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Xenia-Canary/src/xenia/gpu/vulkan/vulkan_shader.h
2021-06-08 12:15:34 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_VULKAN_VULKAN_SHADER_H_
#define XENIA_GPU_VULKAN_VULKAN_SHADER_H_
#include <cstdint>
#include "xenia/gpu/shader.h"
#include "xenia/gpu/xenos.h"
#include "xenia/ui/vulkan/vulkan_provider.h"
namespace xe {
namespace gpu {
namespace vulkan {
class VulkanShader : public Shader {
public:
class VulkanTranslation : public Translation {
public:
VulkanTranslation(VulkanShader& shader, uint64_t modification)
: Translation(shader, modification) {}
~VulkanTranslation() override;
VkShaderModule GetOrCreateShaderModule();
VkShaderModule shader_module() const { return shader_module_; }
private:
VkShaderModule shader_module_ = VK_NULL_HANDLE;
};
VulkanShader(xenos::ShaderType shader_type, uint64_t data_hash,
const uint32_t* dword_ptr, uint32_t dword_count,
const ui::vulkan::VulkanProvider& provider);
protected:
Translation* CreateTranslationInstance(uint64_t modification) override;
private:
const ui::vulkan::VulkanProvider& provider_;
};
} // namespace vulkan
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_VULKAN_VULKAN_SHADER_H_