Files
Xenia-Canary/src/xenia/ui/renderdoc_api.cc
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/renderdoc_api.h"
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/platform.h"
#if XE_PLATFORM_LINUX
#include <dlfcn.h>
#elif XE_PLATFORM_WIN32
#include "xenia/base/platform_win.h"
#endif
namespace xe {
namespace ui {
bool RenderdocApi::Initialize() {
Shutdown();
pRENDERDOC_GetAPI get_api = nullptr;
// The RenderDoc library should be already loaded into the process if
// RenderDoc is attached - this is why RTLD_NOLOAD or GetModuleHandle instead
// of LoadLibrary.
#if XE_PLATFORM_LINUX
#if XE_PLATFORM_ANDROID
const char* librenderdoc_name = "libVkLayer_GLES_RenderDoc.so";
#else
const char* librenderdoc_name = "librenderdoc.so";
#endif
library_ = dlopen(librenderdoc_name, RTLD_NOW | RTLD_NOLOAD);
if (library_) {
get_api = pRENDERDOC_GetAPI(dlsym(library_, "RENDERDOC_GetAPI"));
}
#elif XE_PLATFORM_WIN32
library_ = GetModuleHandleA("renderdoc.dll");
if (library_) {
get_api = pRENDERDOC_GetAPI(
GetProcAddress(HMODULE(library_), "RENDERDOC_GetAPI"));
}
#endif
if (!get_api) {
Shutdown();
return false;
}
// get_api will be null if RenderDoc is not attached, or the API isn't
// available on this platform, or there was an error.
if (!get_api || !get_api(eRENDERDOC_API_Version_1_0_0, (void**)&api_1_0_0_) ||
!api_1_0_0_) {
Shutdown();
return false;
}
XELOGI("RenderDoc API initialized");
return true;
}
void RenderdocApi::Shutdown() {
api_1_0_0_ = nullptr;
if (library_) {
#if XE_PLATFORM_LINUX
dlclose(library_);
#endif
// Not calling FreeLibrary on Windows as GetModuleHandle doesn't increment
// the reference count.
library_ = nullptr;
}
}
} // namespace ui
} // namespace xe