Files
Xenia-Canary/src/xenia/ui/menu_item.h
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_MENU_ITEM_H_
#define XENIA_UI_MENU_ITEM_H_
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include "xenia/ui/ui_event.h"
namespace xe {
namespace ui {
class Window;
class MenuItem {
public:
typedef std::unique_ptr<MenuItem, void (*)(MenuItem*)> MenuItemPtr;
enum class Type {
kPopup, // Popup menu (submenu)
kSeparator,
kNormal, // Root menu
kString, // Menu is just a string
};
static std::unique_ptr<MenuItem> Create(Type type);
static std::unique_ptr<MenuItem> Create(Type type, const std::string& text);
static std::unique_ptr<MenuItem> Create(Type type, const std::string& text,
std::function<void()> callback);
static std::unique_ptr<MenuItem> Create(Type type, const std::string& text,
const std::string& hotkey,
std::function<void()> callback);
virtual ~MenuItem();
MenuItem* parent_item() const { return parent_item_; }
Type type() { return type_; }
const std::string& text() { return text_; }
const std::string& hotkey() { return hotkey_; }
// If the menu is currently attached to a Window, changes to it (such as the
// elements and the enabled / disabled state) may be not reflected
// immediately - call Window::CompleteMainMenuItemsUpdate when the
// modifications are done.
void AddChild(MenuItem* child_item);
void AddChild(std::unique_ptr<MenuItem> child_item);
void AddChild(MenuItemPtr child_item);
void RemoveChild(MenuItem* child_item);
MenuItem* child(size_t index);
virtual void SetEnabled(bool enabled) {}
protected:
MenuItem(Type type, const std::string& text, const std::string& hotkey,
std::function<void()> callback);
virtual void OnChildAdded(MenuItem* child_item) {}
virtual void OnChildRemoved(MenuItem* child_item) {}
// This MenuItem may be destroyed as a result of the callback, don't do
// anything with it after the call.
void OnSelected();
Type type_;
MenuItem* parent_item_;
std::vector<MenuItemPtr> children_;
std::string text_;
std::string hotkey_;
private:
std::function<void()> callback_;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_MENU_ITEM_H_