Michael Oliver 30ac9d7be6 [CPU] fix correct partial vector stores
Replace the x64 STVL/STVR lowering with explicit byte stores that preserve the
guest-visible vector byte order.

The previous vector shuffle/blend path could write incorrect bytes for partial
vector stores, which broke optimized guest memcpy implementations using
stvlx/stvrx for unaligned heads and tails. In 4156081C this corrupted skinned
model render command data and eventually caused render-thread crashes.

Add regression coverage for StoreVectorLeft/StoreVectorRight across common
unaligned offsets, plus a memcpy-head style case matching the affected guest
instruction pattern.
2026-06-11 21:14:23 +02:00
2026-03-26 21:14:04 +09:00
2026-05-12 22:45:56 +02:00
2026-03-27 11:17:55 +09:00
2025-11-20 03:53:43 -08:00
2025-11-20 03:53:41 -08:00
2025-11-20 03:53:41 -08:00

Xenia Canary - Xbox 360 Emulator

Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.

Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged! Please check the FAQ page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.

Discussing illegal activities will get you banned.

Status

Buildbot Status Releases
Canary (🪟, 🐧) CI Codacy Badge LatestAllOld

Experimental Netplay

Buildbot Status Releases
Windows Codacy Badge Latest

Quickstart

See the Quickstart page.

FAQ

See the frequently asked questions page.

Game Compatibility

See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.

Building

See building.md for setup and information about the xb script. When writing code, check the style guide and be sure to run clang-format!

Contributors Wanted!

Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.

For general rules and guidelines please see CONTRIBUTING.md.

Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:

See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).

Description
No description provided
Readme 68 MiB
Languages
C++ 95.9%
Rust 2%
Python 0.9%
CMake 0.3%
GLSL 0.2%
Other 0.5%