1662 lines
58 KiB
C++
1662 lines
58 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/vulkan/texture_cache.h"
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#include "xenia/gpu/vulkan/texture_config.h"
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#include <algorithm>
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#include "xenia/base/logging.h"
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#include "xenia/base/math.h"
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#include "xenia/base/memory.h"
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#include "xenia/base/profiling.h"
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/sampler_info.h"
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#include "xenia/gpu/texture_conversion.h"
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#include "xenia/gpu/texture_info.h"
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#include "xenia/gpu/vulkan/vulkan_gpu_flags.h"
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#include "xenia/ui/vulkan/vulkan_mem_alloc.h"
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DECLARE_bool(texture_dump);
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namespace xe {
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namespace gpu {
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void TextureDump(const TextureInfo& src, void* buffer, size_t length);
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namespace vulkan {
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using xe::ui::vulkan::CheckResult;
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constexpr uint32_t kMaxTextureSamplers = 32;
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constexpr VkDeviceSize kStagingBufferSize = 64 * 1024 * 1024;
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const char* get_dimension_name(Dimension dimension) {
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static const char* names[] = {
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"1D",
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"2D",
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"3D",
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"cube",
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};
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auto value = static_cast<int>(dimension);
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if (value < xe::countof(names)) {
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return names[value];
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}
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return "unknown";
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}
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TextureCache::TextureCache(Memory* memory, RegisterFile* register_file,
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TraceWriter* trace_writer,
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ui::vulkan::VulkanDevice* device)
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: memory_(memory),
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register_file_(register_file),
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trace_writer_(trace_writer),
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device_(device),
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staging_buffer_(device, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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kStagingBufferSize),
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wb_staging_buffer_(device, VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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kStagingBufferSize) {}
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TextureCache::~TextureCache() { Shutdown(); }
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VkResult TextureCache::Initialize() {
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VkResult status = VK_SUCCESS;
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// Descriptor pool used for all of our cached descriptors.
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VkDescriptorPoolSize pool_sizes[1];
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pool_sizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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pool_sizes[0].descriptorCount = 32768;
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descriptor_pool_ = std::make_unique<ui::vulkan::DescriptorPool>(
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*device_, 32768,
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std::vector<VkDescriptorPoolSize>(pool_sizes, std::end(pool_sizes)));
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wb_command_pool_ = std::make_unique<ui::vulkan::CommandBufferPool>(
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*device_, device_->queue_family_index());
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// Check some device limits
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// On low sampler counts: Rarely would we experience over 16 unique samplers.
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// This code could be refactored to scale up/down to the # of samplers.
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auto& limits = device_->device_info().properties.limits;
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if (limits.maxPerStageDescriptorSamplers < kMaxTextureSamplers ||
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limits.maxPerStageDescriptorSampledImages < kMaxTextureSamplers) {
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XELOGE(
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"Physical device is unable to support required number of sampled "
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"images! Expect instability! (maxPerStageDescriptorSamplers=%d, "
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"maxPerStageDescriptorSampledImages=%d)",
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limits.maxPerStageDescriptorSamplers,
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limits.maxPerStageDescriptorSampledImages);
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// assert_always();
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}
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// Create the descriptor set layout used for rendering.
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// We always have the same number of samplers but only some are used.
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// The shaders will alias the bindings to the 4 dimensional types.
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VkDescriptorSetLayoutBinding bindings[1];
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bindings[0].binding = 0;
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bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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bindings[0].descriptorCount = kMaxTextureSamplers;
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bindings[0].stageFlags =
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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bindings[0].pImmutableSamplers = nullptr;
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VkDescriptorSetLayoutCreateInfo descriptor_set_layout_info;
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descriptor_set_layout_info.sType =
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptor_set_layout_info.pNext = nullptr;
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descriptor_set_layout_info.flags = 0;
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descriptor_set_layout_info.bindingCount =
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static_cast<uint32_t>(xe::countof(bindings));
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descriptor_set_layout_info.pBindings = bindings;
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status =
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vkCreateDescriptorSetLayout(*device_, &descriptor_set_layout_info,
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nullptr, &texture_descriptor_set_layout_);
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if (status != VK_SUCCESS) {
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return status;
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}
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status = staging_buffer_.Initialize();
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if (status != VK_SUCCESS) {
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return status;
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}
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status = wb_staging_buffer_.Initialize();
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if (status != VK_SUCCESS) {
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return status;
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}
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// Create a memory allocator for textures.
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VmaVulkanFunctions vulkan_funcs = {};
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ui::vulkan::FillVMAVulkanFunctions(&vulkan_funcs);
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VmaAllocatorCreateInfo alloc_info = {
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0, *device_, *device_, 0, 0, nullptr, nullptr, 0, nullptr, &vulkan_funcs,
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};
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status = vmaCreateAllocator(&alloc_info, &mem_allocator_);
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if (status != VK_SUCCESS) {
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vkDestroyDescriptorSetLayout(*device_, texture_descriptor_set_layout_,
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nullptr);
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return status;
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}
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invalidated_textures_sets_[0].reserve(64);
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invalidated_textures_sets_[1].reserve(64);
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invalidated_textures_ = &invalidated_textures_sets_[0];
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device_queue_ = device_->AcquireQueue(device_->queue_family_index());
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memory_invalidation_callback_handle_ =
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memory_->RegisterPhysicalMemoryInvalidationCallback(
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MemoryInvalidationCallbackThunk, this);
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return VK_SUCCESS;
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}
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void TextureCache::Shutdown() {
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if (memory_invalidation_callback_handle_ != nullptr) {
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memory_->UnregisterPhysicalMemoryInvalidationCallback(
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memory_invalidation_callback_handle_);
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memory_invalidation_callback_handle_ = nullptr;
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}
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if (device_queue_) {
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device_->ReleaseQueue(device_queue_, device_->queue_family_index());
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}
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// Free all textures allocated.
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ClearCache();
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Scavenge();
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if (mem_allocator_ != nullptr) {
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vmaDestroyAllocator(mem_allocator_);
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mem_allocator_ = nullptr;
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}
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vkDestroyDescriptorSetLayout(*device_, texture_descriptor_set_layout_,
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nullptr);
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}
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TextureCache::Texture* TextureCache::AllocateTexture(
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const TextureInfo& texture_info, VkFormatFeatureFlags required_flags) {
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auto format_info = texture_info.format_info();
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assert_not_null(format_info);
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auto& config = texture_configs[int(format_info->format)];
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VkFormat format = config.host_format;
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if (format == VK_FORMAT_UNDEFINED) {
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XELOGE(
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"Texture Cache: Attempted to allocate texture format %s, which is "
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"defined as VK_FORMAT_UNDEFINED!",
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texture_info.format_info()->name);
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return nullptr;
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}
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bool is_cube = false;
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// Create an image first.
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VkImageCreateInfo image_info = {};
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image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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image_info.flags = 0;
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switch (texture_info.dimension) {
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case Dimension::k1D:
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case Dimension::k2D:
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if (!texture_info.is_stacked) {
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image_info.imageType = VK_IMAGE_TYPE_2D;
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} else {
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image_info.imageType = VK_IMAGE_TYPE_3D;
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image_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
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}
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break;
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case Dimension::k3D:
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image_info.imageType = VK_IMAGE_TYPE_3D;
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break;
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case Dimension::kCube:
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image_info.imageType = VK_IMAGE_TYPE_2D;
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image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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is_cube = true;
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break;
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default:
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assert_unhandled_case(texture_info.dimension);
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return nullptr;
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}
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image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
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image_info.usage =
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VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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// Check the device limits for the format before we create it.
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VkFormatProperties props;
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vkGetPhysicalDeviceFormatProperties(*device_, format, &props);
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if ((props.optimalTilingFeatures & required_flags) != required_flags) {
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// Texture needs conversion on upload to a native format.
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XELOGE(
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"Texture Cache: Invalid usage flag specified on format %s (%s)\n\t"
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"(requested: %s)",
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texture_info.format_info()->name, ui::vulkan::to_string(format),
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ui::vulkan::to_flags_string(
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static_cast<VkFormatFeatureFlagBits>(required_flags &
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~props.optimalTilingFeatures))
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.c_str());
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}
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if (texture_info.dimension != Dimension::kCube &&
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props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
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// Add color attachment usage if it's supported.
