Fabian Hamm 15fe11d5d9
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[HID] file-pad: implement GetKeystroke -- menus do not read GetState
The pad looked correct and did nothing. Its own log showed A arriving, the
emulator sat on "PRESS (A) BUTTON", and the title never advanced.

Cause: 360 front-ends poll XamInputGetKeystrokeEx, not XamInputGetState. This
title imports both, and its menus use the keystroke path; the driver returned
X_ERROR_EMPTY there, so every scripted press went into the void while GetState
faithfully reported a button nobody asked about.

Implement it edge-triggered, one event per call: KEYUPs for everything released
first, then KEYDOWNs, matching the SDL driver's ordering (so a thumb transition
clears before it sets). Deliberately NO auto-repeat -- scripted input wants
exactly one event per press, and repeat is precisely what makes menu steps
overshoot. Bits without a virtual key (guide, unused) are swallowed rather than
re-offered forever.

Verified on the real game: title -> main menu -> EXTRAS driven entirely from the
pad file, with `[file-pad] keystroke vk=5800 down/up` in the log for each press.
2026-08-13 20:27:38 +00:00
2026-06-27 22:11:44 -07:00
2026-03-27 11:17:55 +09:00
2025-11-20 03:53:43 -08:00
2025-11-20 03:53:41 -08:00
2025-11-20 03:53:41 -08:00

Xenia Canary - Xbox 360 Emulator

Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.

Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged! Please check the FAQ page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.

Discussing illegal activities will get you banned.

Status

Buildbot Status Releases
Canary (🪟, 🐧) CI Codacy Badge LatestAllOld

Experimental Netplay

Buildbot Status Releases
Windows Codacy Badge Latest

Quickstart

See the Quickstart page.

FAQ

See the frequently asked questions page.

Game Compatibility

See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.

Building

See building.md for setup and information about the xb script. When writing code, check the style guide and be sure to run clang-format!

Contributors Wanted!

Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.

For general rules and guidelines please see CONTRIBUTING.md.

Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:

See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).

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