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Xenia-Canary/src/xenia/gpu/d3d12/shaders/dxbc/stretch_gamma_ps.txt
2018-10-03 14:36:17 +03:00

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//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer XeStretchGammaRootConstants
// {
//
// float xe_gamma_ramp_inv_size; // Offset: 0 Size: 4
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim ID HLSL Bind Count
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
// xe_sampler_linear_clamp sampler NA NA S0 s0 1
// xe_texture texture float4 2d T0 t0 1
// xe_gamma_ramp texture float3 1d T1 t1 1
// XeStretchGammaRootConstants cbuffer NA NA CB0 cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 0 xy 0 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_5_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[0:0][1], immediateIndexed, space=0
dcl_sampler S0[0:0], mode_default, space=0
dcl_resource_texture2d (float,float,float,float) T0[0:0], space=0
dcl_resource_texture1d (float,float,float,float) T1[1:1], space=0
dcl_input_ps linear v0.xy
dcl_output o0.xyzw
dcl_temps 2
sample_l r0.xyzw, v0.xyxx, T0[0].xyzw, S0[0], l(0.000000)
add r1.x, -CB0[0][0].x, l(1.000000)
mul r1.y, CB0[0][0].x, l(0.500000)
mad r0.xyz, r0.xyzx, r1.xxxx, r1.yyyy
sample_l r0.x, r0.x, T1[1].xyzw, S0[0], l(0.000000)
sample_l r0.y, r0.y, T1[1].xyzw, S0[0], l(0.000000)
sample_l r0.z, r0.z, T1[1].xyzw, S0[0], l(0.000000)
mov o0.xyzw, r0.xyzw
ret
// Approximately 9 instruction slots used