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image_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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} else if (props.optimalTilingFeatures &
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VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) {
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// Add depth/stencil usage as well.
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image_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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}
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if (props.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT) {
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image_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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}
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VkImageFormatProperties image_props;
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vkGetPhysicalDeviceImageFormatProperties(
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*device_, format, image_info.imageType, image_info.tiling,
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image_info.usage, image_info.flags, &image_props);
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// TODO(DrChat): Actually check the image properties.
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image_info.format = format;
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image_info.extent.width = texture_info.width + 1;
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image_info.extent.height = texture_info.height + 1;
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image_info.extent.depth = !is_cube ? 1 + texture_info.depth : 1;
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image_info.mipLevels = texture_info.mip_min_level + texture_info.mip_levels();
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image_info.arrayLayers = !is_cube ? 1 : 1 + texture_info.depth;
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image_info.samples = VK_SAMPLE_COUNT_1_BIT;
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image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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image_info.queueFamilyIndexCount = 0;
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image_info.pQueueFamilyIndices = nullptr;
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image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkImage image;
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assert_true(image_props.maxExtent.width >= image_info.extent.width);
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assert_true(image_props.maxExtent.height >= image_info.extent.height);
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assert_true(image_props.maxExtent.depth >= image_info.extent.depth);
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assert_true(image_props.maxMipLevels >= image_info.mipLevels);
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assert_true(image_props.maxArrayLayers >= image_info.arrayLayers);
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VmaAllocation alloc;
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VmaAllocationCreateInfo vma_create_info = {
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0, VMA_MEMORY_USAGE_GPU_ONLY, 0, 0, 0, nullptr, nullptr,
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};
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VmaAllocationInfo vma_info = {};
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VkResult status = vmaCreateImage(mem_allocator_, &image_info,
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&vma_create_info, &image, &alloc, &vma_info);
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if (status != VK_SUCCESS) {
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// Allocation failed.
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return nullptr;
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}
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auto texture = new Texture();
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texture->format = image_info.format;
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texture->image = image;
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texture->image_layout = image_info.initialLayout;
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texture->alloc = alloc;
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texture->alloc_info = vma_info;
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texture->framebuffer = nullptr;
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texture->usage_flags = image_info.usage;
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texture->is_watched = false;
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texture->texture_info = texture_info;
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return texture;
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}
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bool TextureCache::FreeTexture(Texture* texture) {
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if (texture->in_flight_fence) {
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VkResult status = vkGetFenceStatus(*device_, texture->in_flight_fence);
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if (status != VK_SUCCESS && status != VK_ERROR_DEVICE_LOST) {
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// Texture still in flight.
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return false;
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}
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}
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if (texture->framebuffer) {
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vkDestroyFramebuffer(*device_, texture->framebuffer, nullptr);
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}
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for (auto it = texture->views.begin(); it != texture->views.end();) {
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vkDestroyImageView(*device_, (*it)->view, nullptr);
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it = texture->views.erase(it);
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}
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{
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global_critical_region_.Acquire();
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if (texture->is_watched) {
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for (auto it = watched_textures_.begin();
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it != watched_textures_.end();) {
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if (it->texture == texture) {
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watched_textures_.erase(it);
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break;
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}
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++it;
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}
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texture->is_watched = false;
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}
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}
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vmaDestroyImage(mem_allocator_, texture->image, texture->alloc);
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delete texture;
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return true;
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}
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void TextureCache::WatchTexture(Texture* texture) {
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uint32_t address, size;
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{
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global_critical_region_.Acquire();
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assert_false(texture->is_watched);
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WatchedTexture watched_texture;
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if (texture->texture_info.memory.base_address &&
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texture->texture_info.memory.base_size) {
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watched_texture.is_mip = false;
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address = texture->texture_info.memory.base_address;
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size = texture->texture_info.memory.base_size;
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} else if (texture->texture_info.memory.mip_address &&
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texture->texture_info.memory.mip_size) {
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watched_texture.is_mip = true;
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address = texture->texture_info.memory.mip_address;
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size = texture->texture_info.memory.mip_size;
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} else {
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return;
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}
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watched_texture.texture = texture;
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// Fire any access watches that overlap this region.
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for (auto it = watched_textures_.begin(); it != watched_textures_.end();) {
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// Case 1: 2222222|222|11111111
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// Case 2: 1111111|222|22222222
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// Case 3: 1111111|222|11111111 (fragmentation)
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// Case 4: 2222222|222|22222222 (complete overlap)
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Texture* other_texture = it->texture;
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uint32_t other_address, other_size;
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if (it->is_mip) {
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other_address = other_texture->texture_info.memory.mip_address;
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other_size = other_texture->texture_info.memory.mip_size;
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} else {
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other_address = other_texture->texture_info.memory.base_address;
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other_size = other_texture->texture_info.memory.base_size;
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}
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bool hit = false;
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if (address <= other_address && address + size > other_address) {
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hit = true;
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} else if (other_address <= address &&
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other_address + other_size > address) {
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hit = true;
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} else if (other_address <= address &&
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other_address + other_size > address + size) {
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hit = true;
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} else if (other_address >= address &&
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other_address + other_size < address + size) {
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hit = true;
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}
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if (hit) {
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TextureTouched(other_texture);
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it = watched_textures_.erase(it);
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continue;
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}
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++it;
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}
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watched_textures_.push_back(watched_texture);
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texture->is_watched = true;
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}
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memory_->EnablePhysicalMemoryAccessCallbacks(address, size, true, false);
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}
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void TextureCache::TextureTouched(Texture* texture) {
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if (texture->pending_invalidation) {
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return;
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}
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{
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auto global_lock = global_critical_region_.Acquire();
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assert_true(texture->is_watched);
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texture->is_watched = false;
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// Add to pending list so Scavenge will clean it up.
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invalidated_textures_->insert(texture);
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}
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texture->pending_invalidation = true;
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}
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std::pair<uint32_t, uint32_t> TextureCache::MemoryInvalidationCallback(
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uint32_t physical_address_start, uint32_t length, bool exact_range) {
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global_critical_region_.Acquire();
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if (watched_textures_.empty()) {
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return std::make_pair<uint32_t, uint32_t>(0, UINT32_MAX);
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}
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// Get the texture within the range, or otherwise get the gap between two
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// adjacent textures that can be safely unwatched.
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uint32_t written_range_end = physical_address_start + length;
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uint32_t previous_end = 0, next_start = UINT32_MAX;
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for (auto it = watched_textures_.begin(); it != watched_textures_.end();) {
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Texture* texture = it->texture;
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uint32_t texture_address, texture_size;
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if (it->is_mip) {
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texture_address = texture->texture_info.memory.mip_address;
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texture_size = texture->texture_info.memory.mip_size;
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} else {
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texture_address = texture->texture_info.memory.base_address;
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texture_size = texture->texture_info.memory.base_size;
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}
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if (texture_address >= written_range_end) {
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// Completely after the written range.
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next_start = std::min(next_start, texture_address);
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} else {
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uint32_t texture_end = texture_address + texture_size;
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if (texture_end <= physical_address_start) {
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// Completely before the written range.
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previous_end = std::max(previous_end, texture_end);
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} else {
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// Hit.
