Files
Xenia-Canary/src/xenia/base/cvar.h
2025-12-04 20:12:34 +01:00

652 lines
25 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CVAR_H_
#define XENIA_CVAR_H_
#include <filesystem>
#include <map>
#include <string>
#include <vector>
#include "third_party/cxxopts/include/cxxopts.hpp"
#include "third_party/fmt/include/fmt/format.h"
#include "third_party/tomlplusplus/include/toml++/toml.hpp"
#include "xenia/base/assert.h"
#include "xenia/base/filesystem.h"
#include "xenia/base/platform.h"
#include "xenia/base/string_util.h"
#if XE_PLATFORM_ANDROID
#include <jni.h>
#endif // XE_PLATFORM_ANDROID
namespace cvar {
namespace toml_internal {
std::string EscapeString(const std::string_view str);
}
// Track config values that had type mismatches during loading
extern std::vector<std::string>* config_type_mismatch_warnings;
class ICommandVar {
public:
virtual ~ICommandVar() = default;
virtual const std::string& name() const = 0;
virtual const std::string& description() const = 0;
virtual void UpdateValue() = 0;
virtual void AddToLaunchOptions(cxxopts::Options* options) = 0;
virtual void LoadFromLaunchOptions(cxxopts::ParseResult* result) = 0;
};
class IConfigVar : virtual public ICommandVar {
public:
virtual const std::string& category() const = 0;
virtual bool is_transient() const = 0;
virtual std::string config_value() const = 0;
virtual void LoadConfigValue(const toml::node* result) = 0;
virtual void LoadGameConfigValue(const toml::node* result) = 0;
virtual void ResetConfigValueToDefault() = 0;
};
template <class T>
class CommandVar : virtual public ICommandVar {
public:
CommandVar<T>(const char* name, T* default_value, const char* description);
const std::string& name() const override;
const std::string& description() const override;
void AddToLaunchOptions(cxxopts::Options* options) override;
void LoadFromLaunchOptions(cxxopts::ParseResult* result) override;
void SetCommandLineValue(T val);
T* current_value() { return current_value_; }
protected:
std::string name_;
T default_value_;
T* current_value_;
std::unique_ptr<T> commandline_value_;
std::string description_;
T Convert(std::string val);
static std::string ToString(T val);
void SetValue(T val);
void UpdateValue() override;
};
#pragma warning(push)
#pragma warning(disable : 4250)
template <class T>
class ConfigVar : public CommandVar<T>, virtual public IConfigVar {
public:
ConfigVar<T>(const char* name, T* default_value, const char* description,
const char* category, bool is_transient);
std::string config_value() const override;
const T& GetTypedConfigValue() const;
const std::string& category() const override;
bool is_transient() const override;
void AddToLaunchOptions(cxxopts::Options* options) override;
void LoadConfigValue(const toml::node* result) override;
void LoadGameConfigValue(const toml::node* result) override;
void SetConfigValue(T val);
void SetGameConfigValue(T val);
// Changes the actual value used to the one specified, and also makes it the
// one that will be stored when the global config is written next time. After
// overriding, however, the next game config loaded may still change it.
