57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_GL_GL_IMMEDIATE_DRAWER_H_
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#define XENIA_UI_GL_GL_IMMEDIATE_DRAWER_H_
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#include <memory>
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#include "xenia/ui/gl/gl.h"
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#include "xenia/ui/immediate_drawer.h"
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namespace xe {
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namespace ui {
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namespace gl {
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class GLImmediateDrawer : public ImmediateDrawer {
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public:
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GLImmediateDrawer(GraphicsContext* graphics_context);
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~GLImmediateDrawer() override;
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std::unique_ptr<ImmediateTexture> CreateTexture(uint32_t width,
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uint32_t height,
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ImmediateTextureFilter filter,
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bool repeat,
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const uint8_t* data) override;
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void UpdateTexture(ImmediateTexture* texture, const uint8_t* data) override;
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void Begin(int render_target_width, int render_target_height) override;
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void BeginDrawBatch(const ImmediateDrawBatch& batch) override;
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void Draw(const ImmediateDraw& draw) override;
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void EndDrawBatch() override;
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void End() override;
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private:
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void InitializeShaders();
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GLuint program_ = 0;
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GLuint vao_ = 0;
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GLuint vertex_buffer_ = 0;
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GLuint index_buffer_ = 0;
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bool was_current_ = false;
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bool batch_has_index_buffer_ = false;
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};
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} // namespace gl
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_GL_GL_IMMEDIATE_DRAWER_H_
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