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TextureTouched(texture);
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it = watched_textures_.erase(it);
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return std::make_pair(texture_address, texture_size);
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}
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}
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++it;
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}
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return std::make_pair(previous_end, next_start - previous_end);
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}
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std::pair<uint32_t, uint32_t> TextureCache::MemoryInvalidationCallbackThunk(
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void* context_ptr, uint32_t physical_address_start, uint32_t length,
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bool exact_range) {
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return reinterpret_cast<TextureCache*>(context_ptr)
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|
->MemoryInvalidationCallback(physical_address_start, length, exact_range);
|
|
}
|
|
|
|
TextureCache::Texture* TextureCache::DemandResolveTexture(
|
|
const TextureInfo& texture_info) {
|
|
auto texture_hash = texture_info.hash();
|
|
for (auto it = textures_.find(texture_hash); it != textures_.end(); ++it) {
|
|
if (it->second->texture_info == texture_info) {
|
|
if (it->second->pending_invalidation) {
|
|
// This texture has been invalidated!
|
|
RemoveInvalidatedTextures();
|
|
break;
|
|
}
|
|
|
|
// Tell the trace writer to "cache" this memory (but not read it)
|
|
if (texture_info.memory.base_address) {
|
|
trace_writer_->WriteMemoryReadCached(texture_info.memory.base_address,
|
|
texture_info.memory.base_size);
|
|
}
|
|
if (texture_info.memory.mip_address) {
|
|
trace_writer_->WriteMemoryReadCached(texture_info.memory.mip_address,
|
|
texture_info.memory.mip_size);
|
|
}
|
|
|
|
return it->second;
|
|
}
|
|
}
|
|
|
|
VkFormatFeatureFlags required_flags = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
|
|
if (texture_info.format == TextureFormat::k_24_8 ||
|
|
texture_info.format == TextureFormat::k_24_8_FLOAT) {
|
|
required_flags |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
} else {
|
|
required_flags |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
|
|
}
|
|
|
|
// No texture at this location. Make a new one.
|
|
auto texture = AllocateTexture(texture_info, required_flags);
|
|
if (!texture) {
|
|
// Failed to allocate texture (out of memory)
|
|
XELOGE("Vulkan Texture Cache: Failed to allocate texture!");
|
|
return nullptr;
|
|
}
|
|
|
|
// Setup a debug name for the texture.
|
|
device_->DbgSetObjectName(
|
|
reinterpret_cast<uint64_t>(texture->image),
|
|
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
|
|
xe::format_string(
|
|
"RT: 0x%.8X - 0x%.8X (%s, %s)", texture_info.memory.base_address,
|
|
texture_info.memory.base_address + texture_info.memory.base_size,
|
|
texture_info.format_info()->name,
|
|
get_dimension_name(texture_info.dimension)));
|
|
|
|
// Setup an access watch. If this texture is touched, it is destroyed.
|
|
WatchTexture(texture);
|
|
|
|
textures_[texture_hash] = texture;
|
|
COUNT_profile_set("gpu/texture_cache/textures", textures_.size());
|
|
return texture;
|
|
}
|
|
|
|
TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
|
|
VkCommandBuffer command_buffer,
|
|
VkFence completion_fence) {
|
|
// Run a tight loop to scan for an exact match existing texture.
|
|
auto texture_hash = texture_info.hash();
|
|
for (auto it = textures_.find(texture_hash); it != textures_.end(); ++it) {
|
|
if (it->second->texture_info == texture_info) {
|
|
if (it->second->pending_invalidation) {
|
|
// This texture has been invalidated!
|
|
RemoveInvalidatedTextures();
|
|
break;
|
|
}
|
|
|
|
if (texture_info.memory.base_address) {
|
|
trace_writer_->WriteMemoryReadCached(texture_info.memory.base_address,
|
|
texture_info.memory.base_size);
|
|
}
|
|
if (texture_info.memory.mip_address) {
|
|
trace_writer_->WriteMemoryReadCached(texture_info.memory.mip_address,
|
|
texture_info.memory.mip_size);
|
|
}
|
|
return it->second;
|
|
}
|
|
}
|
|
|
|
if (!command_buffer) {
|
|
// Texture not found and no command buffer was passed, preventing us from
|
|
// uploading a new one.
|
|
return nullptr;
|
|
}
|
|
|
|
// Create a new texture and cache it.
|
|
auto texture = AllocateTexture(texture_info);
|
|
if (!texture) {
|
|
// Failed to allocate texture (out of memory)
|
|
XELOGE("Vulkan Texture Cache: Failed to allocate texture!");
|
|
return nullptr;
|
|
}
|
|
|
|
// Though we didn't find an exact match, that doesn't mean we're out of the
|
|
// woods yet. This texture could either be a portion of another texture or
|
|
// vice versa. Copy any overlapping textures into this texture.
|
|
// TODO: Byte count -> pixel count (on x and y axes)
|
|
VkOffset2D offset;
|
|
auto collide_tex = LookupAddress(
|
|
texture_info.memory.base_address, texture_info.width + 1,
|
|
texture_info.height + 1, texture_info.format_info()->format, &offset);
|
|
if (collide_tex != nullptr) {
|
|
// assert_always();
|
|
}
|
|
|
|
if (texture_info.memory.base_address) {
|
|
trace_writer_->WriteMemoryReadCached(texture_info.memory.base_address,
|
|
texture_info.memory.base_size);
|
|
}
|
|
if (texture_info.memory.mip_address) {
|
|
trace_writer_->WriteMemoryReadCached(texture_info.memory.mip_address,
|
|
texture_info.memory.mip_size);
|
|
}
|
|
|
|
if (!UploadTexture(command_buffer, completion_fence, texture, texture_info)) {
|
|
FreeTexture(texture);
|
|
return nullptr;
|
|
}
|
|
|
|
// Setup a debug name for the texture.
|
|
device_->DbgSetObjectName(
|
|
reinterpret_cast<uint64_t>(texture->image),
|
|
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
|
|
xe::format_string(
|
|
"T: 0x%.8X - 0x%.8X (%s, %s)", texture_info.memory.base_address,
|
|
texture_info.memory.base_address + texture_info.memory.base_size,
|
|
texture_info.format_info()->name,
|
|
get_dimension_name(texture_info.dimension)));
|
|
|
|
textures_[texture_hash] = texture;
|
|
COUNT_profile_set("gpu/texture_cache/textures", textures_.size());
|
|
|
|
// Okay. Put a writewatch on it to tell us if it's been modified from the
|
|
// guest.
|
|
WatchTexture(texture);
|
|
|
|
return texture;
|
|
}
|
|
|
|
TextureCache::TextureView* TextureCache::DemandView(Texture* texture,
|
|
uint16_t swizzle) {
|
|
for (auto it = texture->views.begin(); it != texture->views.end(); ++it) {
|
|
if ((*it)->swizzle == swizzle) {
|
|
return (*it).get();
|
|
}
|
|
}
|
|
|
|
auto& config = texture_configs[uint32_t(texture->texture_info.format)];
|
|
|
|
VkImageViewCreateInfo view_info;
|
|
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
view_info.pNext = nullptr;
|
|
view_info.flags = 0;
|
|
view_info.image = texture->image;
|
|
view_info.format = texture->format;
|
|
|
|
bool is_cube = false;
|
|
switch (texture->texture_info.dimension) {
|
|
case Dimension::k1D:
|
|
case Dimension::k2D:
|
|
if (!texture->texture_info.is_stacked) {
|
|
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
} else {
|
|
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
|
}
|
|
break;
|
|
case Dimension::k3D:
|
|
view_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
|
|
break;
|
|
case Dimension::kCube:
|
|
view_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
|
|
is_cube = true;
|
|
break;
|
|
default:
|
|
assert_always();
|
|
}
|
|
|
|
VkComponentSwizzle swizzle_component_map[] = {
|
|
config.component_swizzle.r, config.component_swizzle.g,
|
|
config.component_swizzle.b, config.component_swizzle.a,
|
|
VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ONE,
|
|
VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
};
|
|
|
|
VkComponentSwizzle components[] = {
|
|
swizzle_component_map[(swizzle >> 0) & 0x7],
|
|
swizzle_component_map[(swizzle >> 3) & 0x7],
|
|
swizzle_component_map[(swizzle >> 6) & 0x7],
|
|
swizzle_component_map[(swizzle >> 9) & 0x7],
|
|
};
|
|
|
|
#define SWIZZLE_VECTOR(r, x) \
|
|
{ \
|
|
assert_true(config.vector_swizzle.x >= 0 && \
|
|
config.vector_swizzle.x < xe::countof(components)); \
|
|
view_info.components.r = components[config.vector_swizzle.x]; \
|
|
}
|
|
SWIZZLE_VECTOR(r, x);
|
|
SWIZZLE_VECTOR(g, y);
|
|
SWIZZLE_VECTOR(b, z);
|
|
SWIZZLE_VECTOR(a, w);
|
|
#undef SWIZZLE_CHANNEL
|
|
|
|
if (texture->format == VK_FORMAT_D16_UNORM_S8_UINT ||
|
|
texture->format == VK_FORMAT_D24_UNORM_S8_UINT ||
|
|
texture->format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
|
|
// This applies to any depth/stencil format, but we only use D24S8 / D32FS8.