void OverrideConfigValue(T val);
private:
std::string category_;
bool is_transient_;
std::unique_ptr<T> config_value_ = nullptr;
std::unique_ptr<T> game_config_value_ = nullptr;
void UpdateValue() override;
void ResetConfigValueToDefault() override;
};
#pragma warning(pop)
template <class T>
const std::string& CommandVar<T>::name() const {
return name_;
}
template <class T>
const std::string& CommandVar<T>::description() const {
return description_;
}
template <class T>
void CommandVar<T>::AddToLaunchOptions(cxxopts::Options* options) {
options->add_options()(name_, description_, cxxopts::value<T>());
}
template <>
inline void CommandVar<std::filesystem::path>::AddToLaunchOptions(
cxxopts::Options* options) {
options->add_options()(name_, description_, cxxopts::value<std::string>());
}
template <class T>
void ConfigVar<T>::AddToLaunchOptions(cxxopts::Options* options) {
options->add_options(category_)(this->name_, this->description_,
cxxopts::value<T>());
}
template <>
inline void ConfigVar<std::filesystem::path>::AddToLaunchOptions(
cxxopts::Options* options) {
options->add_options(category_)(this->name_, this->description_,
cxxopts::value<std::string>());
}
template <class T>
void CommandVar<T>::LoadFromLaunchOptions(cxxopts::ParseResult* result) {
T value = (*result)[name_].template as<T>();
SetCommandLineValue(value);
}
template <>
inline void CommandVar<std::filesystem::path>::LoadFromLaunchOptions(
cxxopts::ParseResult* result) {
std::string value = (*result)[name_].template as<std::string>();
SetCommandLineValue(value);
}
template <class T>
void ConfigVar<T>::LoadConfigValue(const toml::node* result) {
auto value_opt = result->value<T>();
if (value_opt) {
SetConfigValue(value_opt.value());
} else {
// Type mismatch - track for warning
if (!config_type_mismatch_warnings) {
config_type_mismatch_warnings = new std::vector<std::string>();
}
config_type_mismatch_warnings->push_back(this->name_);
}
}
template <>
inline void ConfigVar<std::filesystem::path>::LoadConfigValue(
const toml::node* result) {
SetConfigValue(
xe::utf8::fix_path_separators(result->as_string()->value_or("")));
}
template <class T>
void ConfigVar<T>::LoadGameConfigValue(const toml::node* result) {
auto value_opt = result->value<T>();
if (value_opt) {
SetGameConfigValue(value_opt.value());
} else {
// Type mismatch - track for warning
if (!config_type_mismatch_warnings) {
config_type_mismatch_warnings = new std::vector<std::string>();
}
config_type_mismatch_warnings->push_back(this->name_);
}
}
template <>
inline void ConfigVar<std::filesystem::path>::LoadGameConfigValue(
const toml::node* result) {
SetGameConfigValue(
xe::utf8::fix_path_separators(result->as_string()->value_or("")));
}
template <class T>
CommandVar<T>::CommandVar(const char* name, T* default_value,
const char* description)
: name_(name),
default_value_(*default_value),
current_value_(default_value),
commandline_value_(),
description_(description) {}
template <class T>
ConfigVar<T>::ConfigVar(const char* name, T* default_value,
const char* description, const char* category,
bool is_transient)
: CommandVar<T>(name, default_value, description),
category_(category),
is_transient_(is_transient) {}
template <class T>
void CommandVar<T>::UpdateValue() {
if (commandline_value_) return SetValue(*commandline_value_);
return SetValue(default_value_);
}
template <class T>
void ConfigVar<T>::UpdateValue() {
if (this->commandline_value_) {
return this->SetValue(*this->commandline_value_);
}
if (game_config_value_) return this->SetValue(*game_config_value_);
if (config_value_) return this->SetValue(*config_value_);
return this->SetValue(this->default_value_);
}
template <class T>
T CommandVar<T>::Convert(std::string val) {
return xe::string_util::from_string<T>(val);
}
template <>
inline std::string CommandVar<std::string>::Convert(std::string val) {
return val;
}
template <>
inline std::filesystem::path CommandVar<std::filesystem::path>::Convert(
std::string val) {
return xe::to_path(val);
}
template <>
inline std::string CommandVar<bool>::ToString(bool val) {
return val ? "true" : "false";
}
template <>
inline std::string CommandVar<std::string>::ToString(std::string val) {
return toml_internal::EscapeString(val);
}
template <>
inline std::string CommandVar<std::filesystem::path>::ToString(
std::filesystem::path val) {
return toml_internal::EscapeString(
xe::utf8::fix_path_separators(xe::path_to_utf8(val), '/'));
}
template <class T>
std::string CommandVar<T>::ToString(T val) {
// Use fmt::format instead of std::to_string for locale-neutral formatting of
// floats, always with a period rather than a comma, which is treated as an
// unidentified trailing character by cpptoml.
