42 lines
1.1 KiB
Plaintext
42 lines
1.1 KiB
Plaintext
//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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//
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//
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// Buffer Definitions:
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//
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// cbuffer XeClearConstants
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// {
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//
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// uint2 xe_clear_value; // Offset: 0 Size: 8
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//
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// }
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//
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//
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// Resource Bindings:
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//
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// Name Type Format Dim ID HLSL Bind Count
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// ------------------------------ ---------- ------- ----------- ------- -------------- ------
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// XeClearConstants cbuffer NA NA CB0 cb0 1
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//
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// no Input
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xy 0 TARGET uint xy
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//
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ps_5_1
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dcl_globalFlags refactoringAllowed
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dcl_constantbuffer CB0[0:0][1], immediateIndexed, space=0
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dcl_output o0.xy
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mov o0.xy, CB0[0][0].xyxx
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ret
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// Approximately 2 instruction slots used
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