|
|
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
} else {
|
|
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
}
|
|
view_info.subresourceRange.baseMipLevel = texture->texture_info.mip_min_level;
|
|
view_info.subresourceRange.levelCount = texture->texture_info.mip_levels();
|
|
view_info.subresourceRange.baseArrayLayer = 0;
|
|
view_info.subresourceRange.layerCount =
|
|
!is_cube ? 1 : 1 + texture->texture_info.depth;
|
|
|
|
VkImageView view;
|
|
auto status = vkCreateImageView(*device_, &view_info, nullptr, &view);
|
|
CheckResult(status, "vkCreateImageView");
|
|
if (status == VK_SUCCESS) {
|
|
auto texture_view = new TextureView();
|
|
texture_view->texture = texture;
|
|
texture_view->view = view;
|
|
texture_view->swizzle = swizzle;
|
|
texture->views.push_back(std::unique_ptr<TextureView>(texture_view));
|
|
return texture_view;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
TextureCache::Sampler* TextureCache::Demand(const SamplerInfo& sampler_info) {
|
|
#if FINE_GRAINED_DRAW_SCOPES
|
|
SCOPE_profile_cpu_f("gpu");
|
|
#endif // FINE_GRAINED_DRAW_SCOPES
|
|
|
|
auto sampler_hash = sampler_info.hash();
|
|
for (auto it = samplers_.find(sampler_hash); it != samplers_.end(); ++it) {
|
|
if (it->second->sampler_info == sampler_info) {
|
|
// Found a compatible sampler.
|
|
return it->second;
|
|
}
|
|
}
|
|
|
|
VkResult status = VK_SUCCESS;
|
|
|
|
// Create a new sampler and cache it.
|
|
VkSamplerCreateInfo sampler_create_info;
|
|
sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
sampler_create_info.pNext = nullptr;
|
|
sampler_create_info.flags = 0;
|
|
sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
|
sampler_create_info.maxAnisotropy = 1.0f;
|
|
|
|
// Texture level filtering.
|
|
VkSamplerMipmapMode mip_filter;
|
|
switch (sampler_info.mip_filter) {
|
|
case TextureFilter::kBaseMap:
|
|
// TODO(DrChat): ?
|
|
mip_filter = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
|
break;
|
|
case TextureFilter::kPoint:
|
|
mip_filter = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
|
break;
|
|
case TextureFilter::kLinear:
|
|
mip_filter = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
break;
|
|
default:
|
|
assert_unhandled_case(sampler_info.mip_filter);
|
|
return nullptr;
|
|
}
|
|
|
|
VkFilter min_filter;
|
|
switch (sampler_info.min_filter) {
|
|
case TextureFilter::kPoint:
|
|
min_filter = VK_FILTER_NEAREST;
|
|
break;
|
|
case TextureFilter::kLinear:
|
|
min_filter = VK_FILTER_LINEAR;
|
|
break;
|
|
default:
|
|
assert_unhandled_case(sampler_info.min_filter);
|
|
return nullptr;
|
|
}
|
|
VkFilter mag_filter;
|
|
switch (sampler_info.mag_filter) {
|
|
case TextureFilter::kPoint:
|
|
mag_filter = VK_FILTER_NEAREST;
|
|
break;
|
|
case TextureFilter::kLinear:
|
|
mag_filter = VK_FILTER_LINEAR;
|
|
break;
|
|
default:
|
|
assert_unhandled_case(mag_filter);
|
|
return nullptr;
|
|
}
|
|
|
|
sampler_create_info.minFilter = min_filter;
|
|
sampler_create_info.magFilter = mag_filter;
|
|
sampler_create_info.mipmapMode = mip_filter;
|
|
|
|
// FIXME: Both halfway / mirror clamp to border aren't mapped properly.
|
|
VkSamplerAddressMode address_mode_map[] = {
|
|
/* kRepeat */ VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
|
/* kMirroredRepeat */ VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
|
|
/* kClampToEdge */ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
|
/* kMirrorClampToEdge */ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
|
|
/* kClampToHalfway */ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
|
/* kMirrorClampToHalfway */ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
|
|
/* kClampToBorder */ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
|
|
/* kMirrorClampToBorder */ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
|
|
};
|
|
sampler_create_info.addressModeU =
|
|
address_mode_map[static_cast<int>(sampler_info.clamp_u)];
|
|
sampler_create_info.addressModeV =
|
|
address_mode_map[static_cast<int>(sampler_info.clamp_v)];
|
|
sampler_create_info.addressModeW =
|
|
address_mode_map[static_cast<int>(sampler_info.clamp_w)];
|
|
|
|
float aniso = 0.f;
|
|
switch (sampler_info.aniso_filter) {
|
|
case AnisoFilter::kDisabled:
|
|
aniso = 1.0f;
|
|
break;
|
|
case AnisoFilter::kMax_1_1:
|
|
aniso = 1.0f;
|
|
break;
|
|
case AnisoFilter::kMax_2_1:
|
|
aniso = 2.0f;
|
|
break;
|
|
case AnisoFilter::kMax_4_1:
|
|
aniso = 4.0f;
|
|
break;
|
|
case AnisoFilter::kMax_8_1:
|
|
aniso = 8.0f;
|
|
break;
|
|
case AnisoFilter::kMax_16_1:
|
|
aniso = 16.0f;
|
|
break;
|
|
default:
|
|
assert_unhandled_case(aniso);
|
|
return nullptr;
|
|
}
|
|
|
|
sampler_create_info.anisotropyEnable =
|
|
sampler_info.aniso_filter != AnisoFilter::kDisabled ? VK_TRUE : VK_FALSE;
|
|
sampler_create_info.maxAnisotropy = aniso;
|
|
|
|
sampler_create_info.compareEnable = VK_FALSE;
|
|
sampler_create_info.compareOp = VK_COMPARE_OP_NEVER;
|
|
sampler_create_info.mipLodBias = sampler_info.lod_bias;
|
|
sampler_create_info.minLod = float(sampler_info.mip_min_level);
|
|
sampler_create_info.maxLod = float(sampler_info.mip_max_level);
|
|
sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
|
sampler_create_info.unnormalizedCoordinates = VK_FALSE;
|
|
VkSampler vk_sampler;
|
|
status =
|
|
vkCreateSampler(*device_, &sampler_create_info, nullptr, &vk_sampler);
|
|
CheckResult(status, "vkCreateSampler");
|
|
if (status != VK_SUCCESS) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto sampler = new Sampler();
|
|
sampler->sampler = vk_sampler;
|
|
sampler->sampler_info = sampler_info;
|
|
samplers_[sampler_hash] = sampler;
|
|
|
|
return sampler;
|
|
}
|
|
|
|
bool TextureFormatIsSimilar(TextureFormat left, TextureFormat right) {
|
|
#define COMPARE_FORMAT(x, y) \
|
|
if ((left == TextureFormat::x && right == TextureFormat::y) || \
|
|
(left == TextureFormat::y && right == TextureFormat::x)) { \
|
|
return true; \
|
|
}
|
|
|
|
if (left == right) return true;
|
|
if (GetBaseFormat(left) == GetBaseFormat(right)) return true;
|
|
|
|
return false;
|
|
#undef COMPARE_FORMAT
|
|
}
|
|
|
|
TextureCache::Texture* TextureCache::Lookup(const TextureInfo& texture_info) {
|
|
auto texture_hash = texture_info.hash();
|
|
for (auto it = textures_.find(texture_hash); it != textures_.end(); ++it) {
|
|
if (it->second->texture_info == texture_info) {
|
|
return it->second;
|
|
}
|
|
}
|
|
|
|
// slow path
|
|
for (auto it = textures_.begin(); it != textures_.end(); ++it) {
|
|
const auto& other_texture_info = it->second->texture_info;
|
|
|
|
#define COMPARE_FIELD(x) \
|
|
if (texture_info.x != other_texture_info.x) continue
|
|
COMPARE_FIELD(memory.base_address);
|
|
COMPARE_FIELD(memory.base_size);
|
|
COMPARE_FIELD(dimension);
|
|
COMPARE_FIELD(width);
|
|
COMPARE_FIELD(height);
|
|
COMPARE_FIELD(depth);
|
|
COMPARE_FIELD(endianness);
|
|
COMPARE_FIELD(is_tiled);
|
|
#undef COMPARE_FIELD
|
|
|
|
if (!TextureFormatIsSimilar(texture_info.format,
|
|
other_texture_info.format)) {
|
|
continue;
|
|
}
|
|
|
|
/*const auto format_info = texture_info.format_info();
|
|
const auto other_format_info = other_texture_info.format_info();
|
|