return fmt::format("{}", val);
}
template <class T>
void CommandVar<T>::SetValue(T val) {
*current_value_ = val;
}
template <class T>
const std::string& ConfigVar<T>::category() const {
return category_;
}
template <class T>
bool ConfigVar<T>::is_transient() const {
return is_transient_;
}
template <class T>
std::string ConfigVar<T>::config_value() const {
if (config_value_) return this->ToString(*config_value_);
return this->ToString(this->default_value_);
}
template <class T>
const T& ConfigVar<T>::GetTypedConfigValue() const {
return config_value_ ? *config_value_ : this->default_value_;
}
template <class T>
void CommandVar<T>::SetCommandLineValue(const T val) {
commandline_value_ = std::make_unique<T>(val);
UpdateValue();
}
template <class T>
void ConfigVar<T>::SetConfigValue(T val) {
config_value_ = std::make_unique<T>(val);
UpdateValue();
}
template <class T>
void ConfigVar<T>::SetGameConfigValue(T val) {
game_config_value_ = std::make_unique<T>(val);
UpdateValue();
}
template <class T>
void ConfigVar<T>::OverrideConfigValue(T val) {
config_value_ = std::make_unique<T>(val);
// The user explicitly changes the value at runtime and wants it to take
// effect immediately. Drop everything with a higher priority. The next game
// config load, however, may still change it.
game_config_value_.reset();
this->commandline_value_.reset();
UpdateValue();
}
template <class T>
void ConfigVar<T>::ResetConfigValueToDefault() {
SetConfigValue(this->default_value_);
}
// CVars can be initialized before these, thus initialized on-demand using new.
extern std::map<std::string, ICommandVar*>* CmdVars;
extern std::map<std::string, IConfigVar*>* ConfigVars;
inline void AddConfigVar(IConfigVar* cv) {
if (!ConfigVars) {
ConfigVars = new std::map<std::string, IConfigVar*>;
}
ConfigVars->emplace(cv->name(), cv);
}
inline void AddCommandVar(ICommandVar* cv) {
if (!CmdVars) {
CmdVars = new std::map<std::string, ICommandVar*>;
}
CmdVars->emplace(cv->name(), cv);
}
void ParseLaunchArguments(int& argc, char**& argv,
const std::string_view positional_help,
const std::vector<std::string>& positional_options);
#if XE_PLATFORM_ANDROID
void ParseLaunchArgumentsFromAndroidBundle(jobject bundle);
#endif // XE_PLATFORM_ANDROID
template <typename T>
IConfigVar* define_configvar(const char* name, T* default_value,
const char* description, const char* category,
bool is_transient) {
IConfigVar* cfgvar = new ConfigVar<T>(name, default_value, description,
category, is_transient);
AddConfigVar(cfgvar);
return cfgvar;
}
template <typename T>
ICommandVar* define_cmdvar(const char* name, T* default_value,
const char* description) {
ICommandVar* cmdvar = new CommandVar<T>(name, default_value, description);
AddCommandVar(cmdvar);
return cmdvar;
}
#define DEFINE_bool(name, default_value, description, category) \
DEFINE_CVar(name, default_value, description, category, false, bool)
#define DEFINE_int32(name, default_value, description, category) \
DEFINE_CVar(name, default_value, description, category, false, int32_t)
#define DEFINE_uint32(name, default_value, description, category) \
DEFINE_CVar(name, default_value, description, category, false, uint32_t)
#define DEFINE_uint64(name, default_value, description, category) \
DEFINE_CVar(name, default_value, description, category, false, uint64_t)
#define DEFINE_int64(name, default_value, description, category) \
DEFINE_CVar(name, default_value, description, category, false, int64_t)
#define DEFINE_double(name, default_value, description, category) \
DEFINE_CVar(name, default_value, description, category, false, double)
