44 lines
1.7 KiB
C++
44 lines
1.7 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2018 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_VULKAN_VULKAN_MEM_ALLOC_H_
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#define XENIA_UI_VULKAN_VULKAN_MEM_ALLOC_H_
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#include "third_party/volk/volk.h"
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#define VMA_STATIC_VULKAN_FUNCTIONS 0
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#include "third_party/vulkan/vk_mem_alloc.h"
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namespace xe {
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namespace ui {
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namespace vulkan {
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inline void FillVMAVulkanFunctions(VmaVulkanFunctions* vma_funcs) {
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vma_funcs->vkGetPhysicalDeviceProperties = vkGetPhysicalDeviceProperties;
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vma_funcs->vkGetPhysicalDeviceMemoryProperties =
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vkGetPhysicalDeviceMemoryProperties;
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vma_funcs->vkAllocateMemory = vkAllocateMemory;
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vma_funcs->vkFreeMemory = vkFreeMemory;
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vma_funcs->vkMapMemory = vkMapMemory;
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vma_funcs->vkUnmapMemory = vkUnmapMemory;
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vma_funcs->vkBindBufferMemory = vkBindBufferMemory;
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vma_funcs->vkBindImageMemory = vkBindImageMemory;
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vma_funcs->vkGetBufferMemoryRequirements = vkGetBufferMemoryRequirements;
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vma_funcs->vkGetImageMemoryRequirements = vkGetImageMemoryRequirements;
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vma_funcs->vkCreateBuffer = vkCreateBuffer;
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vma_funcs->vkDestroyBuffer = vkDestroyBuffer;
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vma_funcs->vkCreateImage = vkCreateImage;
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vma_funcs->vkDestroyImage = vkDestroyImage;
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}
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} // namespace vulkan
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_VULKAN_VULKAN_MEM_ALLOC_H_
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