C++17ification! - Filesystem interaction now uses std::filesystem::path. - Usage of const char*, std::string have been changed to std::string_view where appropriate. - Usage of printf-style functions changed to use fmt.
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/vfs/devices/stfs_container_entry.h"
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#include "xenia/base/math.h"
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#include "xenia/vfs/devices/stfs_container_file.h"
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#include <map>
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namespace xe {
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namespace vfs {
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StfsContainerEntry::StfsContainerEntry(Device* device, Entry* parent,
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const std::string_view path,
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MultifileMemoryMap* mmap)
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: Entry(device, parent, path),
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mmap_(mmap),
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data_offset_(0),
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data_size_(0) {}
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StfsContainerEntry::~StfsContainerEntry() = default;
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std::unique_ptr<StfsContainerEntry> StfsContainerEntry::Create(
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Device* device, Entry* parent, const std::string_view name,
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MultifileMemoryMap* mmap) {
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auto path = xe::utf8::join_guest_paths(parent->path(), name);
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auto entry = std::make_unique<StfsContainerEntry>(device, parent, path, mmap);
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return std::move(entry);
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}
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X_STATUS StfsContainerEntry::Open(uint32_t desired_access, File** out_file) {
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*out_file = new StfsContainerFile(desired_access, this);
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return X_STATUS_SUCCESS;
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}
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} // namespace vfs
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} // namespace xe
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