#define DEFINE_string(name, default_value, description, category) \
DEFINE_CVar(name, default_value, description, category, false, std::string)
#define DEFINE_path(name, default_value, description, category) \
DEFINE_CVar(name, default_value, description, category, false, \
std::filesystem::path)
#define DEFINE_transient_bool(name, default_value, description, category) \
DEFINE_CVar(name, default_value, description, category, true, bool)
#define DEFINE_transient_string(name, default_value, description, category) \
DEFINE_CVar(name, default_value, description, category, true, std::string)
#define DEFINE_transient_path(name, default_value, description, category) \
DEFINE_CVar(name, default_value, description, category, true, \
std::filesystem::path)
#define DEFINE_CVar(name, default_value, description, category, is_transient, \
type) \
namespace cvars { \
type name = default_value; \
} \
namespace cv { \
static cvar::IConfigVar* const cv_##name = cvar::define_configvar( \
#name, &cvars::name, description, category, is_transient); \
}
// CmdVars can only be strings for now, we don't need any others
#define CmdVar(name, default_value, description) \
namespace cvars { \
std::string name = default_value; \
} \
namespace cv { \
static cvar::ICommandVar* const cv_##name = \
cvar::define_cmdvar(#name, &cvars::name, description); \
}
#define DECLARE_bool(name) DECLARE_CVar(name, bool)
#define DECLARE_int32(name) DECLARE_CVar(name, int32_t)
#define DECLARE_uint32(name) DECLARE_CVar(name, uint32_t)
#define DECLARE_uint64(name) DECLARE_CVar(name, uint64_t)
#define DECLARE_int64(name) DECLARE_CVar(name, int64_t)
#define DECLARE_double(name) DECLARE_CVar(name, double)
#define DECLARE_string(name) DECLARE_CVar(name, std::string)
#define DECLARE_path(name) DECLARE_CVar(name, std::filesystem::path)
#define DECLARE_CVar(name, type) \
namespace cvars { \
extern type name; \
}
#define ACCESS_CVar(name) (*cv::cv_##name)
// dynamic_cast is needed because of virtual inheritance.
#define OVERRIDE_CVar(name, type, value) \
dynamic_cast<cvar::ConfigVar<type>*>(&ACCESS_CVar(name)) \
->OverrideConfigValue(value);
#define OVERRIDE_bool(name, value) OVERRIDE_CVar(name, bool, value)
#define OVERRIDE_int32(name, value) OVERRIDE_CVar(name, int32_t, value)
#define OVERRIDE_uint32(name, value) OVERRIDE_CVar(name, uint32_t, value)
#define OVERRIDE_uint64(name, value) OVERRIDE_CVar(name, uint64_t, value)
#define OVERRIDE_double(name, value) OVERRIDE_CVar(name, double, value)
#define OVERRIDE_string(name, value) OVERRIDE_CVar(name, std::string, value)
#define OVERRIDE_path(name, value) \
OVERRIDE_CVar(name, std::filesystem::path, value)
// Interface for changing the default value of a variable with auto-upgrading of
// users' configs (to distinguish between a leftover old default and an explicit
// override), without having to rename the variable.
//
// Two types of updates are supported:
// - Changing the value of the variable (UPDATE_from_type) from an explicitly
// specified previous default value to a new one, but keeping the
// user-specified value if it was not the default, and thus explicitly
// overridden.
// - Changing the meaning / domain of the variable (UPDATE_from_any), when
// previous user-specified overrides also stop making sense. Config variable
// type changes are also considered this type of updates (though
// UPDATE_from_type, if the new type doesn't match the previous one, is also
// safe to use - it behaves like UPDATE_from_any in this case).
//
// Rules of using UPDATE_:
// - Do not remove previous UPDATE_ entries (both typed and from-any) if you're
// adding a new UPDATE_from_type.