#define COMPARE_FIELD(x) if (format_info->x != other_format_info->x) continue
|
|
COMPARE_FIELD(type);
|
|
COMPARE_FIELD(block_width);
|
|
COMPARE_FIELD(block_height);
|
|
COMPARE_FIELD(bits_per_pixel);
|
|
#undef COMPARE_FIELD*/
|
|
return it->second;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
TextureCache::Texture* TextureCache::LookupAddress(uint32_t guest_address,
|
|
uint32_t width,
|
|
uint32_t height,
|
|
TextureFormat format,
|
|
VkOffset2D* out_offset) {
|
|
for (auto it = textures_.begin(); it != textures_.end(); ++it) {
|
|
const auto& texture_info = it->second->texture_info;
|
|
if (guest_address >= texture_info.memory.base_address &&
|
|
guest_address <
|
|
texture_info.memory.base_address + texture_info.memory.base_size &&
|
|
texture_info.pitch >= width && texture_info.height >= height &&
|
|
out_offset) {
|
|
auto offset_bytes = guest_address - texture_info.memory.base_address;
|
|
|
|
if (texture_info.dimension == Dimension::k2D) {
|
|
out_offset->x = 0;
|
|
out_offset->y = offset_bytes / texture_info.pitch;
|
|
if (offset_bytes % texture_info.pitch != 0) {
|
|
// TODO: offset_x
|
|
}
|
|
}
|
|
|
|
return it->second;
|
|
}
|
|
|
|
if (texture_info.memory.base_address == guest_address &&
|
|
texture_info.dimension == Dimension::k2D &&
|
|
texture_info.pitch == width && texture_info.height == height) {
|
|
if (out_offset) {
|
|
out_offset->x = 0;
|
|
out_offset->y = 0;
|
|
}
|
|
|
|
return it->second;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void TextureCache::FlushPendingCommands(VkCommandBuffer command_buffer,
|
|
VkFence completion_fence) {
|
|
auto status = vkEndCommandBuffer(command_buffer);
|
|
CheckResult(status, "vkEndCommandBuffer");
|
|
|
|
VkSubmitInfo submit_info;
|
|
std::memset(&submit_info, 0, sizeof(submit_info));
|
|
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
submit_info.commandBufferCount = 1;
|
|
submit_info.pCommandBuffers = &command_buffer;
|
|
|
|
if (device_queue_) {
|
|
auto status =
|
|
vkQueueSubmit(device_queue_, 1, &submit_info, completion_fence);
|
|
CheckResult(status, "vkQueueSubmit");
|
|
} else {
|
|
std::lock_guard<std::mutex>(device_->primary_queue_mutex());
|
|
|
|
auto status = vkQueueSubmit(device_->primary_queue(), 1, &submit_info,
|
|
completion_fence);
|
|
CheckResult(status, "vkQueueSubmit");
|
|
}
|
|
|
|
vkWaitForFences(*device_, 1, &completion_fence, VK_TRUE, -1);
|
|
staging_buffer_.Scavenge();
|
|
vkResetFences(*device_, 1, &completion_fence);
|
|
|
|
// Reset the command buffer and put it back into the recording state.
|
|
vkResetCommandBuffer(command_buffer, 0);
|
|
VkCommandBufferBeginInfo begin_info;
|
|
std::memset(&begin_info, 0, sizeof(begin_info));
|
|
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
vkBeginCommandBuffer(command_buffer, &begin_info);
|
|
}
|
|
|
|
bool TextureCache::ConvertTexture(uint8_t* dest, VkBufferImageCopy* copy_region,
|
|
uint32_t mip, const TextureInfo& src) {
|
|
#if FINE_GRAINED_DRAW_SCOPES
|
|
SCOPE_profile_cpu_f("gpu");
|
|
#endif // FINE_GRAINED_DRAW_SCOPES
|
|
uint32_t offset_x = 0;
|
|
uint32_t offset_y = 0;
|
|
uint32_t address = src.GetMipLocation(mip, &offset_x, &offset_y, true);
|
|
if (!address) {
|
|
return false;
|
|
}
|
|
|
|
void* host_address = memory_->TranslatePhysical(address);
|
|
|
|
auto is_cube = src.dimension == Dimension::kCube;
|
|
auto src_extent = src.GetMipExtent(mip, true);
|
|
auto dst_extent = GetMipExtent(src, mip);
|
|
|
|
uint32_t src_pitch =
|
|
src_extent.block_pitch_h * src.format_info()->bytes_per_block();
|
|
uint32_t dst_pitch =
|
|
dst_extent.block_pitch_h * GetFormatInfo(src.format)->bytes_per_block();
|
|
|
|
auto copy_block = GetFormatCopyBlock(src.format);
|
|
|
|
const uint8_t* src_mem = reinterpret_cast<const uint8_t*>(host_address);
|
|
if (!src.is_tiled) {
|
|
for (uint32_t face = 0; face < dst_extent.depth; face++) {
|
|
src_mem += offset_y * src_pitch;
|
|
src_mem += offset_x * src.format_info()->bytes_per_block();
|
|
for (uint32_t y = 0; y < dst_extent.block_height; y++) {
|
|
copy_block(src.endianness, dest + y * dst_pitch,
|
|
src_mem + y * src_pitch, dst_pitch);
|
|
}
|
|
src_mem += src_pitch * src_extent.block_pitch_v;
|
|
dest += dst_pitch * dst_extent.block_pitch_v;
|
|
}
|
|
} else {
|
|
// Untile image.
|
|
// We could do this in a shader to speed things up, as this is pretty slow.
|
|
for (uint32_t face = 0; face < dst_extent.depth; face++) {
|
|
texture_conversion::UntileInfo untile_info;
|
|
std::memset(&untile_info, 0, sizeof(untile_info));
|
|
untile_info.offset_x = offset_x;
|
|
untile_info.offset_y = offset_y;
|
|
untile_info.width = src_extent.block_width;
|
|
untile_info.height = src_extent.block_height;
|
|
untile_info.input_pitch = src_extent.block_pitch_h;
|
|
untile_info.output_pitch = dst_extent.block_pitch_h;
|
|
untile_info.input_format_info = src.format_info();
|
|
untile_info.output_format_info = GetFormatInfo(src.format);
|
|
untile_info.copy_callback = [=](auto o, auto i, auto l) {
|
|
copy_block(src.endianness, o, i, l);
|
|
};
|
|
texture_conversion::Untile(dest, src_mem, &untile_info);
|
|
src_mem += src_pitch * src_extent.block_pitch_v;
|
|
dest += dst_pitch * dst_extent.block_pitch_v;
|
|
}
|
|
}
|
|
|
|
copy_region->bufferRowLength = dst_extent.pitch;
|
|
copy_region->bufferImageHeight = dst_extent.height;
|
|
copy_region->imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
copy_region->imageSubresource.mipLevel = mip;
|
|
copy_region->imageSubresource.baseArrayLayer = 0;
|
|
copy_region->imageSubresource.layerCount = !is_cube ? 1 : dst_extent.depth;
|
|
copy_region->imageExtent.width = std::max(1u, (src.width + 1) >> mip);
|
|
copy_region->imageExtent.height = std::max(1u, (src.height + 1) >> mip);
|
|
copy_region->imageExtent.depth = !is_cube ? dst_extent.depth : 1;
|
|
return true;
|
|
}
|
|
|
|
bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
|
|
VkFence completion_fence, Texture* dest,
|
|
const TextureInfo& src) {
|
|
#if FINE_GRAINED_DRAW_SCOPES
|
|
SCOPE_profile_cpu_f("gpu");
|
|
#endif // FINE_GRAINED_DRAW_SCOPES
|
|
|
|
size_t unpack_length = ComputeTextureStorage(src);
|
|
|
|
XELOGGPU(
|
|
"Uploading texture @ 0x%.8X/0x%.8X (%ux%ux%u, format: %s, dim: %s, "
|
|
"levels: %u (%u-%u), stacked: %s, pitch: %u, tiled: %s, packed mips: %s, "
|
|
"unpack length: 0x%.8X)",
|
|
src.memory.base_address, src.memory.mip_address, src.width + 1,
|
|
src.height + 1, src.depth + 1, src.format_info()->name,
|
|
get_dimension_name(src.dimension), src.mip_levels(), src.mip_min_level,
|
|
src.mip_max_level, src.is_stacked ? "yes" : "no", src.pitch,
|
|
src.is_tiled ? "yes" : "no", src.has_packed_mips ? "yes" : "no",
|
|
unpack_length);
|
|
|
|
XELOGGPU("Extent: %ux%ux%u %u,%u,%u", src.extent.pitch, src.extent.height,
|
|
src.extent.depth, src.extent.block_pitch_h, src.extent.block_height,
|
|
src.extent.block_pitch_v);
|
|
|
|
if (!unpack_length) {
|
|
XELOGW("Failed to compute texture storage!");
|
|
return false;
|
|
}
|
|
|
|
if (!staging_buffer_.CanAcquire(unpack_length)) {
|
|
// Need to have unique memory for every upload for at least one frame. If we
|
|
// run out of memory, we need to flush all queued upload commands to the
|
|
// GPU.
