Neither existing RE hook can say in what order the game paints a UI screen: `log_draws` de-dups by vertex-declaration fingerprint, so a screen's sprites — which share a declaration — collapse into one record; and the F10 ship capture returns early on any draw without an f32x3 position stream, which is every UI quad. So: `--log_ui_draws` arms (on F10, alongside the ship capture) a snapshot of the next `--ui_draw_capture_frames` submitted frames, undeduplicated, writing every draw with its primitive type, index count, VS/PS hashes, each bound texture's base and dimensions, and the quad's vertex positions. The positions are the part that matters: a screen's sprites all share one shader and sample big texture pages, so the geometry is what names an element. Frames are counted here rather than from `counter_`. `counter_` looks like a frame number — the VdSwap packet increments it — but MarkVblank() increments it too, from the vblank thread, so it advances between two draws of the SAME frame. Bounded by it, the first capture ended after one draw having "covered 6 frames". Measured on the title screen: 11 draws a frame, every frame.
Xenia Canary - Xbox 360 Emulator
Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.
Come chat with us about emulator-related topics on Discord.
For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged!
Please check the FAQ page before asking questions.
We've got jobs/lives/etc, so don't expect instant answers.
Discussing illegal activities will get you banned.
Status
| Buildbot | Status | Releases |
|---|---|---|
| Canary (🪟, 🐧) | Latest ◦ All ◦ Old |
Experimental Netplay
| Buildbot | Status | Releases |
|---|---|---|
| Windows | Latest |
Quickstart
See the Quickstart page.
FAQ
See the frequently asked questions page.
Game Compatibility
See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.
Building
See building.md for setup and information about the
xb script. When writing code, check the style guide
and be sure to run clang-format!
Contributors Wanted!
Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.
For general rules and guidelines please see CONTRIBUTING.md.
Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:
- Help work through missing functionality/bugs in games
- Reduce the size of Xenia's huge log files
- Skilled with Linux? A strong contributor is needed to help with porting
See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.
Disclaimer
The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).