// This ensures that if the default was changed from 1 to 2 and then to 3,
// both users who last launched Xenia when it was 1 and when it was 2 receive
// the update (however, those who have explicitly changed it from 2 to 1 when
// 2 was the default will have it kept at 1).
// It's safe to remove the history before a new UPDATE_from_any, however.
// - The date should preferably be in UTC+0 timezone.
// - No other pull recent pull requests should have the same date (since builds
// are made after every commit).
// - IConfigVarUpdate::kLastCommittedUpdateDate must be updated - see the
// comment near its declaration.
constexpr uint32_t MakeConfigVarUpdateDate(uint32_t year, uint32_t month,
uint32_t day, uint32_t utc_hour) {
// Written to the config as a decimal number - pack as decimal for user
// readability.
// Using 31 bits in the 3rd millennium already - don't add more digits.
return utc_hour + day * 100 + month * 10000 + year * 1000000;
}
class IConfigVarUpdate {
public:
// This global highest version constant is used to ensure that version (which
// is stored as one value for the whole config file) is monotonically
// increased when commits - primarily pull requests - are pushed to the main
// branch.
//
// This is to prevent the following situation:
// - Pull request #1 created on day 1.
// - Pull request #2 created on day 2.
// - Pull request #2 from day 2 merged on day 3.
// - User launches the latest version on day 4.
// CVar default changes from PR #2 (day 2) applied because the user's config
// version is day 0, which is < 2.
// User's config has day 2 version now.
// - Pull request #1 from day 1 merged on day 5.
// - User launches the latest version on day 5.
// CVar default changes from PR #1 (day 1) IGNORED because the user's config
// version is day 2, which is >= 1.
//
// If this constant is not updated, static_assert will be triggered for a new
// DEFINE_, requiring this constant to be raised. But changing this will
// result in merge conflicts in all other pull requests also changing cvar
// defaults - before they're merged, they will need to be updated, which will
// ensure monotonic growth of the versions of all cvars on the main branch. In
// the example above, PR #1 will need to be updated before it's merged.
//
// If you've encountered a merge conflict here in your pull request:
// 1) Update any UPDATE_s you've added in the pull request to the current
// date.
// 2) Change this value to the same date.
// If you're reviewing a pull request with a change here, check if 1) has been
// done by the submitter before merging.
static constexpr uint32_t kLastCommittedUpdateDate =
MakeConfigVarUpdateDate(2025, 12, 4, 21);
virtual ~IConfigVarUpdate() = default;
virtual void Apply() const = 0;
static void ApplyUpdates(uint32_t config_date) {
if (!updates_) {
return;
}
auto it_end = updates_->end();
for (auto it = updates_->upper_bound(config_date); it != it_end; ++it) {
it->second->Apply();
}
}
// More reliable than kLastCommittedUpdateDate for actual usage
// (kLastCommittedUpdateDate is just a pull request merge order guard), though
// usually should be the same, but kLastCommittedUpdateDate may not include
// removal of cvars.
static uint32_t GetLastUpdateDate() {
return (updates_ && !updates_->empty()) ? updates_->crbegin()->first : 0;
}
protected:
IConfigVarUpdate(IConfigVar* const& config_var, uint32_t year, uint32_t month,
uint32_t day, uint32_t utc_hour)
: config_var_(config_var) {
if (!updates_) {
updates_ = new std::multimap<uint32_t, const IConfigVarUpdate*>;
}
updates_->emplace(MakeConfigVarUpdateDate(year, month, day, utc_hour),
this);
}
IConfigVar& config_var() const {
assert_not_null(config_var_);
return *config_var_;
}
private:
// Reference to pointer to loosen initialization order requirements.
