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Xenia-Canary/src/xenia/gpu/shaders/resolve_clear_32bpp.xesli
Triang3l 04d5c40d0d [GPU/UI] XeSL readability improvements + float suffix
Use the _xe suffix instead of the xesl_ prefix for quicker visual
recognition of identifiers, also switch to snake_case for consistency.

Also add the f suffix to float32 literals because the Metal Shading
Language is based on C++.
2025-08-19 21:36:06 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#define XE_RESOLVE_CLEAR
#include "resolve.xesli"
array_buffer_wo_declare_xe(uint4_xe, xe_resolve_edram, set=0, binding=0, u0,
space0)
#define LOCAL_SIZE_X_XE 8
#define LOCAL_SIZE_Y_XE 8
#define LOCAL_SIZE_Z_XE 1
entry_bindings_begin_compute_xe
XE_RESOLVE_PUSH_CONST_BINDING
entry_binding_next_xe
array_buffer_wo_binding_xe(uint4_xe, xe_resolve_edram, buffer(1))
entry_bindings_end_inputs_begin_compute_xe
entry_in_global_thread_id_xe
entry_inputs_end_code_begin_compute_xe
{
// 1 thread = 8 host samples (same as the resolve granularity at 1x1 scale).
XeResolveInfo resolve_info = XeResolveGetInfo(pass_push_consts_xe);
uint2_xe extent_scale = uint2_xe(greater_than_equal_xe(
uint_x2_xe(resolve_info.edram_msaa_samples),
uint2_xe(kXenosMsaaSamples_4X, kXenosMsaaSamples_2X)));
// Group height can't cross resolve granularity, Y overflow check not needed.
dont_flatten_xe
if (in_global_thread_id_xe.x >=
resolve_info.width_div_8_scaled << extent_scale.x) {
return;
}
uint address_int4s =
XeEdramOffsetInts(
(in_global_thread_id_xe.xy << uint2_xe(3u, 0u)) +
(resolve_info.edram_offset_scaled << extent_scale),
resolve_info.edram_base_tiles, true, resolve_info.edram_pitch_tiles,
kXenosMsaaSamples_1X, resolve_info.edram_is_depth, 0u, 0u,
resolve_info.resolution_scale)
>> 2u;
array_buffer_store_xe(xe_resolve_edram, address_int4s,
resolve_info.clear_value.xxxx);
array_buffer_store_xe(xe_resolve_edram, address_int4s + 1u,
resolve_info.clear_value.xxxx);
}
entry_code_end_compute_xe