32 lines
849 B
Plaintext
32 lines
849 B
Plaintext
//
|
|
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
|
//
|
|
//
|
|
//
|
|
// Input signature:
|
|
//
|
|
// Name Index Mask Register SysValue Format Used
|
|
// -------------------- ----- ------ -------- -------- ------- ------
|
|
// SV_VertexID 0 x 0 VERTID uint x
|
|
//
|
|
//
|
|
// Output signature:
|
|
//
|
|
// Name Index Mask Register SysValue Format Used
|
|
// -------------------- ----- ------ -------- -------- ------- ------
|
|
// SV_Position 0 xyzw 0 POS float xyzw
|
|
//
|
|
vs_5_1
|
|
dcl_globalFlags refactoringAllowed
|
|
dcl_input_sgv v0.x, vertex_id
|
|
dcl_output_siv o0.xyzw, position
|
|
dcl_temps 1
|
|
ushr r0.x, v0.x, l(1)
|
|
mov r0.y, v0.x
|
|
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
|
|
xor r0.y, r0.x, r0.y
|
|
utof o0.xy, r0.xyxx
|
|
mov o0.zw, l(0,0,0,1.000000)
|
|
ret
|
|
// Approximately 7 instruction slots used
|