|
|
FlushPendingCommands(command_buffer, completion_fence);
|
|
|
|
// Uploads have been flushed. Continue.
|
|
if (!staging_buffer_.CanAcquire(unpack_length)) {
|
|
// The staging buffer isn't big enough to hold this texture.
|
|
XELOGE(
|
|
"TextureCache staging buffer is too small! (uploading 0x%.8X bytes)",
|
|
unpack_length);
|
|
assert_always();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Grab some temporary memory for staging.
|
|
auto alloc = staging_buffer_.Acquire(unpack_length, completion_fence);
|
|
assert_not_null(alloc);
|
|
if (!alloc) {
|
|
XELOGE("%s: Failed to acquire staging memory!", __func__);
|
|
return false;
|
|
}
|
|
|
|
// DEBUG: Check the source address. If it's completely zero'd out, print it.
|
|
bool valid = false;
|
|
auto src_data = memory_->TranslatePhysical(src.memory.base_address);
|
|
for (uint32_t i = 0; i < src.memory.base_size; i++) {
|
|
if (src_data[i] != 0) {
|
|
valid = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!valid) {
|
|
XELOGW("Warning: Texture @ 0x%.8X is blank!", src.memory.base_address);
|
|
}
|
|
|
|
// Upload texture into GPU memory.
|
|
// TODO: If the GPU supports it, we can submit a compute batch to convert the
|
|
// texture and copy it to its destination. Otherwise, fallback to conversion
|
|
// on the CPU.
|
|
uint32_t copy_region_count = src.mip_levels();
|
|
std::vector<VkBufferImageCopy> copy_regions(copy_region_count);
|
|
|
|
// Upload all mips.
|
|
auto unpack_buffer = reinterpret_cast<uint8_t*>(alloc->host_ptr);
|
|
VkDeviceSize unpack_offset = 0;
|
|
for (uint32_t mip = src.mip_min_level, region = 0; mip <= src.mip_max_level;
|
|
mip++, region++) {
|
|
if (!ConvertTexture(&unpack_buffer[unpack_offset], ©_regions[region],
|
|
mip, src)) {
|
|
XELOGW("Failed to convert texture mip %u!", mip);
|
|
return false;
|
|
}
|
|
copy_regions[region].bufferOffset = alloc->offset + unpack_offset;
|
|
copy_regions[region].imageOffset = {0, 0, 0};
|
|
|
|
/*
|
|
XELOGGPU("Mip %u %ux%ux%u @ 0x%X", mip,
|
|
copy_regions[region].imageExtent.width,
|
|
copy_regions[region].imageExtent.height,
|
|
copy_regions[region].imageExtent.depth, unpack_offset);
|
|
*/
|
|
|
|
unpack_offset += ComputeMipStorage(src, mip);
|
|
}
|
|
|
|
if (cvars::texture_dump) {
|
|
TextureDump(src, unpack_buffer, unpack_length);
|
|
}
|
|
|
|
// Transition the texture into a transfer destination layout.
|
|
VkImageMemoryBarrier barrier;
|
|
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
barrier.pNext = nullptr;
|
|
barrier.srcAccessMask = 0;
|
|
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
barrier.oldLayout = dest->image_layout;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
barrier.srcQueueFamilyIndex = VK_FALSE;
|
|
barrier.dstQueueFamilyIndex = VK_FALSE;
|
|
barrier.image = dest->image;
|
|
if (dest->format == VK_FORMAT_D16_UNORM_S8_UINT ||
|
|
dest->format == VK_FORMAT_D24_UNORM_S8_UINT ||
|
|
dest->format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
|
|
barrier.subresourceRange.aspectMask =
|
|
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
} else {
|
|
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
}
|
|
barrier.subresourceRange.baseMipLevel = src.mip_min_level;
|
|
barrier.subresourceRange.levelCount = src.mip_levels();
|
|
barrier.subresourceRange.baseArrayLayer =
|
|
copy_regions[0].imageSubresource.baseArrayLayer;
|
|
barrier.subresourceRange.layerCount =
|
|
copy_regions[0].imageSubresource.layerCount;
|
|
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
|
|
nullptr, 1, &barrier);
|
|
|
|
// Now move the converted texture into the destination.
|
|
if (dest->format == VK_FORMAT_D16_UNORM_S8_UINT ||
|
|
dest->format == VK_FORMAT_D24_UNORM_S8_UINT ||
|
|
dest->format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
|
|
// Do just a depth upload (for now).
|
|
// This assumes depth buffers don't have mips (hopefully they don't)
|
|
assert_true(src.mip_levels() == 1);
|
|
copy_regions[0].imageSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
}
|
|
|
|
vkCmdCopyBufferToImage(command_buffer, staging_buffer_.gpu_buffer(),
|
|
dest->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
copy_region_count, copy_regions.data());
|
|
|
|
// Now transition the texture into a shader readonly source.
|
|
barrier.srcAccessMask = barrier.dstAccessMask;
|
|
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
barrier.oldLayout = barrier.newLayout;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
|
|
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
|
0, 0, nullptr, 0, nullptr, 1, &barrier);
|
|
|
|
dest->image_layout = barrier.newLayout;
|
|
return true;
|
|
}
|
|
|
|
const FormatInfo* TextureCache::GetFormatInfo(TextureFormat format) {
|
|
switch (format) {
|
|
case TextureFormat::k_CTX1:
|
|
return FormatInfo::Get(TextureFormat::k_8_8);
|
|
case TextureFormat::k_DXT3A:
|
|
return FormatInfo::Get(TextureFormat::k_DXT2_3);
|
|
default:
|
|
return FormatInfo::Get(format);
|
|
}
|
|
}
|
|
|
|
texture_conversion::CopyBlockCallback TextureCache::GetFormatCopyBlock(
|
|
TextureFormat format) {
|
|
switch (format) {
|
|
case TextureFormat::k_CTX1:
|
|
return texture_conversion::ConvertTexelCTX1ToR8G8;
|
|
case TextureFormat::k_DXT3A:
|
|
return texture_conversion::ConvertTexelDXT3AToDXT3;
|
|
default:
|
|
return texture_conversion::CopySwapBlock;
|
|
}
|
|
}
|
|
|
|
TextureExtent TextureCache::GetMipExtent(const TextureInfo& src, uint32_t mip) {
|
|
auto format_info = GetFormatInfo(src.format);
|
|
uint32_t width = src.width + 1;
|
|
uint32_t height = src.height + 1;
|
|
uint32_t depth = src.depth + 1;
|
|
TextureExtent extent;
|
|
if (mip == 0) {
|
|
extent = TextureExtent::Calculate(format_info, width, height, depth, false,
|
|
false);
|
|
} else {
|
|
uint32_t mip_width = std::max(1u, width >> mip);
|
|
uint32_t mip_height = std::max(1u, height >> mip);
|
|
extent = TextureExtent::Calculate(format_info, mip_width, mip_height, depth,
|
|
false, false);
|
|
}
|
|
return extent;
|
|
}
|
|
|
|
uint32_t TextureCache::ComputeMipStorage(const FormatInfo* format_info,
|
|
uint32_t width, uint32_t height,
|
|
uint32_t depth, uint32_t mip) {
|
|
assert_not_null(format_info);
|
|
TextureExtent extent;
|
|
if (mip == 0) {
|
|
extent = TextureExtent::Calculate(format_info, width, height, depth, false,
|
|
false);
|
|
} else {
|
|
uint32_t mip_width = std::max(1u, width >> mip);
|
|
uint32_t mip_height = std::max(1u, height >> mip);
|
|
extent = TextureExtent::Calculate(format_info, mip_width, mip_height, depth,
|
|
false, false);
|
|
}
|
|
uint32_t bytes_per_block = format_info->bytes_per_block();
|
|
return extent.all_blocks() * bytes_per_block;
|
|
}
|
|
|
|
uint32_t TextureCache::ComputeMipStorage(const TextureInfo& src, uint32_t mip) {
|
|
uint32_t size = ComputeMipStorage(GetFormatInfo(src.format), src.width + 1,
|
|
src.height + 1, src.depth + 1, mip);
|
|
// ensure 4-byte alignment
|
|
return (size + 3) & (~3u);
|
|
}
|
|
|
|
uint32_t TextureCache::ComputeTextureStorage(const TextureInfo& src) {
|
|
auto format_info = GetFormatInfo(src.format);
|
|
uint32_t width = src.width + 1;
|
|
uint32_t height = src.height + 1;
|
|
uint32_t depth = src.depth + 1;
|
|
uint32_t length = 0;
|
|
for (uint32_t mip = src.mip_min_level; mip <= src.mip_max_level; ++mip) {
|
|
if (mip == 0 && !src.memory.base_address) {
|
|
continue;
|
|
} else if (mip > 0 && !src.memory.mip_address) {
|
|
continue;
|
|
}
|
|
length += ComputeMipStorage(format_info, width, height, depth, mip);
|
|
}
|
|
return length;
|
|
}
|
|
|
|
void TextureCache::WritebackTexture(Texture* texture) {
|
|
VkResult status = VK_SUCCESS;
|
|
VkFence fence = wb_command_pool_->BeginBatch();
|
|
auto alloc = wb_staging_buffer_.Acquire(texture->alloc_info.size, fence);
|
|
if (!alloc) {
|
|
wb_command_pool_->EndBatch();
|
|
return;
|
|
}
|
|
|
|
auto command_buffer = wb_command_pool_->AcquireEntry();
|
|
|
|
VkCommandBufferBeginInfo begin_info = {
|
|
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
|
nullptr,
|
|
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
|
nullptr,
|
|
};
|
|
vkBeginCommandBuffer(command_buffer, &begin_info);
|
|
|
|
// TODO: Transition the texture to a transfer source.
