MechaCat02 87e4a67b61 [Audit] JIT-prolog: optional audit_jit_prolog_mem_dump chain (3 levels)
Round-14 of AUDIT-2BF (singleton-dump). Pairs with xenia-rs'
--audit-mem-read-hex to emit one comparable XELOGKERNEL line resolving
the bctrl target at sub_822F1AA8+0x90 (PC 0x822F1B4C):

  [0x828E1F08]        -> singleton instance ptr
  [singleton+0]       -> vtable
  [vtable+0]          -> vtable[0]  (= first virtual method, bctrl tgt)
  [vtable+24]         -> vtable[24] (= slot 6, silph chain target)

Two complementary hooks:

1. src/xenia/cpu/backend/x64/x64_emitter.cc: extend
   AuditLogJitPrologArgs. New cvar `audit_jit_prolog_mem_dump` (uint32).
   When non-zero and an `audit_jit_prolog_pc` fire happens, the host
   side dereferences the VA 3 levels deep and emits one
   AUDIT-MEM-READ line in the same format ours emits. Defensive
   per-level null + VA-range checks.

2. src/xenia/kernel/kernel_state.cc: one-shot dump in
   EmulateCPInterruptDPC of the same chain (hard-coded to
   0x828E1F08). Useful when audit_jit_prolog_pc isn't set; fires the
   first time the CP interrupt path runs (after the singleton ctor
   has had time to populate).

Read-only. Both gates default-off; no impact when cvars unset.
~65 LOC total across the two files.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-07-12 15:43:23 +02:00
2026-06-27 22:11:44 -07:00
2026-03-27 11:17:55 +09:00
2025-11-20 03:53:43 -08:00
2025-11-20 03:53:41 -08:00
2025-11-20 03:53:41 -08:00

Xenia Canary - Xbox 360 Emulator

Xenia Canary is an experimental fork of the Xenia emulator. For more information, see the Xenia Canary wiki.

Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is not only fine, but encouraged! Please check the FAQ page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.

Discussing illegal activities will get you banned.

Status

Buildbot Status Releases
Canary (🪟, 🐧) CI Codacy Badge LatestAllOld

Experimental Netplay

Buildbot Status Releases
Windows Codacy Badge Latest

Quickstart

See the Quickstart page.

FAQ

See the frequently asked questions page.

Game Compatibility

See the Game compatibility list for currently tracked games, and feel free to contribute your own updates, screenshots, and information there following the existing conventions.

Building

See building.md for setup and information about the xb script. When writing code, check the style guide and be sure to run clang-format!

Contributors Wanted!

Have some spare time, know advanced C++, and want to write an emulator? Contribute! There's a ton of work that needs to be done, a lot of which is wide open greenfield fun.

For general rules and guidelines please see CONTRIBUTING.md.

Fixes and optimizations are always welcome (please!), but in addition to that there are some major work areas still untouched:

See more projects good for contributors. It's a good idea to ask on Discord and check the issues page before beginning work on something.

Disclaimer

The goal of this project is to experiment, research, and educate on the topic of emulation of modern devices and operating systems. It is not for enabling illegal activity. All information is obtained via reverse engineering of legally purchased devices and games and information made public on the internet (you'd be surprised what's indexed on Google...).

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