Files
Xenia-Canary/src/xenia/gpu/gl4/gl4_gpu.cc
Ben Vanik 883126d497 Simplifying GPU creation.
Part of #296.
2015-06-27 09:11:03 -07:00

30 lines
1.3 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/gl4/gl4_gpu-private.h"
DEFINE_bool(thread_safe_gl, false,
"Only allow one GL context to be active at a time.");
DEFINE_bool(disable_gl_context_reset, false,
"Do not aggressively reset the GL context (helps with capture "
"programs such as OBS or FRAPS).");
DEFINE_bool(gl_debug, false, "Enable OpenGL debug validation layer.");
DEFINE_bool(gl_debug_output, false, "Dump ARB_debug_output to stderr.");
DEFINE_bool(gl_debug_output_synchronous, true,
"ARB_debug_output will synchronize to be thread safe.");
DEFINE_bool(vendor_gl_extensions, false,
"Enable vendor-specific (NV, AMD, etc) GL extensions.");
DEFINE_bool(disable_framebuffer_readback, false,
"Disable framebuffer readback.");
DEFINE_bool(disable_textures, false, "Disable textures and use colors only.");