30 lines
1.3 KiB
C++
30 lines
1.3 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/gl4/gl4_gpu-private.h"
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DEFINE_bool(thread_safe_gl, false,
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"Only allow one GL context to be active at a time.");
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DEFINE_bool(disable_gl_context_reset, false,
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"Do not aggressively reset the GL context (helps with capture "
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"programs such as OBS or FRAPS).");
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DEFINE_bool(gl_debug, false, "Enable OpenGL debug validation layer.");
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DEFINE_bool(gl_debug_output, false, "Dump ARB_debug_output to stderr.");
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DEFINE_bool(gl_debug_output_synchronous, true,
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"ARB_debug_output will synchronize to be thread safe.");
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DEFINE_bool(vendor_gl_extensions, false,
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"Enable vendor-specific (NV, AMD, etc) GL extensions.");
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DEFINE_bool(disable_framebuffer_readback, false,
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"Disable framebuffer readback.");
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DEFINE_bool(disable_textures, false, "Disable textures and use colors only.");
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