|
|
// TODO: copy depth/layers?
|
|
|
|
VkBufferImageCopy region;
|
|
region.bufferOffset = alloc->offset;
|
|
region.bufferRowLength = 0;
|
|
region.bufferImageHeight = 0;
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.imageSubresource.mipLevel = 0;
|
|
region.imageSubresource.baseArrayLayer = 0;
|
|
region.imageSubresource.layerCount = 1;
|
|
region.imageOffset.x = 0;
|
|
region.imageOffset.y = 0;
|
|
region.imageOffset.z = 0;
|
|
region.imageExtent.width = texture->texture_info.width + 1;
|
|
region.imageExtent.height = texture->texture_info.height + 1;
|
|
region.imageExtent.depth = 1;
|
|
|
|
vkCmdCopyImageToBuffer(command_buffer, texture->image,
|
|
VK_IMAGE_LAYOUT_GENERAL,
|
|
wb_staging_buffer_.gpu_buffer(), 1, ®ion);
|
|
|
|
// TODO: Transition the texture back to a shader resource.
|
|
|
|
vkEndCommandBuffer(command_buffer);
|
|
|
|
// Submit the command buffer.
|
|
// Submit commands and wait.
|
|
{
|
|
std::lock_guard<std::mutex>(device_->primary_queue_mutex());
|
|
VkSubmitInfo submit_info = {
|
|
VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
|
nullptr,
|
|
0,
|
|
nullptr,
|
|
nullptr,
|
|
1,
|
|
&command_buffer,
|
|
0,
|
|
nullptr,
|
|
};
|
|
status = vkQueueSubmit(device_->primary_queue(), 1, &submit_info, fence);
|
|
CheckResult(status, "vkQueueSubmit");
|
|
|
|
if (status == VK_SUCCESS) {
|
|
status = vkQueueWaitIdle(device_->primary_queue());
|
|
CheckResult(status, "vkQueueWaitIdle");
|
|
}
|
|
}
|
|
|
|
wb_command_pool_->EndBatch();
|
|
|
|
if (status == VK_SUCCESS) {
|
|
auto dest =
|
|
memory_->TranslatePhysical(texture->texture_info.memory.base_address);
|
|
std::memcpy(dest, alloc->host_ptr, texture->texture_info.memory.base_size);
|
|
}
|
|
|
|
wb_staging_buffer_.Scavenge();
|
|
}
|
|
|
|
void TextureCache::HashTextureBindings(
|
|
XXH64_state_t* hash_state, uint32_t& fetch_mask,
|
|
const std::vector<Shader::TextureBinding>& bindings) {
|
|
for (auto& binding : bindings) {
|
|
uint32_t fetch_bit = 1 << binding.fetch_constant;
|
|
if (fetch_mask & fetch_bit) {
|
|
// We've covered this binding.
|
|
continue;
|
|
}
|
|
fetch_mask |= fetch_bit;
|
|
|
|
auto& regs = *register_file_;
|
|
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6;
|
|
auto group =
|
|
reinterpret_cast<const xenos::xe_gpu_fetch_group_t*>(®s.values[r]);
|
|
auto& fetch = group->texture_fetch;
|
|
|
|
XXH64_update(hash_state, &fetch, sizeof(fetch));
|
|
}
|
|
}
|
|
|
|
VkDescriptorSet TextureCache::PrepareTextureSet(
|
|
VkCommandBuffer command_buffer, VkFence completion_fence,
|
|
const std::vector<Shader::TextureBinding>& vertex_bindings,
|
|
const std::vector<Shader::TextureBinding>& pixel_bindings) {
|
|
XXH64_state_t hash_state;
|
|
XXH64_reset(&hash_state, 0);
|
|
|
|
// (quickly) Generate a hash.
|
|
uint32_t fetch_mask = 0;
|
|
HashTextureBindings(&hash_state, fetch_mask, vertex_bindings);
|
|
HashTextureBindings(&hash_state, fetch_mask, pixel_bindings);
|
|
uint64_t hash = XXH64_digest(&hash_state);
|
|
for (auto it = texture_sets_.find(hash); it != texture_sets_.end(); ++it) {
|
|
// TODO(DrChat): We need to compare the bindings and ensure they're equal.
|
|
return it->second;
|
|
}
|
|
|
|
// Clear state.
|
|
auto update_set_info = &update_set_info_;
|
|
update_set_info->has_setup_fetch_mask = 0;
|
|
update_set_info->image_write_count = 0;
|
|
|
|
std::memset(update_set_info, 0, sizeof(update_set_info_));
|
|
|
|
// Process vertex and pixel shader bindings.
|
|
// This does things lazily and de-dupes fetch constants reused in both
|
|
// shaders.
|
|
bool any_failed = false;
|
|
any_failed = !SetupTextureBindings(command_buffer, completion_fence,
|
|
update_set_info, vertex_bindings) ||
|
|
any_failed;
|
|
any_failed = !SetupTextureBindings(command_buffer, completion_fence,
|
|
update_set_info, pixel_bindings) ||
|
|
any_failed;
|
|
if (any_failed) {
|
|
XELOGW("Failed to setup one or more texture bindings!");
|
|
// TODO(benvanik): actually bail out here?
|
|
}
|
|
|
|
// Open a new batch of descriptor sets (for this frame)
|
|
if (!descriptor_pool_->has_open_batch()) {
|
|
descriptor_pool_->BeginBatch(completion_fence);
|
|
}
|
|
|
|
auto descriptor_set =
|
|
descriptor_pool_->AcquireEntry(texture_descriptor_set_layout_);
|
|
if (!descriptor_set) {
|
|
return nullptr;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < update_set_info->image_write_count; i++) {
|
|
update_set_info->image_writes[i].dstSet = descriptor_set;
|
|
}
|
|
|
|
// Update the descriptor set.
