::GetClearColor(float* rgba) {
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if (cvars::random_clear_color) {
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rgba[0] = rand() / float(RAND_MAX); // NOLINT(runtime/threadsafe_fn)
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rgba[1] = 1.0f;
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rgba[2] = 0.0f;
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} else {
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rgba[0] = 0.0f;
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rgba[1] = 0.0f;
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rgba[2] = 0.0f;
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}
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rgba[3] = 1.0f;
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}
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} // namespace ui
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} // namespace xe
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