41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/gpu/buffer.h>
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#include <xenia/gpu/xenos/ucode_disassembler.h>
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using namespace xe;
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using namespace xe::gpu;
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using namespace xe::gpu::xenos;
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Buffer::Buffer(
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const uint8_t* src_ptr, size_t length) :
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src_(src_ptr), length_(length) {
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}
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Buffer::~Buffer() {
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}
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IndexBuffer::IndexBuffer(const IndexBufferInfo& info,
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const uint8_t* src_ptr, size_t length)
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: Buffer(src_ptr, length),
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info_(info) {
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}
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IndexBuffer::~IndexBuffer() {}
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VertexBuffer::VertexBuffer(const uint8_t* src_ptr, size_t length)
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: Buffer(src_ptr, length) {
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}
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VertexBuffer::~VertexBuffer() {}
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