Sylpheed RE agent 4cd019b769 [RE] Arm the UI draw capture on F10 unconditionally
The capture used to require --log_ui_draws at LAUNCH, which put an unexplained
variable into every navigation run: across 12 runs, launching with the flag
correlates with the title screen refusing (A) — 0 of 7 with it, 4 of 5 without.

No mechanism was found. The cvar is read in exactly one place, when F10 arms a
capture, and F10 was never pressed in those runs; the per-draw hook is a single
relaxed atomic load; the startup config dumps of the two arms are byte-identical.
An interleaved A/B also ruled out the obvious confound (boot duration): the
latest title of all, 268 s, ACCEPTED (A), while a 232 s title refused.

So rather than keep a variable nobody can explain in the path of every run, arm
on F10 the way the ship capture next to it already does. The cvar stays, marked
obsolete, so existing command lines still parse. Verified: F10 with no capture
flags at all writes xenia_re_ui_draws_01.log.
2026-08-19 00:36:34 +00:00
2026-03-27 11:17:55 +09:00
2025-11-20 03:53:43 -08:00
2025-11-20 03:53:41 -08:00
2025-11-20 03:53:41 -08:00

Xenia Canary - Xbox 360 Emulator

Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.

Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged! Please check the FAQ page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.

Discussing illegal activities will get you banned.

Status

Buildbot Status Releases
Canary (🪟, 🐧) CI Codacy Badge LatestAllOld

Experimental Netplay

Buildbot Status Releases
Windows Codacy Badge Latest

Quickstart

See the Quickstart page.

FAQ

See the frequently asked questions page.

Game Compatibility

See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.

Building

See building.md for setup and information about the xb script. When writing code, check the style guide and be sure to run clang-format!

Contributors Wanted!

Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.

For general rules and guidelines please see CONTRIBUTING.md.

Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:

See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).

Description
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Readme BSD-3-Clause 71 MiB
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