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Xenia-Canary/src/xenia/gpu/d3d11/d3d11_shader_cache.h
2013-10-12 02:29:01 -07:00

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1.2 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_D3D11_D3D11_SHADER_CACHE_H_
#define XENIA_GPU_D3D11_D3D11_SHADER_CACHE_H_
#include <xenia/core.h>
#include <xenia/gpu/shader_cache.h>
#include <D3D11.h>
namespace xe {
namespace gpu {
namespace d3d11 {
class D3D11ShaderCache : public ShaderCache {
public:
D3D11ShaderCache(ID3D11Device* device);
virtual ~D3D11ShaderCache();
protected:
virtual Shader* CreateCore(
xenos::XE_GPU_SHADER_TYPE type,
const uint8_t* src_ptr, size_t length,
uint64_t hash);
protected:
ID3D11Device* device_;
};
} // namespace d3d11
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_D3D11_D3D11_SHADER_CACHE_H_