IConfigVar* const& config_var_;
// Updates can be initialized before these, thus initialized on demand using
// `new`.
static std::multimap<uint32_t, const IConfigVarUpdate*>* updates_;
};
class ConfigVarUpdateFromAny : public IConfigVarUpdate {
public:
ConfigVarUpdateFromAny(IConfigVar* const& config_var, uint32_t year,
uint32_t month, uint32_t day, uint32_t utc_hour)
: IConfigVarUpdate(config_var, year, month, day, utc_hour) {}
void Apply() const override { config_var().ResetConfigValueToDefault(); }
};
template <typename T>
class ConfigVarUpdate : public IConfigVarUpdate {
public:
ConfigVarUpdate(IConfigVar* const& config_var, uint32_t year, uint32_t month,
uint32_t day, uint32_t utc_hour, const T& old_default_value)
: IConfigVarUpdate(config_var, year, month, day, utc_hour),
old_default_value_(old_default_value) {}
void Apply() const override {
IConfigVar& config_var_untyped = config_var();
ConfigVar<T>* config_var_typed =
dynamic_cast<ConfigVar<T>*>(&config_var_untyped);
// Update only from the previous default value if the same type,
// unconditionally reset if the type has been changed.
if (!config_var_typed ||
config_var_typed->GetTypedConfigValue() == old_default_value_) {
config_var_untyped.ResetConfigValueToDefault();
}
}
private:
T old_default_value_;
};
#define UPDATE_from_any(name, year, month, day, utc_hour) \
static_assert( \
cvar::MakeConfigVarUpdateDate(year, month, day, utc_hour) <= \
cvar::IConfigVarUpdate::kLastCommittedUpdateDate, \
"A new config variable default value update was added - raise " \
"cvar::IConfigVarUpdate::kLastCommittedUpdateDate to the same date in " \
"base/cvar.h to ensure coherence between different pull requests " \
"updating config variable defaults."); \
namespace cv { \
static const cvar::ConfigVarUpdateFromAny \
update_##name_##year_##month_##day_##utc_hour(cv_##name, year, month, \
day, utc_hour); \
}
#define UPDATE_CVar(name, year, month, day, utc_hour, old_default_value, type) \
static_assert( \
cvar::MakeConfigVarUpdateDate(year, month, day, utc_hour) <= \
cvar::IConfigVarUpdate::kLastCommittedUpdateDate, \
"A new config variable default value update was added - raise " \
"cvar::IConfigVarUpdate::kLastCommittedUpdateDate to the same date in " \
"base/cvar.h to ensure coherence between different pull requests " \
"updating config variable defaults."); \
namespace cv { \
static const cvar::ConfigVarUpdate<type> \
update_##name_##year_##month_##day_##utc_hour(cv_##name, year, month, \
day, utc_hour, \
old_default_value); \
}
#define UPDATE_from_bool(name, year, month, day, utc_hour, old_default_value) \
UPDATE_CVar(name, year, month, day, utc_hour, old_default_value, bool)
#define UPDATE_from_int32(name, year, month, day, utc_hour, old_default_value) \
UPDATE_CVar(name, year, month, day, utc_hour, old_default_value, int32_t)
#define UPDATE_from_uint32(name, year, month, day, utc_hour, \
old_default_value) \
UPDATE_CVar(name, year, month, day, utc_hour, old_default_value, uint32_t)
#define UPDATE_from_uint64(name, year, month, day, utc_hour, \
old_default_value) \
UPDATE_CVar(name, year, month, day, utc_hour, old_default_value, uint64_t)
#define UPDATE_from_double(name, year, month, day, utc_hour, \
old_default_value) \
UPDATE_CVar(name, year, month, day, utc_hour, old_default_value, double)
#define UPDATE_from_string(name, year, month, day, utc_hour, \
old_default_value) \
UPDATE_CVar(name, year, month, day, utc_hour, old_default_value, std::string)
#define UPDATE_from_path(name, year, month, day, utc_hour, old_default_value) \
UPDATE_CVar(name, year, month, day, utc_hour, old_default_value, \
std::filesystem::path)
} // namespace cvar
#endif // XENIA_CVAR_H_