47 lines
1.8 KiB
C++
47 lines
1.8 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2019 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*/
|
|
|
|
#include "xenia/gpu/vk/vulkan_command_processor.h"
|
|
|
|
namespace xe {
|
|
namespace gpu {
|
|
namespace vk {
|
|
|
|
VulkanCommandProcessor::VulkanCommandProcessor(
|
|
VulkanGraphicsSystem* graphics_system, kernel::KernelState* kernel_state)
|
|
: CommandProcessor(graphics_system, kernel_state) {}
|
|
VulkanCommandProcessor::~VulkanCommandProcessor() = default;
|
|
|
|
bool VulkanCommandProcessor::SetupContext() { return true; }
|
|
|
|
void VulkanCommandProcessor::ShutdownContext() {}
|
|
|
|
void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
|
|
uint32_t frontbuffer_width,
|
|
uint32_t frontbuffer_height) {}
|
|
|
|
Shader* VulkanCommandProcessor::LoadShader(ShaderType shader_type,
|
|
uint32_t guest_address,
|
|
const uint32_t* host_address,
|
|
uint32_t dword_count) {
|
|
return nullptr;
|
|
}
|
|
|
|
bool VulkanCommandProcessor::IssueDraw(PrimitiveType primitive_type,
|
|
uint32_t index_count,
|
|
IndexBufferInfo* index_buffer_info) {
|
|
return true;
|
|
}
|
|
|
|
bool VulkanCommandProcessor::IssueCopy() { return true; }
|
|
|
|
} // namespace vk
|
|
} // namespace gpu
|
|
} // namespace xe
|