|
|
if (update_set_info->image_write_count > 0) {
|
|
vkUpdateDescriptorSets(*device_, update_set_info->image_write_count,
|
|
update_set_info->image_writes, 0, nullptr);
|
|
}
|
|
|
|
texture_sets_[hash] = descriptor_set;
|
|
return descriptor_set;
|
|
}
|
|
|
|
bool TextureCache::SetupTextureBindings(
|
|
VkCommandBuffer command_buffer, VkFence completion_fence,
|
|
UpdateSetInfo* update_set_info,
|
|
const std::vector<Shader::TextureBinding>& bindings) {
|
|
bool any_failed = false;
|
|
for (auto& binding : bindings) {
|
|
uint32_t fetch_bit = 1 << binding.fetch_constant;
|
|
if ((update_set_info->has_setup_fetch_mask & fetch_bit) == 0) {
|
|
// Needs setup.
|
|
any_failed = !SetupTextureBinding(command_buffer, completion_fence,
|
|
update_set_info, binding) ||
|
|
any_failed;
|
|
update_set_info->has_setup_fetch_mask |= fetch_bit;
|
|
}
|
|
}
|
|
return !any_failed;
|
|
}
|
|
|
|
bool TextureCache::SetupTextureBinding(VkCommandBuffer command_buffer,
|
|
VkFence completion_fence,
|
|
UpdateSetInfo* update_set_info,
|
|
const Shader::TextureBinding& binding) {
|
|
#if FINE_GRAINED_DRAW_SCOPES
|
|
SCOPE_profile_cpu_f("gpu");
|
|
#endif // FINE_GRAINED_DRAW_SCOPES
|
|
|
|
auto& regs = *register_file_;
|
|
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + binding.fetch_constant * 6;
|
|
auto group =
|
|
reinterpret_cast<const xenos::xe_gpu_fetch_group_t*>(®s.values[r]);
|
|
auto& fetch = group->texture_fetch;
|
|
|
|
// Disabled?
|
|
// TODO(benvanik): reset sampler.
|
|
switch (fetch.type) {
|
|
case xenos::FetchConstantType::kTexture:
|
|
break;
|
|
case xenos::FetchConstantType::kInvalidTexture:
|
|
if (cvars::gpu_allow_invalid_fetch_constants) {
|
|
break;
|
|
}
|
|
XELOGW(
|
|
"Texture fetch constant %u (%.8X %.8X %.8X %.8X %.8X %.8X) has "
|
|
"\"invalid\" type! This is incorrect behavior, but you can try "
|
|
"bypassing this by launching Xenia with "
|
|
"--gpu_allow_invalid_fetch_constants=true.",
|
|
binding.fetch_constant, fetch.dword_0, fetch.dword_1, fetch.dword_2,
|
|
fetch.dword_3, fetch.dword_4, fetch.dword_5);
|
|
return false;
|
|
default:
|
|
XELOGW(
|
|
"Texture fetch constant %u (%.8X %.8X %.8X %.8X %.8X %.8X) is "
|
|
"completely invalid!",
|
|
binding.fetch_constant, fetch.dword_0, fetch.dword_1, fetch.dword_2,
|
|
fetch.dword_3, fetch.dword_4, fetch.dword_5);
|
|
return false;
|
|
}
|
|
|
|
TextureInfo texture_info;
|
|
if (!TextureInfo::Prepare(fetch, &texture_info)) {
|
|
XELOGE("Unable to parse texture fetcher info");
|
|
return false; // invalid texture used
|
|
}
|
|
SamplerInfo sampler_info;
|
|
if (!SamplerInfo::Prepare(fetch, binding.fetch_instr, &sampler_info)) {
|
|
XELOGE("Unable to parse sampler info");
|
|
return false; // invalid texture used
|
|
}
|
|
|
|
// Search via the base format.
|
|
texture_info.format = GetBaseFormat(texture_info.format);
|
|
|
|
auto texture = Demand(texture_info, command_buffer, completion_fence);
|
|
auto sampler = Demand(sampler_info);
|
|
if (texture == nullptr || sampler == nullptr) {
|
|
XELOGE("Texture or sampler is NULL!");
|
|
return false;
|
|
}
|
|
|
|
uint16_t swizzle = static_cast<uint16_t>(fetch.swizzle);
|
|
auto view = DemandView(texture, swizzle);
|
|
|
|
auto image_info =
|
|
&update_set_info->image_infos[update_set_info->image_write_count];
|
|
auto image_write =
|
|
&update_set_info->image_writes[update_set_info->image_write_count];
|
|
update_set_info->image_write_count++;
|
|
|
|
// Sanity check, we only have 32 binding slots.
|
|
assert(binding.binding_index < 32);
|
|
|
|
image_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
image_write->pNext = nullptr;
|
|
// image_write->dstSet is set later...
|
|
image_write->dstBinding = 0;
|
|
image_write->dstArrayElement = uint32_t(binding.binding_index);
|
|
image_write->descriptorCount = 1;
|
|
image_write->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
image_write->pImageInfo = image_info;
|
|
image_write->pBufferInfo = nullptr;
|
|
image_write->pTexelBufferView = nullptr;
|
|
|
|
image_info->imageView = view->view;
|
|
image_info->imageLayout = texture->image_layout;
|
|
image_info->sampler = sampler->sampler;
|
|
texture->in_flight_fence = completion_fence;
|
|
|
|
return true;
|
|
}
|
|
|
|
void TextureCache::RemoveInvalidatedTextures() {
|
|
std::unordered_set<Texture*>& invalidated_textures = *invalidated_textures_;
|
|
|
|
// Clean up any invalidated textures.
|
|
{
|
|
auto global_lock = global_critical_region_.Acquire();
|
|
if (invalidated_textures_ == &invalidated_textures_sets_[0]) {
|
|
invalidated_textures_ = &invalidated_textures_sets_[1];
|
|
} else {
|
|
invalidated_textures_ = &invalidated_textures_sets_[0];
|
|
}
|
|
}
|
|
|
|
// Append all invalidated textures to a deletion queue. They will be deleted
|
|
// when all command buffers using them have finished executing.
|
|
if (!invalidated_textures.empty()) {
|
|
for (auto it = invalidated_textures.begin();
|
|
it != invalidated_textures.end(); ++it) {
|
|
pending_delete_textures_.push_back(*it);
|
|
textures_.erase((*it)->texture_info.hash());
|
|
}
|
|
|
|
COUNT_profile_set("gpu/texture_cache/textures", textures_.size());
|
|
COUNT_profile_set("gpu/texture_cache/pending_deletes",
|
|
pending_delete_textures_.size());
|
|
invalidated_textures.clear();
|
|
}
|
|
}
|
|
|
|
void TextureCache::ClearCache() {
|
|
RemoveInvalidatedTextures();
|
|
for (auto it = textures_.begin(); it != textures_.end(); ++it) {
|
|
while (!FreeTexture(it->second)) {
|
|
// Texture still in use. Busy loop.
|
|
xe::threading::MaybeYield();
|
|
}
|
|
}
|
|
textures_.clear();
|
|
COUNT_profile_set("gpu/texture_cache/textures", 0);
|
|
|
|
for (auto it = samplers_.begin(); it != samplers_.end(); ++it) {
|
|
vkDestroySampler(*device_, it->second->sampler, nullptr);
|
|
delete it->second;
|
|
}
|
|
samplers_.clear();
|
|
}
|
|
|
|
void TextureCache::Scavenge() {
|
|
SCOPE_profile_cpu_f("gpu");
|
|
|
|
// Close any open descriptor pool batches
|
|
if (descriptor_pool_->has_open_batch()) {
|
|
descriptor_pool_->EndBatch();
|
|
}
|
|
|
|
// Free unused descriptor sets
|
|
// TODO(DrChat): These sets could persist across frames, we just need a smart
|
|
// way to detect if they're unused and free them.
|
|
texture_sets_.clear();
|
|
descriptor_pool_->Scavenge();
|
|
staging_buffer_.Scavenge();
|
|
|
|
// Kill all pending delete textures.
|
|
RemoveInvalidatedTextures();
|
|
if (!pending_delete_textures_.empty()) {
|
|
for (auto it = pending_delete_textures_.begin();
|
|
it != pending_delete_textures_.end();) {
|
|
if (!FreeTexture(*it)) {
|
|
break;
|
|
}
|
|
|
|
it = pending_delete_textures_.erase(it);
|
|
}
|
|
|
|
COUNT_profile_set("gpu/texture_cache/pending_deletes",
|
|
pending_delete_textures_.size());
|
|
}
|
|
}
|
|
|
|
} // namespace vulkan
|
|
} // namespace gpu
|
|
} // namespace xe
|