41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/logging.h"
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#include "xenia/emulator.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/kernel/xam_private.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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struct X_NUI_DEVICE_STATUS {
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xe::be<uint32_t> unk0;
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xe::be<uint32_t> unk1;
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xe::be<uint32_t> unk2;
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xe::be<uint32_t> status;
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xe::be<uint32_t> unk4;
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xe::be<uint32_t> unk5;
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};
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static_assert(sizeof(X_NUI_DEVICE_STATUS) == 24, "Size matters");
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void XamNuiGetDeviceStatus(pointer_t<X_NUI_DEVICE_STATUS> status_ptr) {
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status_ptr.Zero();
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status_ptr->status = 0; // Not connected.
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}
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DECLARE_XAM_EXPORT(XamNuiGetDeviceStatus, ExportTag::kStub);
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} // namespace kernel
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} // namespace xe
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void xe::kernel::xam::RegisterNuiExports(
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xe::cpu::ExportResolver* export_resolver, KernelState* kernel_state) {}
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