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Xenia-Canary/src/xenia/ui/gl/gl_immediate_drawer.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_GL_GL_IMMEDIATE_DRAWER_H_
#define XENIA_UI_GL_GL_IMMEDIATE_DRAWER_H_
#include <memory>
#include "xenia/ui/gl/gl.h"
#include "xenia/ui/immediate_drawer.h"
namespace xe {
namespace ui {
namespace gl {
class GLImmediateDrawer : public ImmediateDrawer {
public:
GLImmediateDrawer(GraphicsContext* graphics_context);
~GLImmediateDrawer() override;
std::unique_ptr<ImmediateTexture> CreateTexture(uint32_t width,
uint32_t height,
ImmediateTextureFilter filter,
bool repeat,
const uint8_t* data) override;
void UpdateTexture(ImmediateTexture* texture, const uint8_t* data) override;
void Begin(int render_target_width, int render_target_height) override;
void BeginDrawBatch(const ImmediateDrawBatch& batch) override;
void Draw(const ImmediateDraw& draw) override;
void EndDrawBatch() override;
void End() override;
private:
void InitializeShaders();
GLuint program_ = 0;
GLuint vao_ = 0;
GLuint vertex_buffer_ = 0;
GLuint index_buffer_ = 0;
bool was_current_ = false;
bool batch_has_index_buffer_ = false;
};
} // namespace gl
} // namespace ui
} // namespace xe
#endif // XENIA_UI_GL_GL_IMMEDIATE_DRAWER_H_